article thumbnail

Apple is Prepping Retail Stores for Vision Pro Debut

XR Today - Mixed Reality tag

In October, Apple introduced Vision Pro developer labs in New York City and Sydney, allowing a wider breadth of developers to test their apps on the innovative device with assistance from Apple employees, engineers, and experts. The headset will support two power options: an outlet and an external battery pack.

Retail 83
article thumbnail

XR Podcast Hosts Unite, with Voices of VR Podcast’s Kent Bye – Part 1

XR for Business Podcast

And I think the potential of what that means is really exciting, because it doesn’t mean that you have to go and live in Silicon Valley or Los Angeles to be able to collaborate and work with some of these people, or whether it’s New York City or wherever it is in the world, a major city. Alan: Yeah.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

XR Podcast Hosts Unite, with Voices of VR Podcast's Kent Bye - Part 1

XR for Business Podcast

And I think the potential of what that means is really exciting, because it doesn't mean that you have to go and live in Silicon Valley or Los Angeles to be able to collaborate and work with some of these people, or whether it's New York City or wherever it is in the world, a major city. Alan: Yeah. It's amazing.

article thumbnail

XR Podcast Hosts Unite, with Voices of VR Podcast’s Kent Bye – Part 1

XR for Business Podcast

And I think the potential of what that means is really exciting, because it doesn’t mean that you have to go and live in Silicon Valley or Los Angeles to be able to collaborate and work with some of these people, or whether it’s New York City or wherever it is in the world, a major city. Alan: Yeah.

article thumbnail

Building a Better 360 Camera from Consumer to Pro, with Insta360’s Michael Shabun

XR for Business Podcast

So you’re basically saying, most people’s eyes — well, everybody’s eyes — only see in the middle 5 percent of what you’re looking at any given time. But that would be even more so as we get eye-tracking involved. Is that correct? Michael: That’s it.

article thumbnail

Building a Better 360 Camera from Consumer to Pro, with Insta360’s Michael Shabun

XR for Business Podcast

So you’re basically saying, most people’s eyes — well, everybody’s eyes — only see in the middle 5 percent of what you’re looking at any given time. But that would be even more so as we get eye-tracking involved. Is that correct? Michael: That’s it.

article thumbnail

Building a Better 360 Camera from Consumer to Pro, with Insta360's Michael Shabun

XR for Business Podcast

So you're basically saying, most people's eyes -- well, everybody's eyes -- only see in the middle 5 percent of what you're looking at any given time. But that would be even more so as we get eye-tracking involved. They used to actually just build virtual experiences and it would use gaming engines like Unity and Unreal.