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FOVE Launches Pre-Orders For Eye-Tracking VR Headset FOVE 0, Starting at $549

Road to VR

The company has already released their SDK which allows developers to integrate FOVE support for projects built-in Unity, Unreal Engine, and CryEngine. Minimum Hardware Requirements. Eye tracking sensor: 120fps infrared eye tracking system x2, less than 1° accuracy. Weight: 520g. Connections: HDMI 1.4 / USB 3.0 / USB 2.0.

Fove 100
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Eido Inoue tells us everything we need to know about HADO and location based augmented reality

The Ghost Howls

What are the software and hardware platform used by HADO? We have very unique needs for our products that makes most off-the-shelf XR solutions not viable for us: The hardware platform has to be lightweight, completely portable, and robust enough to survive rough semi-contact sports. Software-wise, we use Unity, Vuforia, and OpenCV.