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Unreal Engine Apps Can Now Be Built with Quest Hand-tracking

Road to VR

An update to Oculus developer tools has brought a handful of updates, including support for Quest hand-tracking in Unreal Engine 4. Oculus released controllerless hand-tracking on Oculus Quest as a beta feature back in late 2019.

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The XR Eye & Hand Tracking Vendors for 2024

XR Today - Mixed Reality tag

With eye-tracking solutions, software can be designed to effectively render the content users are viewing according to their specific needs, reducing bandwidth use and improving clarity. With hand-tracking capabilities, innovators can remove the need for teams to utilize external controllers and devices when interacting with digital content.

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First Hand analysis: a good open source demo for hand-based interactions

The Ghost Howls

I finally managed (with some delay) to find the time to try First Hand, Meta’s opensource demo of the Interaction SDK , which shows how to properly develop hand-tracked applications. First Hand. First Hand Trailer. First Hand is a small application that Meta has developed and released on App Lab.

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What is MRTK-Unity? – Mixed Reality ToolKit

XR Today - Mixed Reality tag

The MRTK is a set of components with plugins, samples, and documentation designed to help the development of MR applications using gaming engines from either Unreal Engine or Unity, providing two versions of the solution – MRTK-Unity and MRTK for Unreal. Understanding the MRTK-Unity Toolkit for MR Developers.

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Qualcomm is Preparing Developers for the Coming Wave of Smartphone-tethered AR Glasses

Road to VR

The software tool kit focuses on performance and low power, and provides the sort of environmental and human interaction stuff it hopes will give AR developers a good starting point. Snapdragon Spaces includes SDKs for Unreal Engine and Unity, and is based on OpenXR. Image courtesy Qualcomm Technologies.

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Virtual Desktop Can Now Use Quest 3's Inside-Out Body Tracking To Emulate Worn Vive Trackers

Upload VR

You can configure which trackers are enabled and which aren't using a community-made tool. This lets you, for example, use Quest 3's IOBT for the upper body and real Vive Trackers for the lower body, giving you true 6DoF body tracking at the lowest possible cost. Generative Legs supports Quest 2, Quest Pro, and Quest 3.

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Varjo’s XR-3 And VR-3 Headsets Blend The Line Between VR & AR

VRScout

Designed for use by a wide rand of industry professionals, from pilots and engineers to surgeons and researchers, these professional-grade headsets feature a variety of enterprise-focused tools. In terms of tracking, the XR-3 features both eye as well as hand-tracking powered by integrated Ultraleap technology.