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SenseGlove review: a nice DK1 for force-feedback in VR

The Ghost Howls

SenseGlove is an exoskeleton for your hands that is able to provide you haptics sensations. Let me explain this better with an example: if you grab a bottle in real life, your fingers can’t trespass the bottle, because the material of the bottle exerts a force towards your fingers which prevents them to enter. Haptics quality.

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Design Sprints at Leap Motion: A Playground of 3D User Interfaces

Leapmotion

Click To Tweet When someone first puts on a Leap Motion-enabled VR headset, it often seems like they’re rediscovering how to use their own hands. With our Interaction Engine Unity package, prototyping these kinds of physically inspired interfaces is easier than ever. Each stage is at your fingertips w/ #LeapMotion #Unity.

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The XR Week Peek (2023.05.15): Google confirms headset with Samsung, Ultraleap teases a new device, and more!

The Ghost Howls

The sentence with which they have started the tease is “Big things are in motion here at Ultraleap”, which makes me think about something big that moves… may it be a new device to perform body tracking? All without leaving your editor.

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New Unity Module for User Interface Input

Leapmotion

Unity Widgets are back – with a new name and massively streamlined functionality! Just released for our Unity Core Assets , the UI Input Module provides a simplified interface for physically interacting with World Space Canvases within Unity’s UI System. This utility is used in each of our example Widgets. What’s Inside?

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This is Your Brain. This is Your Brain in VR.

Leapmotion

Brain Connectivity , a new example in the Developer Gallery , marks the beginning of a Master’s Thesis project from Biomedical Engineering student Filipe Rodrigues. Leap Motion is a great tool for this.”. The project was primarily built in Unity, utilizing our widgets to cue interaction design. This is Your Brain in VR.

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OSVR Co-founder on the Future of Open Source Virtual Reality

Road to VR

Acer, NVIDIA, Valve, Ubisoft, Leap Motion and many others joined the ecosystem. We see headsets, motion trackers, haptics, eye trackers, motion chairs, and body suits. For example, head tracking can come from optical trackers or inertial ones. He frequently shares his views and knowledge on his blog.

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The Design Process Behind Itadakimasu!

Leapmotion

Interacting with Leap Motion. I chose to work with optical hand tracking using the Leap Motion Controller in order to perform gestures that were natural to our culture. For example, the red panda spends his time eating ramen or the otter is getting ready to jam with his clam guitar. VRLA Reactions.