article thumbnail

AWE 2022 Day Two: The Floor Opens. Talks on Interoperability, Hardware, and Software

ARPost

” Even more was revealed by Jared Ficklin, Chief Creative Technologist at argodesign , who helped develop the Magic Leap 2 hardware. The idea is that it’s a garment, not a piece of hardware. Leia Inc makes a “lightfield experience platform” – a 2D device that displays 3D content through head tracking.

article thumbnail

Triton Project is an affordable DIY AR headset

The Ghost Howls

With Pumori.io , I had created 6 Unity apps that demo UI/UX concepts on the Project North Star headset. However, I had to manually switch between unity packages to demo different apps which led me to taking on and off the headset constantly. . Is this the only supported programming language or devs can also use Unity and Unreal Engine?

AR 536
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Magic Leap Launches Developer SDK, Confirms Eye-tracking, Room-scanning, and More

Road to VR

Announced with support for both Unity and Unreal, the Lumin SDK exposes the capabilities of the Magic Leap One headset to developers who can use it to begin building augmented reality experiences for the platform. Eye tracking. Gesture and hand tracking. 6DOF hand controller (Totem) tracking. Room scanning and meshing.

article thumbnail

Students Hack Positional Tracking onto Gear VR with SteamVR Tracking

Road to VR

Mobile VR solutions like Samsung’s Gear VR currently employ rotational tracking only. The data is sent to a computer via UDP packet over Wi-Fi, and the results are displayed using the game engine Unity, as shown in the brief demonstration video heading this article.

Utah 275
article thumbnail

LYNX Has Raised $2 Million for Its R-1 Headset, and Other Background on the XR Newcomer

Road to VR

Furthermore, $2 million goes further today toward a creating an XR headset than it did years ago thanks to more readily available and mature hardware, supply chains, and software. One of those shortcuts to market comes through Qualcomm’s hardware accelerator program and its XR SDK. million on Kickstarter back in 2012.

article thumbnail

Why Nintendo Hasn’t Made a Real VR Headset Yet

Road to VR

Nintendo basically has a singular MO, and it does it well: create broadly accessible hardware to serve as a vehicle for its exclusive swath of family friendly games. There was no head tracking, motion controllers, or even games that wouldn’t have played equally as well on a standard Gameboy.

article thumbnail

Tobii Leads Charge in Eye Tracking, Attention Computing

XR Today - Mixed Reality tag

The company also has a longstanding relationship with major hardware component manufacturers such as Qualcomm Technologies. It is likely to continue such collaborations with the San Diego-based tech giant with the release of the latter’s Augmented Reality (AR) 2 Gen 1 hardware platform.