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The XR Week Peek (2023.05.15): Google confirms headset with Samsung, Ultraleap teases a new device, and more!

The Ghost Howls

Top news of the week (Image by Google) Google announces important AI and XR news at Google I/O This Google I/O has seen immersive realities back to the menu. But to summarize, the most important XR-related tidbits have been: Google confirmed that is still working with Qualcomm and Samsung to build an XR headset.

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HTC Vive announces 6 DOF controllers for Vive Focus and teases hand tracking for Vive Pro

The Ghost Howls

Today it’s a great day for virtual reality: at WCVRI conference, HTC has just announced a kit to provide 6 DOF controllers for Vive Focus and has showcased a hands-tracking technology for the Vive Pro ! The city is full of references to Virtual Reality, and so it is like a paradise for us VR enthusiasts.

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Intel’s Project Alloy Demonstrates “Merged Reality”

VRScout

Yesterday Intel announced its entry into the virtual reality space with the Project Alloy all-in-one head mounted display. The headset has an inside out tracking system enabled by Intel’s amazing RealSense technology. This provides Leap Motion type hand tracking as well as six-degrees-of-freedom, room-scale positional tracking.

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Intel’s Project Alloy Demonstrates “Merged Reality”

VRScout

Yesterday Intel announced its entry into the virtual reality space with the Project Alloy all-in-one head mounted display. The headset has an inside out tracking system enabled by Intel’s amazing RealSense technology. This provides Leap Motion type hand tracking as well as six-degrees-of-freedom, room-scale positional tracking.

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Leap Motion + VR 2015: A Look at the Year Ahead

Leapmotion

With 25,000 new developers registered since August, there are now over 150,000 developers in more than 186 countries building with Leap Motion technology. With new resources being added for GearVR and Google Cardboard, we’re looking forward to bringing the SDK to public developer beta very soon. New Widgets for VR.

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Design Sprints at Leap Motion: A Playground of 3D User Interfaces

Leapmotion

As mainstream VR/AR input continues to evolve – from the early days of gaze-only input to wand-style controllers and fully articulated hand tracking – so too are the virtual user interfaces we interact with. When we bring our hands into a virtual space, we also bring a lifetime’s worth of physical biases with us.

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Microsoft May Leapfrog Facebook and Google in VR With HoloLens Tracking

UploadVR Between Realities podcast

The system is already used on the $3,000 HoloLens, an advanced augmented reality system, but with it employed on a low-cost VR headset Microsoft may have leapfrogged efforts by both Facebook and Google, powered by Windows.

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