Sat.Feb 29, 2020 - Fri.Mar 06, 2020

article thumbnail

It’s Time To Develop A Consent Framework For Virtual Beings

VRScout

The rise of virtual beings leads to new questions regarding the rights of digital representations. Technological advancements mean that we are rapidly approaching a time when artificial agents will be indistinguishable from that of human beings. For some, this marks an opportunity to breathe life into dynamic worlds with new creatures – artificially intelligent beings make excellent virtual pets.

article thumbnail

Here's Your First Look at the US Army's Combat-Ready HoloLens 2 in Action

HoloLens

Though Microsoft has had trouble keeping up with the demand for HoloLens 2, the company has been able to supply modified headsets to the US Army. Now, newly revealed images from the US Army show exactly how the HoloLens 2 is being used during training exercises as the military puts the headset through its paces. Don't Miss: Airbus Previews Military Sandbox App for HoloLens The impetus for the weaponized headset's most recent public appearance comes courtesy of a live demonstration of an augmente

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

XR Talks: Will VR Follow Mobile’s Monetization Path?

AR Insider

XR Talks is a series that features the best presentations and educational videos from the XR universe. It includes embedded video, as well as narrative analysis and top takeaways. Speakers’ opinions are their own. For a deeper indexed and searchable archive, subscribe to ARtillery PRO. The potential for advertising in VR is a bit of a double-edged sword (or lightsaber).

AR 222
article thumbnail

Augmented Reality Versus Disinformation – How “Escape Fake” Fights the Battle

ARPost

We’re living in a time that some people have called the “ post-truth era.” While few people know what that means, one group is using augmented reality to help us envision it. And it doesn’t look good. What is Escape Fake? Escape Fake is an augmented reality escape room. Users print off a series of images that help to turn any room into an AR escape room.

article thumbnail

The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

article thumbnail

Lies Below Is A New VR Survival Horror Game For Oculus Inspired By Japanese Horror Manga

VRScout

The unsettling narrative-driven experience launches on Oculus Quest next month followed by Rift S in April. . Drifter Entertainment, the developer behind Robo Recall: Unplugged and the heavily-slept on Gunheart , today unveiled their latest project, Lies Below , a VR survival horror game that takes inspiration from a combination of macabre games and television, such as Silent Hill and The Walking Dead , as well as classic Japanese horror comics. .

Alaska 482

More Trending

article thumbnail

Papa John’s Reaches 25% Conversion Rate with AR Campaign

AR Insider

This is the latest in AR Insider’s Campaign Tracker series. Running semi-weekly, it examines marketing campaigns that utilize AR visualization such as product try-ons, and their results. For a full list of campaigns, comparative ROI chart and deeper analysis, subscribe to ARtillery PRO. Proof points continue to roll out for AR’s effectiveness as an advertising medium.

AR 394
article thumbnail

Reasons Why Brands Will Be Using WebAR Marketing In 2020

ARPost

App-less augmented reality , or WebAR is becoming increasingly prevalent in the digital world, so much so that the AR market is currently valued at around $16.6 billion and is predicted to grow to approximately $198 billion by 2025. With this rapidly growing technology, marketers are seeing the monumental potential that WebAR has for brands. A study by retail perceptions showed that around 71% of customers would return to a retail store more regularly if it offered an augmented reality experienc

article thumbnail

Dr. Seuss’s AR Alphabet App Lets Kids Direct Their Own Seuss-tastic Adventures

VRScout

Dr. Seuss Enterprises’ first AR experience exposes a new generation of users to the legendary children’s author. . Available now on compatible iOS devices, Dr. Suess’s ABC – An Amazing AR Alphabet! brings the instantly-recognizable characters and heart-warming themes featured throughout the Seussian universe to AR for the first time, offering younger users the chance to create and enjoy their own augmented adventures.

AR 452
article thumbnail

HTC is Hosting Its Next Developer Conference in VR Amid Coronavirus Concerns

Road to VR

The recent coronavirus outbreak (COVID-19) has stymied many of the industry’s most important conferences and expos this year. To avoid this, HTC today announced it will be holding its next Vive Ecosystem Conference (VEC) from within virtual reality. Update (March 7th, 2020) : It was previously reported that VEC would take place at 5:30 PM PT on March 18th, which was calculated erroneously by us.

article thumbnail

How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

article thumbnail

Did AR In-App-Purchases Reach $1.4 Billion in 2019?

AR Insider

Data Point of the Week is AR Insider’s dive into the latest spatial computing figures. It includes data points, along with narrative insights and takeaways. For an indexed collection of data and reports, subscribe to ARtillery Pro. In-app purchases (IAP) are one of the three prevalent consumer AR business models examined in a recent report by our research arm ARtillery Intelligence.

AR 307
article thumbnail

3 Companies Working on Education In VR and AR

ARPost

Over the past few years, AR and VR technologies have matured significantly. Since 2017, we’ve been able to see significant growth in the adoption of AR and VR across different industries. Source: eMarketer. In 2019, the number of people using AR has increased by 9.1 million and has almost reached 70 million, while VR was already used by 42.9 million people in 2019.

Education 268
article thumbnail

Some Beautiful Maniac Is Remaking Death Stranding For The Oculus Quest

VRScout

No word yet on whether or not you’ll be able to pee Monster Energy drink. Released last November for the PlayStation 4, Hideo Kojima’s next-generation walking simulator Death Stranding proved to be one of the most interesting as well as divisive games of 2019, earning mixed reviews from both players and critics for its unique albeit often-frustrating gameplay.

Oculus 392
article thumbnail

Report: Google’s ‘Tilt Brush’ is Coming to PSVR Soon

Road to VR

Google has taken its sweet time bringing its VR creation app Tilt Brush (2016) to PSVR, although having recently slimmed down the app to fit on the modest mobile chipset of Oculus Quest may have given the company needed incentive to finally launch on PSVR. According to data scraped from the PlayStation Store, Tilt Brush could be right around the corner.

Japan 319
article thumbnail

AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

article thumbnail

Young Readers Can Now Enter the World of Dr. Seuss via New AR App Created with Unity's Project MARS

Next Reality AR

Alongside Sesame Street, the Dr. Seuss universe has been a constant presence in the formative years of several generations of children in the US. Now, Dr. Seuss's creations are continuing to maintain relevance with today's youth via augmented reality, just as the Sesame Street Yourself app reintroduced its classic characters to children with AR. Don't Miss: Unity Previews Project MARS Mobile App, Extends AR Foundation to HoloLens & Magic Leap, Intros XR Interaction Toolkit This week, just in

Unity 267
article thumbnail

The What, When & Why of Apple’s AR Play, Part II

AR Insider

This post is adapted from ARtillery Intelligence’s report, Spatial Computing: 2019 Lessons, 2020 Outlook. It includes some of its data and takeaways. More can be previewed here and subscribe for the full report. At this stage of spatial computing’s lifecycle , it’s becoming clear that patience is a virtue. After passing through the boom and bust cycle of 2016 and 2017, the last two years were more about measured optimism in the face of the sobering realities of industry shakeou

AR 247
article thumbnail

How Modding Communities Are Paving The Way For User-Generated VR & AR Content

VRScout

The acceptance of modding communities hints to the growth of a collective economy across global creative and innovation-based industries. “Hold on tight to your IP.” With the exception of open-source software, this has been the motto for companies developing and building original ideas and content. In the gaming industry, however, this movement to open-source started to make sense when a wave of user-generated content evolved into some of the most successful versions of modern gamepl

AR 380
article thumbnail

New SteamVR Home Environments Are Your First Look Inside ‘Half-Life: Alyx’

Road to VR

For those that pre-ordered the game, Valve has brought two Half-Life: Alyx environments to SteamVR Home, giving players their first chance to step inside the game. Even if you didn’t pre-order the game, it’s still easy to check out the new environments by joining a user-hosted room. Half-Life: Alyx is less than three weeks away and Valve today released the first of the pre-order bonus content that will come with the game—two environments ripped straight from the game and converted i

Gaming 265
article thumbnail

Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

article thumbnail

Startup 1RIC Serves Up AR Volumetric Videos of Vic Mensa, Poppy, & More via Jadu iPhone App

Next Reality AR

While holographic Whitney Houston is hitting the road, a new mobile app is bringing volumetric captures of up and coming performers directly to the iPhones and iPads of fans. On Wednesday, AR studio 1RIC launched Jadu, a video app that delivers virtual performances by music artists Poppy, Pussy Riot's Nadya Tolokonnikova, Vic Mensa, Palaye Royale, and Sir Chloe, allowing users to capture their virtual performances in the physical realm.

Houston 263
article thumbnail

The XR Week Peek (2020.03.02): XR2 shows the future of standalones, F8 and GDC canceled and much more!

The Ghost Howls

This roundup of the most important AR/VR news of the past week comes out with a little delay since I’ve been very busy with my development job, and I’ve also a damn cold that doesn’t make me feel very well (but it’s no coronavirus, don’t worry :D). Sorry for that! So, while today Valve distributes the first goodies for Half-Life: Alyx, let’s have a look to the most important things happened this week in our XR ecosystem.

article thumbnail

Hand Tracking Comes To Nreal AR Glasses

VRScout

High fidelity hand tracking lets you pinch, grab, and zoom in AR. Nreal ’s 3D system Nebula is getting a big upgrade that will bring hand tracking to Nreal’s Light AR glasses, allowing users to interact with 3D digital objects through multiple hand gestures that will make owning a pair of Nreal Light’s even more helpful for day-to-day use at work, in learning environments, and staying connected with friends and family. .

article thumbnail

What Will Be The Killer Apps of the Hologram?

AR Insider

This article is the latest in AR Insider’s editorial contributor program. Find out more or contact us to participate here. Authors’ opinions are their own. . The Killer Apps of the Hologram. by Shawn Frayne. Killer apps are hard to spot at first. But now that holographic displays are hitting the market, the killer apps for this new medium are coming into focus.

Training 213
article thumbnail

Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

article thumbnail

Subtitles & Single Controller Mode Among ‘Half-Life: Alyx’ Accessibility Options

Road to VR

Valve is working on a ‘Single Controller Mode’ among its accessibility options for Half-Life: Alyx so that players who can only operate one controller can complete the game in its entirety. In an effort to ensure as many people as possible can play Half-Life: Alyx , Valve is working on a handful of accessibility options. One, which is not often seen in VR, is a ‘Single Controller Mode’ which will adapt the game to be played by anyone who can only operate one controller.

article thumbnail

Fox Buchele formally of Owlchemy has started a VR Microexperience fund for small developers.

Cats and VR

Fox Buchele formally of Owlchemy (co-Founder) has started a VR Microexperience fund for small developers. Looking for small, self-contained, bite-sized VR 5-7 minutes long Funded for $3000 per project (with some adjustments possible for individual circumstances) Designed, prototyped, and developed over the course of a month with a Fox Box Collective Primary Mentor.

Course 135
article thumbnail

Valve Index Headsets Back On Sale This Monday, Just In Time For Half-Life: Alyx

VRScout

Sales start March 9th at 10am PT via the Steam digital storefront. . With the launch of Valve’s highly-anticipated VR first-person shooter Half-Life: Alyx less than three weeks away, those without VR headsets are clamoring to get their hands on anything capable of running the long-awaited Half-Life prequel/sequel hybrid. Of course, the most immersive experience will come from using the Valve Index, a beastly piece of VR hardware featuring dual 1440×1600 RGB LCDs, ultra near-field flat-panel

article thumbnail

Valve Index VR kit might be back in stock for less than a day

Slashgear

Although Valve has actually been involved in the virtual reality market for a long time, it has mostly been via its collaboration with HTC’s VIVE system. Last year it finally got its hands dirty with the Index, which may be one of the more expensive PC VR systems aimed at regular consumers. Despite the initially slow sales, the Index quickly … Continue reading.

article thumbnail

The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly