Remove Examples Remove Leap Motion Remove Oculus Remove Virtual World
article thumbnail

My predictions for augmented reality in 2019

The Ghost Howls

Some examples of this category of glasses: Intel Vaunt (project abandoned); North Focals; Vuzix Blade; Snap Spectacles v2 (they are just cameras to share videos); Bose AR glasses (these are not for visual, but for audio augmented reality). Leap Motion. You may ask why I’m adding Leap Motion here.

article thumbnail

Augmented reality is reaching a mature state according to Gartner

The Ghost Howls

I think that Gartner was not referring to the consumer market, where VR is still unripe (even if devices like the Oculus Quest and the Vive Focus Plus are helping it in becoming more widespread), but at the B2B one, where VR is already helping companies to spare money (e.g. Header image by Leap Motion).

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Unity Core Assets 101: How to Start Building Your VR Project

Leapmotion

With the Leap Motion Unity Core Assets and Modules , you can start building right away with features like custom-designed hands, user interfaces, and event triggers. Each section includes links to more information, including high-level overviews, documentation, and examples. Leap Motion Core Assets. Hands Module.

Unity 28
article thumbnail

Featured Platform: Getnamo’s Community Plugin for Unreal Engine 4

Leapmotion

One of the most powerful things about the Leap Motion platform is its ability to tie into just about any creative platform. With the rising popularity of PC gaming and VR, there’s never been a better time to start building with one of the world’s most powerful game engines. GET THE PLUGIN. What’s Next?

Unreal 29
article thumbnail

2014: A Year in Virtual Superlatives

Leapmotion

You’ve built incredible things this year, and along the way, we’ve based many of the experiments, resources, and examples found in the Developer Portal on your feedback and feature requests. And now, for a bit of inspiration, behold – our 2014 Shortlist of Virtual Superlatives: Most Uncanny Robert Downey Jr. It’s visually stunning.

article thumbnail

VR Design Guide

Leapmotion

Semantic gestures are based on our ideas about the world. For example, pointing at oneself when referring to another person feels foreign. In the context of motion controls, good affordance is critical, since it is necessary that users interact with objects in the expected manner.

article thumbnail

Who Will Own the Metaverse?

AR Insider

An Apple AR headset has been a mainstay of the rumor mills for several years, and we expect Facebook to be creating an AR Oculus device. How do we interact, will we standardize gestures or specific affordances, will there be regularly used icons or representations, what will be the social conventions, in both the real and virtual worlds?