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The XR Week Peek (2024.05.14): New rumors on the Vision Pro 2, Ultraleap Hyperion, and much more!

The Ghost Howls

For example, while holding a physical prop, such as a welding torch, the hand tracking remains robust. Object tracking : Hyperion allows the Leap Motion Controller 2 camera to track AR Markers (also known as fiducial markers) enabling tracking of any object. Go to SideQuest Sponsored Area Do you need a virtual world?

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How Sound Design Can Add Texture To A Virtual World

UploadVR Between Realities podcast

Engines like Unity and Unreal are constantly getting better at representing sound effects in 3D space – with binaural audio , better reverb modeling, better occlusion and obstruction modeling, and more. If you imagine shuffling the soundtracks in these three examples, you can understand how it would fundamentally change the experience.

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From Orion to Mobile VR: Leap Motion in 2016

Leapmotion

Click To Tweet Leap Motion goes mobile. Our team will be at CES January 5-8 with our Leap Motion Mobile Platform reference design. MARCH 2: To match the new capabilities of Leap Motion Orion with the performance demands of VR, we gave our Unity toolset an overhaul from the ground up. Click To Tweet AUG.

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5 Unreal Assets for Your Next Orion VR Project

Leapmotion

With our 2016 developer survey in full swing, we thought we’d share some great assets that you could buy with one of five $100 Unity/Unreal asset credit prizes! Whimsical fall leaves, melancholy rain, spooky fog – weather can be a powerful way to set the tone for your virtual world (or give your users Storm-like superpowers).

Unreal 29
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Featured Platform: Getnamo’s Community Plugin for Unreal Engine 4

Leapmotion

One of the most powerful things about the Leap Motion platform is its ability to tie into just about any creative platform. With the rising popularity of PC gaming and VR, there’s never been a better time to start building with one of the world’s most powerful game engines. GET THE PLUGIN. What’s Next?

Unreal 29
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Who Will Own the Metaverse?

AR Insider

In another scenario, we may see game engines dominant, like Unity or Unreal. How do we interact, will we standardize gestures or specific affordances, will there be regularly used icons or representations, what will be the social conventions, in both the real and virtual worlds?