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5 Ways to Break into Virtual Reality and Augmented Reality at Home

ARVR

Source [link] Virtual Reality and Augmented Reality (VR and AR) have had a noticeable presence in the news lately. For example, Chinese technology company Easpeed developed “no-touch” hologram buttons for elevators, to avoid having to touch surfaces and lowering the risk of spreading COVID-19.

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The Future Is Now: 2023 Metaverse and XR Predictions Worth Looking Into

ARPost

Dispelling Common VR Myths and Misconceptions Despite the relatively widespread acceptance and use of virtual reality technology, there are still some myths and misconceptions that surround it. He gave examples of some applications of VR that have nothing to do with gaming, such as house tours, and meetings.

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XR Interaction Toolkit (eXtended Reality Technology Platforms)

ARVR

Three main eXtended Reality (XR) interaction toolkits/platforms are: ?? Unreal Engine eXtended Reality (XR) Technology Platforms | Source: [link] How to Select Extended Reality (XR) Toolkit? ? Sample Examples ? Detection of available virtual reality devices. ? Other Extended Reality (XR) Toolkits ?

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Drake’s Extravagant New Mansion Is Now A VR Experience

VRScout

Based on various schematics and blueprints made available through public domain, Toronto-based VR studio OPIATS has begun constructing a virtual reality rendition of Drake’s incredible new $35 million home.

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VR-optimized Forward Renderer Comes to Unreal Engine 4.14, Said to Be 22% Faster

Road to VR

Now the tech is available to all Unreal Engine developers in version 4.14 Graphically rich indeed, Robo Recall , which Epic announced last month as an Oculus Rift exclusive shooter for Touch, has some of the best looking graphics you’ll find in VR right now. SEE ALSO Watch: 12 Minutes of 'Robo Recall' Gameplay with Oculus Touch.

Unreal 100
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Daniel Beauchamp inspires us to do more crazy experiments in VR

The Ghost Howls

Daniel is an XR professional that has become very famous this year for his mindblowing experiments with the hands tracking of the Oculus Quest , where every prototype of his is focused on an interaction that is so crazy that most of the time you couldn’t think about it before. Daniel Beauchamp (Image by Daniel Beauchamp).

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Regine Gilbert talks about accessibility in XR

The Ghost Howls

For example, captions are provided on videos for people in the deaf and hard of hearing communities as well as those who may not be native speakers of a language. Can you give us some examples of good ones in this sense? Mozilla Hubs is one of the good accessibility example provided by Regine. You can find it here: [link].

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