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The XR Week Peek (2022.11.07): PSVR 2 will cost $549, HoloLens are probably dead, and more!

The Ghost Howls

The collaboration between Microsoft and Samsung is now over. Some months ago, some important magazines leaked that Microsoft might have abandoned the HoloLens project. According to a new leak, Microsoft scrapped the plans for a HoloLens 3, and also the collaboration with Samsung has been brought to an end.

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Metaverse and Investing – Opportunities for Retail Investors Part 1: Hardware

ARPost

Microsoft, which apparently produces one of the best-performing augmented reality headsets on the market (HoloLens), is buying a video game production company Blizzard for a frightening amount of money: 68 billion dollars. Microsoft (Nasdaq: MSFT) for AR Headsets. There was no marketable product at the time of the acquisition.

Hardware 376
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My predictions for augmented reality in 2022

The Ghost Howls

Didn’t work (Image by Microsoft). AI and Machine learning make software always more capable of recognizing people and objects. They are all building the AR cloud, and systems to make people have a persistent shared AR (Niantic Lightship, Microsoft Mesh). Microsoft has already a valuable AR product. Sounded good.

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Which XR-Ready Network Carriers Are Preparing for 6G?

XR Today - Mixed Reality tag

Any lag in the transmission of content between a software solution and a piece of hardware can lead to a jittery, uncomfortable, and unimpressive result. Samsung even launched its new “6G Research Group” in October 2022, based on Seung’s belief that the mobile devices of tomorrow would be fundamentally changed by the benefits of 6G.

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VRTUOLUO talks about its FBEC event and the VR ecosystem in China

The Ghost Howls

With the trend of Gaming entrepreneurs, for example, Samsung, HTC, Sony, and Oculus transferred from games to virtual reality and we started to keep eye on the VR area. For example, we invited senior executives from HUAWEI, JBD, HTC, Alibaba, iQIYI, Qualcomm, Microsoft, and so on. What are Chinese VR enthusiasts asking for?

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Crytek-Incubated ‘VR First’ Program to Double Number of Academic VR/AR Labs in 2017

Road to VR

VR First , the global initiative to seed academic institutions with VR/AR hardware and software, today announced that it’s nearly doubling the number of its VR labs in universities and science parks across the globe by the end of 2017. image courtesy VR First. image courtesy VR First.

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U.S. Department of Education Embraces VR/AR With $680K EdSim Challenge

UploadVR Between Realities podcast

government wants you to do just that with its new education competition. The official site notes that simulations must “strengthen academic, technical, and employability skills,” with a particular interest in software that has “clearly defined learning goals” and builds “diverse skill sets.”

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