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GDC 2017: SMI Is Working With Valve To Bring Eye-Tracking To OpenVR

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Not only that, but the pair have also successfully integrated SMI’s tech into select HTC Vive units. In fact, this tech is apparently behind the mixed reality face-scanning tech that Google demonstrated last week, bringing a user’s full face into these videos.

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A Work in Progress: Virtual Reality

VRScout

HTC has sold an estimated 100k Vives. As of January 2016, Google Cardboard has shipped over 5 million units. Many currently refer to virtual reality content creation as the “wild west” since anything goes. Gen Z is the the most passionate segment in VR. Average time spent in headset is 25 minutes.

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The High-end VR Room of the Future Looks Like This

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The HTC Vive is arguably the best out there, but having to buy a souped-up laptop just to run it, paying full price for brief games that feel more like demos, and trailing a huge cable off your head and fumbling to mount trackers on your ceiling…it’s not ideal. Eye tracking: Fove: Eyefluence: SMI: Bladerunner (film). Avatar (film).

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