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Big News From Meta, Samsung, Microsoft, and HTC VIVE

XR Today - Mixed Reality tag

Groups like Microsoft are leveraging a collapsing military contact to keep its IVAS device lineup alive for further funding, and HTC VIVE took note to explain the importance of enterprise end-users in discussion with the World Economic Forum. Samsung Revenue Drops This week, Samsung also revealed its Q2 earnings.

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Big XR News from Qualcomm, Meta, Microsoft, and Sony

XR Today - Mixed Reality tag

This week saw Microsoft, Google, Samsung, Qualcomm, Meta, and Sony move to optimize their product offerings and business operations. Shahram Izadi, Vice President of AR at Google , notes how Android ecosystem support will enable developers to collaborate with Samsung and Qualcomm to drive the future of immersive and spatial XR.

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Nreal Air Smart Glasses Debut in UK

XR Today - Augmented Reality tag

Before entering the UK consumer market, Nreal and Microsoft collaborated on a study, spearheaded by University of Bristol researchers, for a healthcare product based on Nreal technology. The product is also available in European, Asian, and North American markets, following a brief legal battle with Epic Games.

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Forecast: VR Market Will Reach $162 Billion by 2020

VRScout

As VR hardware continues to compress in price and powerful smartphone based systems like Samsung’s Gear VR and Google’s mobile VR Daydream platform gain steam, it’s expected that 50% of worldwide revenues will be generated by VR/AR hardware sales according to the report. billion in 2016 to more than $162 billion in 2020.

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Optimistic Market Forecasts Declare AR Smart Glasses Uptick – Leveraging AI, Biometric, Sustainability Trends

XR Today - Augmented Reality tag

According to the Evolve report, the AR/VR market size may reach roughly $374 billion by 2033, the report based this forecast on partially and entritly virtual digital experiences including sectors such as gaming, entertainment, healthcare, education, retail, and manufacturing.

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New to VR? A beginner’s guide

VRWorld

While the ability of VR to provide valuable, realistic experiences without introducing real-world risks has found many fans across various industries (from healthcare to real estate), the most popular types of virtual reality content remain video games, movies and television. Google Cardboard. from Google. Google Daydream View.

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Why Your Company Urgently Needs An AI Policy: Protect And Propel Your Business

Bernard Marr

Long gone are the days when only large companies like Google or Microsoft were using AI. For example, in 2023, Samsung banned the use of ChatGPT after finding that staff had entered sensitive data. Why Is Using AI Dangerous? Several companies have already fallen foul of risks associated with a lack of regulation around AI.

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