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Regine Gilbert talks about accessibility in XR

The Ghost Howls

For example, captions are provided on videos for people in the deaf and hard of hearing communities as well as those who may not be native speakers of a language. The current status in terms of accessibility is that more folks need to be educated about accessibility in the VR space. The first step is to educate yourself.

Education 416
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The Virtual Arena: Educators Learn Their VR

Peter Graham

Moving from entertainment, he now covers the major developments VR is having in shaping the future Education Technology scene. Yet again, the biggest presence of VR at the show was from Avantis – the company had powered into VR and was one of the first to offer educators a dedicated package.

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Can we deploy VR solutions reasonably?

ARVR

From healthcare and education, to attractions and concerts?—?we Imagine, as an example, we design an educational game that improves both test scores and long-term retention, but we only deployed it on PlayStation. we aim to improve all aspects of life by enabling a lifestyle of play. Even so, the question remains?—?Can

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STYLY makes creation and distribution of cross-platform XR content easy

The Ghost Howls

I’ve been working in XR for close to a decade, and my current role involves helping to bring an innovative art and design platform, STYLY, to a wider XR audience, as well as building a community of XR creatives and developing educational programmes for XR art. Why should a creator use STYLY and not a powerful game engine like Unity?

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Connect Your Mind to Oculus Rift S With Looxid Labs’ Brainwave Interface

Peter Graham

The Oculus Touch controllers are great devices for interacting with virtual reality (VR) worlds but they’ll never be as intuitive as simply using your hands , which Oculus Quest users have been able to experiment with for several months now.

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The Future Is Now: 2023 Metaverse and XR Predictions Worth Looking Into

ARPost

Although gaming is certainly a great use case and example of what immersive VR experiences can deliver, the possibilities are endless,” said Vindevogel. He gave examples of some applications of VR that have nothing to do with gaming, such as house tours, and meetings. ” He expects Meta to continue pushing the narrative for VR.

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Getting started with Augmented Reality (AR)

ARVR

It has made significant contributions in various verticals such as entertainment, education, retail etc. Users can use HMD devices such as Google Cardboard, Oculus Quest, Rift or HTC Vive to experience an imaginary environment. It has applications in training and educational use cases. Types of AR Following are the types of AR.