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Unity’s XR Toolkit Enhances Eye/Hand-Tracking Input

XR Today - Mixed Reality tag

Unity continues to enhance its XR Interaction Toolkit (XRI) this week as the RT3D graphics engine provider works towards establishing its product as a tool for immersive enterprise and consumer application development. The firm included deep eye and hand-tracking considerations as part of the 2.3 Unity XRI version 2.4.0

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What is MRTK-Unity? – Mixed Reality ToolKit

XR Today - Mixed Reality tag

The Mixed Reality Toolkit (MRTK) by Microsoft is an open-source toolkit that has been around since the HoloLens was first released in 2016. Understanding the MRTK-Unity Toolkit for MR Developers. Microsoft-driven MRTK-Unity is a suite of components and capabilities used to speed the creation of cross-platform MR applications in Unity.

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XR Technology for Industry According to Unity’s Andre Gauthier

ARPost

We didn’t have to shake the tree very hard to find someone that we were excited to talk to but we couldn’t pass up the opportunity to talk with the good folks at Unity. What Is Unity? The name “ Unity ” probably sounds familiar to you. In case you don’t know how, it’s the biggest game and app design platform out there.

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First look at Apple Vision Pro development in Unity

The Ghost Howls

After the latest Unite event, Unity has released in Open Beta the tools to develop applications for the Apple Vision Pro. The development packages are usable only by people having Unity Pro or Enterprise, but the documentation is publicly available for everyone to see. PC), it can be built and deployed on all other platforms (e.g.

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The XR Week Peek (2023.12.26): WMR gets discontinued, Meta to showcase an impressive AR prototype, and more!

The Ghost Howls

You can access it at this link: [link] ) Top news of the week (Image by Microsoft) Microsoft kills Windows Mixed Reality Microsoft has decided to pull the plug on the Windows Mixed Reality platform , the one of the WMR headsets by Acer, Asus, HP, Lenovo, and Samsung which were the first to introduce inside-out tracking in the VR ecosystem.

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Trends and predictions for XR in 2024

The Ghost Howls

Experiments around MR and natural interactions We are in the middle of a paradigm shift: before the focus was on VR, while now is on MR. Before the focus was on controllers-driven interactions, while now natural interactions (like hand tracking) are getting always more important. Photoshop is doing the same.

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Interhaptics for PS5, Mobile, and Hololens 2

ARVR

Interhaptics is a Haptics software company specializing in tools for haptic design and rendering, and hand tracking interactions for digital platforms as Mobile, XR, and consoles. It supports an extensive list of XR controllers, hand tracking systems, and haptic devices. All are already included in Unity.

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