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VR Technology and Hand Tracking in VIVE’s Second Developer Talk

ARPost

Tuesday, April 7, saw VIVE’s second weekly developer live stream, “Build for Tomorrow – VIVE Hand Tracking SDK.”. The talk, presented by HTC’s senior developer Dario Laverde, focused on how developers can integrate hand tracking into their applications. We can do hand tracking.”.

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HTC to Hold All of Its GDC 2020 Talks Live Online, Including Audience Q&A

Road to VR

HTC is doing just that throughout the next few months in a live webinar happening every Tuesday, from now until mid-May. Starting on March 31st and going to May 12th, HTC is streaming live developer talks that it would have otherwise given during GDC 2020. Tuesday, April 7 – Build for Tomorrow: VIVE Hand Tracking SDK.

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VIVE Announces Live VR News Streams Instead of GDC Panels

ARPost

Now it looks like HTC and VIVE are doing something similar. While we can’t connect with you in person, we’ve got a full slate of live webinars coming in the next few weeks based on our GDC Developer Day Summit sessions.”. On April 7, Senior Developer Evangelist Dario Laverde will present “Build for Tomorrow: VIVE Hand Tracking SDK.”

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The XR Week Peek (2020.02.03): VR adoption is rising, Lynx teases new MR headset and much more!

The Ghost Howls

Unity now supports Vulkan for Oculus Quest. Unity has finally implemented Vulkan support for the Oculus Quest, in Unity 2019.3. Long story short, this means that using Vulkan instead of OpenGL, you may even have a +20% performances boost on your Unity apps for Quest. Vuforia won’t drop Unity support.

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