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My predictions for augmented reality in 2019

The Ghost Howls

Some examples of this category of glasses: Intel Vaunt (project abandoned); North Focals; Vuzix Blade; Snap Spectacles v2 (they are just cameras to share videos); Bose AR glasses (these are not for visual, but for audio augmented reality). Leap Motion. You may ask why I’m adding Leap Motion here.

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Indie developer shares the lessons learned from publishing the first App Lab bundle

The Ghost Howls

Some weeks ago, a group of 12 indie development studios decided to launch the first bundle dedicated to App Lab experiences for Oculus Quest. The user could buy the bundle and get access to sideloadable versions of the games, with the promise of a free key for when the game would have been approved by Oculus on App Lab.

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Valve shows Knuckles prototype controllers v2

The Ghost Howls

One of the biggest drawbacks of HTC Vive headsets with regard to Oculus Rift are the controllers: while Oculus Touch is ergonomic and can emulate the hands quite well, Vive has controllers that are quite big and are usable only as wands. Oculus Touch Controllers. and can also produce confusing interfaces. Knuckles EV2.

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The Importance of Hand Tracking UX Design

The Ghost Howls

So, this article helps you learn these: How to setup hand-tracking in Unity The different uses for hand tracking in your VR projects A quick guide to hand-tracking design for AR/VR with the Oculus Quest When you should use controllers or hands When and how to use levers Other interesting facts about hand-tracking. What is the Risk of Failure?

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2014: A Year in Virtual Superlatives

Leapmotion

You’ve built incredible things this year, and along the way, we’ve based many of the experiments, resources, and examples found in the Developer Portal on your feedback and feature requests. The experience used an Oculus DK1 (vintage!) The post 2014: A Year in Virtual Superlatives appeared first on Leap Motion Blog.

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Who Will Own the Metaverse?

AR Insider

An Apple AR headset has been a mainstay of the rumor mills for several years, and we expect Facebook to be creating an AR Oculus device. At the moment there is just the start of public discourse, such as the “mirrorworld bill of rights”, the recent XR Privacy Summit, or this AR Privacy and Security explainer from W3C working groups.

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VR Design Guide

Leapmotion

For example, pointing at oneself when referring to another person feels foreign. In the context of motion controls, good affordance is critical, since it is necessary that users interact with objects in the expected manner. For example, if you say “pump your fist,” the user could interpret this in many different ways.