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Design Sprints at Leap Motion: Crafting Reactive Behaviors with the Interaction Engine

Leapmotion

strLast time, we looked at how an interactive VR sculpture could be created with the Leap Motion Graphic Renderer as part of an experiment in interaction design. The Leap Motion Interaction Engine provides the foundation for hand-centric VR interaction design. VR Sculpture Layout and Control.

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My predictions for augmented reality in 2019

The Ghost Howls

Some examples of this category of glasses: Intel Vaunt (project abandoned); North Focals; Vuzix Blade; Snap Spectacles v2 (they are just cameras to share videos); Bose AR glasses (these are not for visual, but for audio augmented reality). Leap Motion. You may ask why I’m adding Leap Motion here.

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Design Sprints at Leap Motion: A Playground of 3D User Interfaces

Leapmotion

Click To Tweet When someone first puts on a Leap Motion-enabled VR headset, it often seems like they’re rediscovering how to use their own hands. With our Interaction Engine Unity package, prototyping these kinds of physically inspired interfaces is easier than ever. Each stage is at your fingertips w/ #LeapMotion #Unity.

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The Importance of Hand Tracking UX Design

The Ghost Howls

It starts with how you can install Unity and get started with hand tracking development and then proceeds with some suggestions about hands tracking UX. First, let’s start with installing Unity hand-tracking. How to Set Up Hand Tracking in Unity 3D. Let’s start there—let’s download Unity and set it up for hand-tracking.

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The Design Process Behind Itadakimasu!

Leapmotion

Interacting with Leap Motion. I chose to work with optical hand tracking using the Leap Motion Controller in order to perform gestures that were natural to our culture. For example, the red panda spends his time eating ramen or the otter is getting ready to jam with his clam guitar. VRLA Reactions.

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Design Sprints at Leap Motion: Building a Sculpture Prototype with the Graphic Renderer

Leapmotion

Click To Tweet The Leap Motion Interaction Engine lets developers give their virtual objects the ability to be picked up, thrown, nudged, swatted, smooshed, or poked. Rapid Prototyping and Development at Leap Motion. A scene from last month’s Leap Motion internal hackathon. On to Unity!

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Unlocking New Hands in the Unity Core Assets: Part I

Leapmotion

In rebuilding our Unity developer toolset from the ground up , we started by rearchitecting the interfaces that receive data from the Leap Motion device. Moving up the tech stack, we then refactored most of the mid-level Unity scripts that pair the Leap hand data with 3D models and manages those representations.

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