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Review OSVR HDK2

VR Bites

from Razer. The result was somewhat disappointing, so Razer assisted to show me their latest model. Razer helped me out of that illusion. If words like open source, GitHub, GNU, firmware, C#, or Unity don’t mean you anything, then you better stay away from this headset and buy a Rift or Vive. Controllers.

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Song Made By AI Gets Stunning 360° Music Video

VRScout

The house, city, and ground in the first shot, for example, were all made in blocks, while the mountains, trees, and city lights were painted in Tilt. But I didn’t want to switch to a 2D workflow once I imported into Unity, and so I used Virtual Desktop’s display overlay to work in Unity on a virtual big screen.

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How To Play SteamVR Vive Games With Oculus Touch and Rift

UploadVR Between Realities podcast

Of those, not all of them are optimized for Touch, but rather may be optimized for the Razer Hydra, or another third-party peripheral. For example, a week ago, accessing the SteamVR overlay inside the Rift using Touch meant pressing the A button (or maybe it was the B button?) on your right hand, which felt awkward.

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OSVR Co-founder on the Future of Open Source Virtual Reality

Road to VR

Sensics and Razer launched OSVR 18 months ago with the intent of democratizing VR. For example, head tracking can come from optical trackers or inertial ones. Many game engines—such as Unity, Unreal, and SteamVR—immediately support it. OSVR is an open source software platform and VR headset. Guest Article by Yuval Boger.

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OSVR Roadmap: Creating an Ecosystem of Interoperable VR Hardware and Software

VRGuy

Created by Sensics and Razer, OSVR includes two independent components: 1) the OSVR software platform and 2) the open-source Hacker Development Kit VR headset. In the above example, these devices would be products from Leap Motion, NOD, YEI and Softkinetic. All these devices would expose gestures to the app in a standardized way.

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OSVR - a Look Ahead

VRGuy

Sensics and Razer launched OSVR 18 months ago with the intent of democratizing VR. For example, head tracking can come from optical trackers or inertial ones. Many game engines – such as Unity, Unreal and SteamVR- immediately support it. For example, DAQRI integrated a plugin that detects objects in a video stream.

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Attending Digital Concerts in XR with The Boolean’s Anne McKinnon

XR for Business Podcast

And doing activations so we can import any Unity scene. And I think one of the missing elements to live events in VR — for example, if you’re watching a basketball game or a live concert — is the social aspect. We’re speaking with Razer as well. Anne: That’s something we’ve explored, too.