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The XR Week Peek (2020.06.13): Magic Leap exploring a sale, events are going virtual and more!

The Ghost Howls

And while this is anyway a good result for a startup (developing an AR headsets means spending billions in R&D), targeting the consumer market has been a suicide move , that let Microsoft get full control of the profitable enterprise market. More info (Camera Path and Google Drive backup) More info (Sketchfab exporting).

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The XR Week Peek (2020.10.26): DecaGear is an intriguing VR headset, HTC is working on a new device, and more!

The Ghost Howls

Viveport is improving a lot, and now HTC is also launching the Vive XR Suite , which will be distributed thanks to the support of a strong network of partners like HP, NVIDIA, Baidu (the Chinese Google), and Accenture. Facebook and Microsoft publish two interesting research projects for VR. Learn more.

HTC 412
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PanguVR mixes virtual reality and artificial intelligence to revolutionize interior design

The Ghost Howls

After that, I headed for China to pursue my dream and headed marketing and strategy for the release of the Microsoft A.I. The aim in developing the PanguVR engine was to equip content producers to create immersive and interactive content, in UE4 (Unreal VR Engine), automatically meaning without any learning curve.

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Game On! The Top 10 Video Game Trends In 2024

Bernard Marr

Gaming On-Demand Google's Stadia streaming gaming service may not exist in 2023 - it proved to be a great idea, backed by solid technology, that just didn't catch on with consumers. However, other cloud services continued to grow, including Nvidia's GeForce Now and Microsoft's Xbox Cloud Gaming.

Trends 52
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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

How did you get involved in VR and learning? It is transforming education by experiential learning. And again, that is to help students learn faster, retain information longer, and make better decisions. The biggest one is a dissemination machine to up to 7-10,000 users. Alan: I’m really, really excited.

AR 78
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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

How did you get involved in VR and learning? It is transforming education by experiential learning. And again, that is to help students learn faster, retain information longer, and make better decisions. The biggest one is a dissemination machine to up to 7-10,000 users. Alan: I’m really, really excited.

AR 78
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The IKEA of AR: Making Content Effortlessly, with EON Reality's Dan Lejerskar

XR for Business Podcast

How did you get involved in VR and learning? It is transforming education by experiential learning. And again, that is to help students learn faster, retain information longer, and make better decisions. The biggest one is a dissemination machine to up to 7-10,000 users. Alan: I'm really, really excited. What is in that?

AR 60