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The Ghost Howls’s VR Week Peek (2019.12.16): Oculus Quest gets hand tracking, Magic Leap pivots towards enterprise and much more!

The Ghost Howls

Oculus Quest gets hand tracking. Last week, the runtime v12 of Oculus Quest has been rolled out , and this took with it lots of interesting updates. To start, now the Oculus Link is more stable and it is compatible with some AMD GPUs. Oculus Quests have started getting vocal commands in the menu. Top news of the week.

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Ecuador Is Launching A VR Training Program Supported By The World Bank

VRScout

.” They partnered with Visyon , a Barcelona-based practical immersive technology company, to provide a widespread selection of technical experiences in VR from Oculus and Vive, and AR through Magic Leap, HoloLens, and Moverio glasses. A video and 360 degree experience of the launching event can be found here.

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What it’s like to View XR Through Varjo, the World’s First Human-Eye Resolution Headset

VRScout

Last Monday, I walked three blocks uphill on Mason St in San Francisco to the Fairmont Hotel to demo a stealth product that had been touted to me as one of the biggest advancements in XR tech this side of Magic Leap. Comparison shot of Varjo Bionic display and Oculus Rift display. So what is Varjo? Varjo solves this problem.

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All the most important AR and VR news from the GDC 2018

The Ghost Howls

Oculus Go showcased. The Oculus Go (Image by Oculus). At GDC, the Oculus Go has been one of the main characters. First of all, Oculus has showcased all its main technical characteristics : I advise you to read the post dedicated to that on Oculus blogs , where Chris Pruett introduces you to them.

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The XR Week Peek (2020.10.26): DecaGear is an intriguing VR headset, HTC is working on a new device, and more!

The Ghost Howls

Image by MegaDodo Simulation Games). Small startups can’t compete with big companies, so usually, startups produce expensive headsets at a smaller scale to survive : see VRgineers or Varjo as an example. While Oculus is getting all the glory for the Quest, its competitors are not sleeping. Top news of the week.

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Noctvrnal: audio in AR/VR is 51% of the experience

The Ghost Howls

For example, sound sources are more easily located along a horizontal axis , but our brains have a harder time perceiving variations in height. Also, within a game engine, you can simulate room reflections and occlusion more accurately for VR, because the objects are all virtual. Helena playing around with Magic Leap One.

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When to Use Virtual Reality (VR) Instead of Augmented Reality (AR)?

InstaVR

Virtual Reality (VR), by contrast, can be published across a wide range of devices (headsets like Oculus Go/Quest and Gear VR, phones, Google Cardboard, WebVR, and much more), is completely immersive, and doesn’t necessarily require a real-time data connection (ie can be run offline). VR is basically totally immersive, if done properly.