Remove Hand tracking Remove Leap Motion Remove Magic Leap Remove Technology
article thumbnail

My predictions for augmented reality in 2019

The Ghost Howls

We all love to make speculations on the technology and I am no exception. Not because I am a genius, but because the technology is still evolving very slowly and so it is very predictable. Magic Leap. Me, wearing a Magic Leap One. The most important news has been for sure the launch of the Magic Leap One.

article thumbnail

RealMax Qian review: wide FOV AR is amazing!

The Ghost Howls

In my unboxing video, you may see that I’ve found an additional Leap Motion v1 controller + Leap Motion mount for RealMax + USB-C cable for Leap Motion. The motion blur is very noticeable, and I don’t know if it is due to a problem in the tracking or in the display technology.

AR 475
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

The XR Week Peek (2020.06.01): HP Reverb G2 launched, Qualcomm goes bullish on 5G and Wi-fi 6 and more!

The Ghost Howls

In particular, it envisions: XR headsets (especially AR ones) being tethered to the smartphone now; XR headsets wirelessly connected to the smartphone (via Wi-fi or similar technologies) in 1–4 years; Fully standalone lightweight XR headsets, connected via 5G, in 5–10 years. Rony Abovitz steps down from Magic Leap CEO.

article thumbnail

Going (Literally) Hands-on With Manus Prime Haptic Gloves

Peter Graham

In reality that has taken longer than expected yet hand-tracking has now caught up with VR headsets. Retailing for nearly £5,000 GBP (more than Magic Leap One or an HTC Vive Pro Eye) Manus Prime Haptic offers full finger tracking thanks to Flexpoint’s Bend Sensors as well as individual haptics for each finger and thumb.

Haptic 74
article thumbnail

Most Innovative XR Hand and Eye Tracking Vendors to Watch in 2022

XR Today - Augmented Reality tag

As the XR landscape continues to grow, accelerating towards an expected value of $300 billion by 2024, immersive technology is evolving at an amazing rate. Increasingly, vendors and innovators are searching for new and improved ways to immerse users in unique experiences, using powerful and disruptive technology.

article thumbnail

The XR Week Peek (2021.02.01): Facebook is very confident in Quest 2 sales, Valve is working on Neural Interfaces, and more!

The Ghost Howls

These are all very positive news for VR: the technology is slowly getting adoption and while not mainstream yet, I agree with Zuck that in 1–2 years we’ll start getting there. The technology is amazing, but I think it’s too rough to be reliably used nowadays in gaming. UltraLeap launches Gemini hands-tracking runtime.

article thumbnail

All you need to know on HoloLens 2

The Ghost Howls

The new HoloLens features: Eye tracking Full hands tracking (a la Leap Motion) Voice commands understanding. During a demo on stage, it has been shown that the hands are the primary means of interface with the UI of HoloLens 2. Eye tracking. Real-time tracking.

Microsoft 336