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The XR Week Peek (2020.02.10): Lynx launches MR standalone headset, Facebook acquires Scape and much more!

The Ghost Howls

The headset has a very nice design and features these specifications: Standalone 6DOF headset 1600×1600 resolution per eye 90Hz refresh rate 90° FOV RGB AR passthrough Innovative lenses that make the headset more compact Integrated audio Controller-free hand-tracking Eye-tracking 6GB of RAM 128GB of storage WiFi 6 (802.11ax), Bluetooth 5.0,

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The 300th XR Week Peek (2023.04.10): Meta innovates image segmentation, Chrome implements WebGPU, and more!

The Ghost Howls

More info Owlchemy Labs thinks hand tracking can make VR mainstream Owlchemy Labs has just presented a demo of the popular game Job Simulator completely working through hands tracking. Here you can find an exhaustive list of them Learn more According to a recent survey, only 4% of American teens use VR daily.

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The XR Week Peek (2021.07.13): Lynx now aims at the consumer market, App Lab to enable DLCs, and more!

The Ghost Howls

French startup Lynx announced some months ago a quite interesting headset featuring pass-through augmented reality , hands tracking, eye tracking, and an innovative lens design. The standalone headset still features passthrough AR/MR, XR2 chipset, dual 1600×1600 LCD panels running at 90Hz, Ultraleap hands tracking.

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The XR Week Peek (2021.09.13): Ray-Ban Stories get launched, Lynx R1 to come for $499, and more!

The Ghost Howls

There are no controllers, but Ultraleap hands tracking (you can use it with FinchShift controllers, though). $500 for this device is a steal. And since Epic has violated the rules of the App Store, Apple had all the rights to kick Fortnite out of it, and even to suspend the support in the integration of iOS inside of Unreal Engine.

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The XR Week Peek (2021.12.13): Horizon Worlds is now in open beta, Among Us VR is coming, and more!

The Ghost Howls

It is a big showcase demo for its Unreal Engine 5, and I have to say it is pretty impressive. Good news for us developers: Meta has updated the Oculus SDK, and now it is possible to implement voice commands and spatial anchors in our Quest experiences. The new update also brings hand tracking support in the Oculus OpenXR plugin.

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