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UltraLeap Gemini review: use both hands in VR!

The Ghost Howls

One of the first accessories for AR/VR I had the opportunity to work on is the Leap Motion hands tracking controller : I made some cool experiments and prototypes with it and the Oculus Rift DK2. Leap Motion has also been the first important company I have interviewed in this blog.

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Open-Source VIRTUOSO SDK for Unreal Engine – a Standard Framework for XR Development

ARPost

An Epic Games MegaGrant Brought VIRTUOSO SDK to the Unity World. Not only does it speed up XR development, but it also removes compatibility issues, without affecting the quality of graphics, haptics, and other game interactions. Oculus Rift and Oculus Quest. Leap Motion. Sense Glove. bHaptics TactSuit.

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SenseGlove review: a nice DK1 for force-feedback in VR

The Ghost Howls

SenseGlove is an exoskeleton for your hands that is able to provide you haptics sensations. Haptics quality. Experimenting with different force-feedback haptics inside Unity: rigid object, bendable object, breakable object. What is SenseGlove? It has not been thought for games, but more for enterprise uses like training.

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All you need to know on Oculus Connect 6: the most important news in one single article!

The Ghost Howls

This week has been the week of the Oculus Connect 6 , the biggest yearly event by Oculus where the VR company announces all its most important news, both on hardware and software sides. Oculus Link. You can even access to Oculus Home and Dash. Oculus Link will be available in beta in November 2019.

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The XR Week Peek (2021.03.22): Sony reveals PSVR2 controllers, FRL shows the wristband of the future, and more!

The Ghost Howls

The shape of the controllers is slightly different than the one of the Oculus Touch, though, and there is a ring that surrounds the wrist of the user. Sony promises amazing haptic sensations on the controllers, that should be able to provide “impactful, textured, and nuanced” sensations. It will so have inside-out tracking.

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Moving Virtual Objects Like a Jedi

Tech Trends VR

To test the feature, the team used an Oculus Rift CV1 for display and a Leap Motion was applied for hand tracking. The virtual environment was developed in the Unity game engine, and the native physics engine of Unity was used to drive the physics-based simulation of the Force Push interface.

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TG0’s innovative Etee controllers review!

The Ghost Howls

TG0 thinks that current controllers like Valve Knuckles or Oculus Touch are nice if you are already a gamer, but they can become complicated for people that don’t come from a technical background , and that aren’t used to the standard abstractions provided by joysticks. Using the Etee plugin inside Unity. Battery time.