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How to ask Android Permissions for the Oculus Quest in Unity

The Ghost Howls

Some months ago I published a guide for all Unity developers on how to request Android permissions for the Vive Focus Plus, because it took me a while to sort out how to do it to access the camera stream to do augmented reality on that headset. Typical Android permission request popup (Image by Google). The automated way.

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Oculus Quest Review: consumer Virtual Reality v1 is here

The Ghost Howls

The time for my Oculus Quest review has come. The Quest has a nice packaging , as all Oculus products. I really love opening Oculus products , since usually they are packaged really well, and the Quest is no exception. Oculus Quest box content (Image by Oculus). Front view of the Oculus Quest.

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The XR Week Peek (2022.05.16): Meta teases Cambria, Google shows new AR features, and more!

The Ghost Howls

Image by Google). Google performs interesting AR news at I/O conference. At Google I/O, no executive of the company has talked about the M-word, but they have anyway showed interesting AR updates, which will be relevant for our future M-world. Another cool announcement has been the one of Immersive View for Google Maps.

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How to build 64-bit Oculus Quest applications for App Lab

The Ghost Howls

After I have written my post on how to handle unwanted permissions in Unity , many Oculus Quest developers asked me to make another tutorial to solve another common problem: Facebook showing a warning for 32-bit builds submitted to App Lab. Method 1 – The Unity Way. Method 1 – The Unity Way.

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My predictions for virtual reality in 2019

The Ghost Howls

Yesterday, I have dressed as a fortune teller and I have given you my predictions for augmented reality in 2019. Now, it is the turn of virtual reality. Let me do some speculations… Virtual Reality in 2018. This has been the year of the disbelief in virtual reality. How has VR performed in 2018?

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How the Stock Market is Showing Faith in Augmented and Virtual Reality (AR/VR)

ARVR

One-year price performance for MSFT, AAPL, GOOGL, SNE, and NVDA According to the latest report from Statista , the global augmented reality (AR) and virtual reality (VR) markets are rapidly growing and are forecast to reach a total of $72.8 How Augmented and Virtual Reality (AR/VR) can transform Education 3.

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5 Ways to Break into Virtual Reality and Augmented Reality at Home

ARVR

Source [link] Virtual Reality and Augmented Reality (VR and AR) have had a noticeable presence in the news lately. 3: Low Cost and No Cost Virtual Reality Options The most essential part of a virtual reality kit is the headset, and they range heavily in price.