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How to get started with WebXR in Unity

The Ghost Howls

WebXR is a technology with enormous potential, but at the moment it offers far worse tools to develop for it than standalone VR , where we all use Unity and Unreal Engine. As a Unity developer, I think that it is a very important enabling solution. How to get started with WebXR in Unity – Video Tutorial. Requirements.

Unity 518
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How to use Oculus Spatial Anchors in Unity to add persistent virtual objects to your physical world

The Ghost Howls

Fasten your seatbelts because today I’m going to publish for you an amazing new tutorial, this time on Oculus Spatial Anchors, a new experimental feature added to the Oculus SDK. Oculus Spatial Anchors in Unity: video tutorial. Oculus Spatial Anchors. Oculus has just added Spatial Anchors to its SDK.

Unity 446
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The XR Week Peek (2020.10.26): DecaGear is an intriguing VR headset, HTC is working on a new device, and more!

The Ghost Howls

Small startups can’t compete with big companies, so usually, startups produce expensive headsets at a smaller scale to survive : see VRgineers or Varjo as an example. While Oculus is getting all the glory for the Quest, its competitors are not sleeping. Notwithstanding all this hate, the Oculus Quest 2 is selling very well.

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SenseGlove review: a nice DK1 for force-feedback in VR

The Ghost Howls

Let me explain this better with an example: if you grab a bottle in real life, your fingers can’t trespass the bottle, because the material of the bottle exerts a force towards your fingers which prevents them to enter. Thanks to the force feedback, the user can really feel the drilling machine in his hands (Image by SenseGlove).

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9 Must Have Skills To Become An AR/VR Developer (With Course Recommendations)

ARVR

Like many other technologies, there is no perfect roadmap to learning XR. Nevertheless, I have tried my level best to come up with a generalized learning process for the same. Learn programming from YouTube, Udemy, Udacity and a thousand other free platforms. There are tons of online resources to learn these.

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Editorial: Apple Vision Pro is a mix of innovation, and year-2016 VR, for a hefty price. But…

The Ghost Howls

The use of eye, hand, and voice interactions make the interface with the headset natural and easy to be learned. And the video trailer showed a guy playing with a gamepad and the Apple headset , like people playing with the Oculus CV1 at launch. The genius part has been mixing eye tracking with hand micro-gestures. What year is it?

Apple 523
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The White House on the AI Revolution: Policy, Privacy, & GPUs

Road to VR

There are a number of companies now using machine learning techniques in order to analyze and make sense of these raw data streams. For example, Conor Russomanno warned me that EEG data could have a unique fingerprint and so there could be implications of storing anonymized brainwave data because it could still get tracked back to you.