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How to fix controllers buttons not working and menu interactions with Vive Wave SDK 3.0 in Unity

The Ghost Howls

I was porting our Unity game Hit Motion: Reloaded to the new Vive Wave SDK 3.0.2 I wrote to HTC and in the end, I managed to someway solve the issue… so I am writing this post for everyone that may find him/herself in the same situation. How to make controllers’ buttons to work in Unity with Vive Wave SDK 3.0?

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The XR Week Peek (2020.10.26): DecaGear is an intriguing VR headset, HTC is working on a new device, and more!

The Ghost Howls

Small startups can’t compete with big companies, so usually, startups produce expensive headsets at a smaller scale to survive : see VRgineers or Varjo as an example. And in fact, a new request to FCC for a new device has arrived from HTC. We’re excited to try this headset when it becomes available. Doug Lombardi, Valve.

HTC 409
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HTC VIVE Debuts Ultimate Trackers, FOTA 6 Update

XR Today - Mixed Reality tag

XR headset manufacturer HTC VIVE has debuted its VIVE Ultimate Tracker, which will offer users multiple vantage points for body tracking, Shen Ye, Global Head of Product, HTC VIVE announced in a blog post on Wednesday. Building on the successes of the HTC VIVE Tracker 3.0, the unit will have a price tag of $199 USD per unit.

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How to ask Android Permissions in Unity for a Vive Focus app (Vive Wave SDK)

The Ghost Howls

For instance, I contributed to the little musical experience that Enea Le Fons has taken to a disco club during his 30 Days in VR experiment and I made the porting of the ImmotionRoom full-body VR system to the new HTC device. Unity and Android Permissions. What does this mean if you want to request some permissions inside Unity?

Unity 150
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Trends and predictions for XR in 2024

The Ghost Howls

This would be pretty disruptive, because up to now every standalone headset has been a walled garden with its own store and hardware, with the only exception being HTC trying to distribute its Viveport store to some other Chinese devices. Basically, Google could try to be for standalone devices what Steam has been for the PC VR ones.

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SenseGlove review: a nice DK1 for force-feedback in VR

The Ghost Howls

Let me explain this better with an example: if you grab a bottle in real life, your fingers can’t trespass the bottle, because the material of the bottle exerts a force towards your fingers which prevents them to enter. This way your gloves are powered and can communicate with your PC; Setup of the HTC Vive system. Applications.

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#ICYMI: Is VR Pickleball the Next Craze for Enterprises?

XR Today - Virtual Reality

As enterprises leverage virtual reality (VR) for a host of use cases, one specific example remains team-building. When you’re doing a sports game like Pickleball, there’s a reference point for the users compared to developing an alien shooter game where the player is using laser guns.