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Hands-On: Oculus Quest Hand Tracking Feels Great, But It’s Not Perfect

VRScout

Quest hand tracking is perfect for slower experiences with light interaction. During Oculus Connect 6 in San Jose, CA, Mark Zuckerberg unveiled that the Oculus Quest would allow for hand and finger tracking without the need of any hand controllers, and of course, I couldn’t wait to try it.

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On the XR Beat, with VentureBeat’s Dean Takahashi

XR for Business Podcast

I was at the San Jose newspaper at the time. Dean: I’ve tried some haptics gloves. Dean: We sort of got these hints of the technology that is going to be really good with the hand tracking that Facebook showed at Oculus Connect 6. Hand tracking is a kind of universal input system.

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article thumbnail

On the XR Beat, with VentureBeat’s Dean Takahashi

XR for Business Podcast

I was at the San Jose newspaper at the time. Dean: I’ve tried some haptics gloves. Dean: We sort of got these hints of the technology that is going to be really good with the hand tracking that Facebook showed at Oculus Connect 6. Hand tracking is a kind of universal input system.

article thumbnail

On the XR Beat, with VentureBeat's Dean Takahashi

XR for Business Podcast

I was at the San Jose newspaper at the time. Dean: I've tried some haptics gloves. Dean: We sort of got these hints of the technology that is going to be really good with the hand tracking that Facebook showed at Oculus Connect 6. Hand tracking is a kind of universal input system. Alan: "HaptX."H-A-P-T-X,

article thumbnail

On the XR Beat, with VentureBeat’s Dean Takahashi

XR for Business Podcast

I was at the San Jose newspaper at the time. Dean: I’ve tried some haptics gloves. Dean: We sort of got these hints of the technology that is going to be really good with the hand tracking that Facebook showed at Oculus Connect 6. Hand tracking is a kind of universal input system.