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Google Opens Daydream App Submission to All and Publishes VR App “Quality Requirements”

Road to VR

Google has put out the welcome mat and unlocked the doors to all developers wishing to develop apps for their Daydream VR platform, but in order to keep the standards high have also issued a “Quality Requirements” guide. Google’s Daydream View Headset and Motion Controller.

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Featured 360: VR Beatboxing, Rain or Shine, and Iguana vs Snakes

VRScout

For this first installment of Featured 360°, we are highlighting a must-see quick-cut beatboxing video, a new short dropped from Google Spotlight Stories, and a behind-the-scenes of the internet’s favorite Iguana vs. Snakes. 360 Google Spotlight Story: Rain or Shine. 360 Google Spotlight Story: Rain or Shine.

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Microsoft May Leapfrog Facebook and Google in VR With HoloLens Tracking

UploadVR Between Realities podcast

The system is already used on the $3,000 HoloLens, an advanced augmented reality system, but with it employed on a low-cost VR headset Microsoft may have leapfrogged efforts by both Facebook and Google, powered by Windows. An example of the Windows Holographic user interface. “The strategy has become clear.

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Top 50 Terminologies related to AR/VR

ARVR

A form of non-verbal communication through the body (typically the hands or head) that, when tracked by a motion sensing device, can be interpreted as movement and mirrored in virtual reality. Google Poly ?—?a In addition, most HMDs include head tracking sensors so that the system can respond to a user’s head movements.

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How Theaters Are Evolving To Include VR Experiences

UploadVR Between Realities podcast

While “head-mounted displays are demanding very high frame rates, frame rates aren’t an issue in immersive theaters because head tracking isn’t required.” Just to give you an example of the first idea, picture seeing the next Star Wars movie in IMAX and afterwards flying the Millennium Falcon in VR.”.

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First look at HTC Vive Sync

Hypergrid Business

The head tracking and the hand-held controllers both feel real. In other headsets, the head tracking or the controllers would sometimes drift. But head tracking isn’t just about turning your head from one side to another. Third, it’s fast and responsive. It’s bad for business.

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‘The Solus Project’ VR Review

Road to VR

Your main tool throughout the game is a chunky PDA that is ever-present in your left hand, but you also use your left hand to target the slightly twitchy system for Vive teleport motion; it only works when targeting a flat surface which makes, for example, climbing a staircase a lot more annoying than it needs to be.

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