Remove Examples Remove Hardware Remove Leap Motion Remove Unreal
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From Orion to Mobile VR: Leap Motion in 2016

Leapmotion

Click To Tweet Leap Motion goes mobile. Our team will be at CES January 5-8 with our Leap Motion Mobile Platform reference design. The reaction from our community was incredible: The Orion beta makes it feel like new hardware. JUNE 1: The Hands Module adds a range of example hands to your Unity toolkit.

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Reach into the Digital World: Getting Started with Leap Motion @ HackingEDU

Leapmotion

At Leap Motion, we believe that the next wave of technological interfaces will rely on the original human operating system: your hands. With HackingEDU just around the corner, Leap Motion is sponsoring the world’s largest education hackathon with over 100 Leap Motion Controllers for attendees to use.

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Featured Platform: Getnamo’s Community Plugin for Unreal Engine 4

Leapmotion

One of the most powerful things about the Leap Motion platform is its ability to tie into just about any creative platform. Today on the blog, we’re spotlighting getnamo’s community Leap Motion plugin for Unreal Engine 4, which offers some unique capabilities alongside the official plugin. GET THE PLUGIN.

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The Essential 3D Jam Development Guide

Leapmotion

A quick note: VR/AR is a rapidly emerging ecosystem, and many of the engine tools and features that we use to build our Unity and Unreal assets are constantly shifting. With APIs for six programming languages and dozens of platform integrations, the Leap Motion SDK has everything you need to get started. Get started with Unreal.

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Open Source Augmented Reality?

VRGuy

Examples of such peripherals could be head trackers, hand and finger sensors (like Leap Motion and SoftKinetic), gesture control devices (such as the Myo armband and the Nod ring), cameras, eye trackers and many others. Provide optimized connectors to popular engines such as Unity and Unreal. Option two: use OSVR.

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Review OSVR HDK2

VR Bites

They clearly stated that the HDK is designed for developers and semi-professionals who like to hack hardware and software. For example, you can use the Oculus Rift sensor instead of the OSVR sensor. Time to discuss the hardware. Time to discuss the hardware. To connect all the hardware, you need at least two USB 2.0

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Who Will Own the Metaverse?

AR Insider

In another scenario, we may see game engines dominant, like Unity or Unreal. ARtillery Intelligence predicts $14B of consumer AR revenues by 2021, with only around $2B of that from hardware sales. In one scenario this may be some kind of AR browser, equivalent to today’s web browsers, like WebXR running on Chrome.