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How to get started with Oculus Quest hands tracking SDK in Unity

The Ghost Howls

I want to start this year and this decade (that will be pervaded by immersive technologies) with an amazing tutorial about how you can get started with Oculus Quest hands tracking SDK and create in Unity fantastic VR experiences with natural interactions! Where to find Oculus Hands Tracking SDK.

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Facebook’s Presence Platform Offers New Mixed Reality Tools

VRScout

Developers wasted no time creating unique experiences that effectively showcased the potential of Oculus Passthrough technology. These world-locked frames of reference allow you to create and permanently place virtual content in a physical space. Also announced was developer access to Spatial Anchors. Image Credit: Facebook.

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Trends and predictions for XR in 2024

The Ghost Howls

We can say the new cycle started with the announcement of the Apple Vision Pro , because that has been a disruptive moment for our market: Road To VR’s Ben Lang says that it has been the most important moment for virtual reality after Facebook’s acquisition of Oculus , and I agree. Photoshop is doing the same.

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The XR Week Peek (2020.08.03): OpenXR is taking foot, new cool features found inside Oculus runtime, and more!

The Ghost Howls

Some time ago, the most important companies of the XR ecosystem (HTC, Oculus, Microsoft, etc…) joined the Khronos Group to discuss a standard to end the fragmentation of the XR space. That is if every company implemented OpenXR, a program built for the Oculus should work with SteamVR as well. Image by Oculus).

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The XR Week Peek (2020.03.02): XR2 shows the future of standalones, F8 and GDC canceled and much more!

The Ghost Howls

Qualcomm releases XR2 5G reference design. Qualcomm has finally released the reference design for AR/VR headsets based on the XR2 chipset (a special version of the Snapdragon 865 for XR headsets), and it will pave the way for the standalone headsets of the future. Developers continue to have fun with Oculus Quest hands tracking!

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The XR Week Peek (2020.10.26): DecaGear is an intriguing VR headset, HTC is working on a new device, and more!

The Ghost Howls

So at least the collaboration with Valve is true, but notice that it has not been on the headset, so they got no reference design from Valve, it has just been on the software integration. While Oculus is getting all the glory for the Quest, its competitors are not sleeping. We’re excited to try this headset when it becomes available.

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The XR Week Peek (2021.08.23): Facebook launches Horizon Workrooms, Intel announces its graphics cards, and more!

The Ghost Howls

What I’ve not enjoyed is that SideQuest has removed The Unity Cube from its listing, stating that there were too many cubes there. People can talk, gesticulate (hands tracking is supported), and enjoy a full sense of presence. You can now invite your Oculus friends to play with a web link. Other relevant news.

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