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One of the First Oculus Rift Games is Currently One of Vision Pro’s Best

Road to VR

Practically untouched from its original head-tracked input scheme, the game marks a soft reset in XR game development as developers assess how to approach Vision Pro’s lack of controllers. The game was also released on Google Cardboard, Google Daydream, Samsung GearVR, Oculus Go, and the Oculus Rift consumer headsets.

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Vive Focus 6DOF Controller Dev Kit Uses Ultrasonic Tracking

Road to VR

Pico Neo was one of the first modern standalone headsets we’ve seen using ultrasonic tracking for 6DOF input, though our hands-on with the headset earlier this year didn’t inspire much confidence in the controller tracking. SEE ALSO Google Reveals Experimental 6DOF Controllers for Lenovo Mirage Solo.

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Microsoft May Leapfrog Facebook and Google in VR With HoloLens Tracking

UploadVR Between Realities podcast

The system is already used on the $3,000 HoloLens, an advanced augmented reality system, but with it employed on a low-cost VR headset Microsoft may have leapfrogged efforts by both Facebook and Google, powered by Windows.

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Google Demonstrates Promising Low-cost, Mobile Inside-out Controller Tracking

Road to VR

But we could see that change in the near future, thanks to research from Google which details a system for low-cost, mobile inside out VR controller tracking. But both headsets have controllers which track rotation only, meaning that hand input is limited to more abstract and less immersive movements.

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The Ghost Howls’s VR Week Peek (2019.11.11): Cardboard becomes opensource, HoloLens 2 and nreal shipping and much more!

The Ghost Howls

Image by Google). Google completely opensources Cardboard. With a surprise move, Google has announced with a blog post that it ha opensourced completely Cardboard. Google affirms that Cardboard has been a huge success to introduce people into VR, and more than 15 million headsets have been distributed.

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Design Sprints at Leap Motion: A Playground of 3D User Interfaces

Leapmotion

As mainstream VR/AR input continues to evolve – from the early days of gaze-only input to wand-style controllers and fully articulated hand tracking – so too are the virtual user interfaces we interact with. Your interfaces should be curved as well! This meant that the user would be seated and all UIs needed to be within arm’s reach.

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The hey I got food poisoning and could not make it to Augmented World Expo today. Here is a list of the fun things going on.

Cats and VR

link] uSens is showing off its new, industry-first single-camera/dual-lens combined inside-out 6DOF (degrees of freedom) head-tracking and 26DOF hand-tracking technology. link] Zappar is showcasing Zapbox, which does for mixed reality what Google Cardboard did for Virtual Reality.