Sat.Apr 25, 2020 - Fri.May 01, 2020

article thumbnail

How to get started with WebXR in Unity

The Ghost Howls

WebXR is a technology with enormous potential, but at the moment it offers far worse tools to develop for it than standalone VR , where we all use Unity and Unreal Engine. Mozilla, that is doing a lot for the immersive web , has so decided to develop a WebXR exporter for Unity , to let all Unity developers create WebXR experiences with the tool they already know well.

Unity 505
article thumbnail

Is Augmented Reality the Next Big Thing in the Toy Industry?

ARPost

Augmented reality has many incredible uses. One of its many applications lies in the toy industry. More and more toymakers have been developing AR toys lately. We’re not talking about video games such as Pokémon Go. We’re talking about gameplay that bridges tangible toys with virtual play. So, what does this mean for the toy industry? Is augmented reality its next big thing?

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Pro NFL Players’ First Endorsement Deal Is A Lineup Of VR Products

VRScout

“The Lamar Jackson Experience” will include an at-home VR experience, arcade games, and a live activation. For professional athletes, their image is their brand. Often times the endorsements they make and products they sponsor can be just as important as what they do on the field, perhaps even more so. So when the 2019 NFL MVP decides that the first official endorsement deal of his career will be a suit of custom VR products and activations, you tend to take notice.

Data 413
article thumbnail

3 Proof Points for AR Advertising

AR Insider

This article is the latest in AR Insider’s editorial contributor program. Find out more or contact us to participate here. Authors’ opinions are their own. . 3 Conversion Metrics That Prove the Impact of Augmented Reality. by Liz Kindt. Augmented reality in 2020 is more than just a trend. It has yielded real results for brands, and kept consumers coming back for more.

AR 340
article thumbnail

The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

article thumbnail

Mozilla Hubs Cloud is the foundation of the free metaverse

The Ghost Howls

Virtual events and meetings are the topic of the moment. As a consultant, I am receiving many requests for remote collaboration tools now during the lockdown, and with my partners Massimiliano Ariani and SIDI , I am also hosting some workshops in VR. For this reason, I gained a good expertise in immersive collaboration tools, and one of the VR platforms that I love the most in this sense is Mozilla Hubs.

Unity 460

More Trending

article thumbnail

Assemble 3D Puzzles In VR With Puzzling Places On Oculus Quest

VRScout

Volumetric 3D capture adds a whole new dimension to the classic jigsaw experience. Available now free on Oculus Quest headsets, Puzzle Places offers a fresh take on the conventional jigsaw experience, allowing users to assemble an intricately-detailed three-dimensional VR scene captured using volumetric photogrammetry—a unique form of 3D capture which involves taking a large number of photos and stitching them together to form realistic 3D models.

Oculus 401
article thumbnail

Quest & Rift S Stock Check – Headsets Shipping as Early as Tomorrow as Stock Appears to Return

Road to VR

Between high demand and manufacturing interruptions due to the Coronavirus, Oculus Quest and Rift S have been in extremely short supply, often commanding a 150% price premiums (or more) in aftermarket sales. Those looking to pick up an Oculus headset may not have to wait too much longer; a global stock check by Road to VR appears to indicate that stock for Oculus headsets is slowly returning.

article thumbnail

TAP Keyboard review: a new way of typing, if you need it

The Ghost Howls

Typing in AR/VR is still an unsolved problem. Every method tried until now doesn’t work, either because it is too complicated, or slow, or cumbersome. An interesting startup in the field is TAP , that with its innovative one-hand gesture-based keyboard has gained some interest, because it lets you write everywhere, with just one hand, without looking.

Training 395
article thumbnail

Zuckerberg Announces Upcoming AR Experiences in First F8 Livestream

ARPost

Most people might not think of social media giant Facebook right off the bat when they think “AR experience.” However, more people should. The company, which also owns Instagram, is actually an AR powerhouse. See Also: Augmented Reality: The Next Big Thing in Social Media. Social AR – or, AR experiences on mobile-based social media platforms – is how many people experience AR for the first time.

AR 367
article thumbnail

How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

article thumbnail

Cheating The Physical World: How AR Allows Retail To Become Digital First

VRScout

How will modern retail adapt to a post-COVID-19 world? Retail in early 2020 will see a decade of digital transformation compressed into a year due to COVID. But how can digital replace the physical? We are physical beings. We need physical goods to live our daily lives. There’s no replacing this. But we have been forced into a situation where augmented reality is necessary for us to cheat our physicality.

Retail 394
article thumbnail

Helping COVID-19 First Responders With XR

Tech Trends VR

ThirdEye Gen believes its technology could help save lives during the coronavirus pandemic. The X2 MR Glasses weigh just 300 grams and claim to be the world’s smallest Mixed Reality glasses. Nick Cherukuri, CEO of ThirdEye Gen, says the devices can give front-line medical personnel treating COVID-19 patients access to critical life-saving data and communicate with emergency rooms and command centers in real-time. “A doctor located 100 miles away could see exactly what the medic sees live f

Trends 345
article thumbnail

‘Bigscreen’ Partners with Funimation to Bring 30+ Popular Anime Films On-Demand

Road to VR

Bigscreen , the social VR viewing platform, launched on-demand video a few days ago, letting users rent and view a library of 2D and 3D movies whenever they wanted. Now the studio revealed that they’ve partnered with Sony’s anime distribution company Funimation to bring some of the biggest names in anime to its rapidly expanding on-demand service.

Filming 357
article thumbnail

Cleanbox Technology kills coronavirus on your VR headset

The Ghost Howls

LBVR will be for sure the industry that will be impacted the most by coronavirus. No one will want to put on his face a device that has been on the face of many people before, because it would be too risky. The times when at exhibitions you put on headsets used by thousands of people before and never cleaned are over. On one side, this is good… I still remember putting on a headset used by every visitor of Expo Milan 2015, and it was disgusting… on the other side, this risks killing

article thumbnail

AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

article thumbnail

Shelter In Place Offers Free VR Minigames To Those Under Lockdown

VRScout

The open-ended sandbox offers over a dozen rooms to explore. UnnamedVR launched back in 2019 as an open-ended sandbox game that let explore a virtual mansion and play a bunch of short mini-games, including basketball, darts, and archery. In response to the COVID-19 Pandemic, the game has been renamed Shelter in Place and is now available as a free download as a part of a broader effort to help people stay entertained during the quarantine.

Nepal 385
article thumbnail

Report: Managing the Supply Chain With AR

Tech Trends VR

Todd Maddox gives a neuroscience perspective on how Augmented Reality can help optimize industrial processes. In manufacturing, the supply chain manager is responsible for the flow of goods and services, including all processes that transform raw materials into final products. One critical aspect of this is inventory management. In the most rudimentary (but surprisingly still common) scenario, inventory managers are tasked with counting and logging each piece of inventory, comparing these with t

AR 316
article thumbnail

Facebook’s Non-advertising Revenue ‘primarily driven by Oculus,’ up 80% to $297M

Road to VR

In Facebook’s Q1 2020 earnings call today, the company overviewed its latest financial situation and noted that Oculus products were a major contributor to $297 million in non-advertising revenue. While Facebook makes the vast majority of its revenue from advertising, the company also separately reports non-advertising revenue which includes the sale of Oculus hardware and software, Portal video calling products, and more.

Oculus 341
article thumbnail

Snap’s 3 Pillars of AR, Part II: Content

AR Insider

This post is adapted from ARtillery Intelligence’s report, Lessons From AR Revenue Leaders, Part I: Snap. It includes some of its data and takeaways. More can be previewed here and subscribe for the full report. A lot can be learned from consumer AR’s early leaders. What are they doing right? How are they engaging users? And how are they making money?

AR 260
article thumbnail

Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

article thumbnail

Bigscreen VR Launches On-Demand Content In Response To Increased Traffic

VRScout

Bigscreen continues to grow by launching on-demand movies and events. Since its launch on PC VR headsets back in 2016, socialVR entertainment platform Bigscreen has seen thousands of people from all around the globe jumping into VR to enjoy 3D films like Star Trek: Into Darkness and Interstellar alongside both friends and total strangers. It’s been a huge success for the company, for movie fans, and socialVR in general.

Filming 383
article thumbnail

The XR Week Peek (2020.04.27): Magic Leap’s new course, Fortnite rocks with concerts and much more!

The Ghost Howls

Another busy week has passed by, and here in Italy we just got the news that lockdown measures will start to loosen from next week, but the road to go out as we wish is still long. Anyway, I’m very busy at home, and I’m working on a new secret project with the startup Beyond The Gate. We’re looking for a Unity dev for a freelance gig lasting 1–2 months, ideally from Italy or a nearby country (for easier management).

Course 253
article thumbnail

‘Alien: Isolation’ on Sale for $2 for a Limited Time, One of VR’s First Great Games

Road to VR

Alien: Isolation (2014) was one of the first truly good games to get support for PC VR headsets. If you’re wondering why everyone is still crazy about years later, it’ll only take you $2 to find out. Thanks to Steam’s one-day ‘Alien Day’ sale, the landmark survival horror game Alien: Isolation is on sale for $2 , making for a 95% discount off the original $40 price tag.

Gaming 323
article thumbnail

XR Talks: How Can VR Support WFH?

AR Insider

XR Talks is a series that features the best presentations and educational videos from the XR universe. It includes embedded video, as well as narrative analysis and top takeaways. Speakers’ opinions are their own. With tens of millions of knowledge workers under shelter-in-place orders, working from home (#WFH) is a prominent component of the “new normal.” Though there are far worse trials such as those faced by hospital workers and actual virus victims, #WFH has been a challen

Unity 247
article thumbnail

Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

article thumbnail

VR Haircut Experience Is Actually A Message About American Capitalism

VRScout

Find out how the strange VR styling game came to be. With hairdressers and barbers staying home to help flatten the COVID-19 curve, quiffs are growing into mullets, pixie cuts are becoming shags, and afros are turning into, well, slightly larger afros. People are literally protesting the quarantine because they want a haircut, but maybe what they actually need is VR and a healthy dose of reality.

America 383
article thumbnail

Viveport 2020 Roadmap Announced in Most Recent Company Webinar

ARPost

The most recent of VIVE’s GDC substitute webinars had something for everyone. The talk detailed updates coming to VIVEPORT this year. As the platform that connects users to content and developers to users, the announced updates have ramifications for everyone. Further, the company’s aspirations and intuitions contribute to writing on the wall that we’ve seen from other notable VR and content companies.

Tools 244
article thumbnail

John Legend, Tinashe to Play Live Shows in Social VR Platform ‘Wave’

Road to VR

Wave isn’t your garden variety social VR platform. With an emphasis on virtual raves, replete with immersive visualizations and regular live performances, it’s become the de facto concert platform for VR users. Now Wave says it’s bringing more artists this summer via its One Wave concert series, which will include artists such as John Legend, Tinashe, Jauz, Galantis, and more.

article thumbnail

What’s the Business Model for VR Events? Part II

AR Insider

“Trendline” is AR Insider’s series that examines trends and events in spatial computing, and their strategic implications. For an indexed library of spatial computing insights, data, reports and multimedia, subscribe to ARtillery PRO. One of the many questions being asked around “new normal” business dynamics is how will industry events play out?

article thumbnail

The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly