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My predictions for augmented reality in 2019

The Ghost Howls

Magic Leap. Me, wearing a Magic Leap One. The most important news has been for sure the launch of the Magic Leap One. Rear view of the Magic Leap One. With ARKit you can also track your face, and some developers have started also using it as an animation tool. Magic Leap.

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Snapdragon AR2 to Empower AR Devices, Qualcomm Says

XR Today - Augmented Reality tag

The tech industry responded by rallying as a community and a group. Other devices from Magic Leap and Microsoft’s HoloLens headsets offer deeper levels of immersion. We’re now bringing that directly to developers, who can download the software development kit (SDK) for Unity or Unreal Engine.

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The XR Week Peek (2020.10.26): DecaGear is an intriguing VR headset, HTC is working on a new device, and more!

The Ghost Howls

The startup is pretty new, in fact, and its owner group is Megadodo, another unknown company that is working on an MMO game about which is difficult to find any information. Facebook has showcased how thanks to the use of hand-tracking gloves, it has been able to let people touch-type in VR.

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The Ghost Howls’s VR Week Peek: Facebook admits that VR is taking longer than expected, Pistol Whip ready to launch and much more!

The Ghost Howls

Mixed with hand tracking, it could be a perfect mix to let people interact with Oculus Menus without the need of controllers. Magic Leap, Niantic, etc…) and by two big countries (USA and China). Magic Leap releases new tools for developers. Join my Patreon group by clicking the link below!

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#ICYMI: XR Today’s Big News Show on the Apple Vision Pro

XR Today - Big XR News tag

Doing so will also provide greater interoperability with additional platforms such as Unity and Xcode, among others. Despite this, Latta praised the headset’s features like its field of view (FoV), controller-less hand tracking, eye and gaze tracking, and 3D video recording capabilities.

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Nreal Light devkit review: an interesting entry point for AR

The Ghost Howls

A little fact: due to their combined shape, the unit+the controller form a group called “Oreo” Controller. Every time that you want to interact with the augmentations, especially the 3D ones that you put on planes, the controller doesn’t follow your hands, and this makes the interactions really clunky.

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The XR Week Peek (2020.06.15): PS5 revealed, SteamVR implements OpenVR and more!

The Ghost Howls

Image from Khronos Group). Unity details its MARS solution. In a blog post, Unity has detailed its MARS solution, that lets you create easily augmented reality experiences , even with little coding knowledge. Two new interesting demos for Quest hands tracking. Other relevant news. SteamVR now supports OpenXR.

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