Sat.Apr 11, 2020 - Fri.Apr 17, 2020

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Arena-Scale VR Is On The Rise Thanks To The Oculus Quest

VRScout

Standalone technology is leading the way for a brand new wave of location-based VR. We’re not even half way through 2020 and so far this year is shaping up to be a big one for standalone location-based VR thanks to the Oculus Quest. Experiences such as MissionX , Triton VR , and Cyberaction are leading a new genre of arena-scale VR experiences which require players to physically move throughout their play spaces.

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Gianluigi Perrone: “To make a VR film you need to know the DNA of VR”

The Ghost Howls

Thanks to the WeChat group XR Story I got to know Gianluigi Perrone, a very talented movie director that works a lot with virtual reality , and that also teaches cinema at the Beijing Film Academy. He is Italian like me, but he is living in Beijing, China for 7 years. I met him in China two times, and I still remember the great times we had together in Beijing.

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5 Web AR & VR Experiences for Sheltered-in Fun

AR Insider

This article is the latest in AR Insider’s editorial contributor program. Find out more or contact us to participate here. Authors’ opinions are their own. . WebAR While You WFH. by Tom Emrich. One of the superpowers of augmented and virtual reality is to make the ordinary, extraordinary. And with WebAR and WebVR, you can experience something awesome with just a click of a link.

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How Virtual Reality Enhances Supermarket Shopping

ARPost

Grocery shopping might forever change because of virtual reality. Virtual supermarkets make shopping fun and exciting. Moreover, they also feel safer, especially during a global health crisis. Although the majority of consumers prefer to shop in brick-and-mortar stores, many companies have dabbled in VR. They’ve been pushing its limits. They’re using the technology in many different ways, but with the same goal in mind.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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VR Fitness App Supernatural Offers Daily Workouts With Expert Coaching On Oculus Quest

VRScout

Could this be the all-in-one VR fitness platform we’ve been waiting for? Within , the California-based developer behind our favorite AR storytelling app Wonderscope , this week announced its latest project, Supernatural, an all-in-one VR fitness experience which features on-demand full-body workouts and expert coaching by real-world trainers. There’s even a dedicated companion app you can pair to your favorite wearable tech. “When my Within co-founder Aaron Koblin and I realize

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Purina AR Campaign Achieves 172M Impressions

AR Insider

This is the latest in AR Insider’s Campaign Tracker series. Running semi-weekly, it examines marketing campaigns that utilize AR visualization such as product try-ons, and their results. For a full list of campaigns, comparative ROI chart and deeper analysis, subscribe to ARtillery PRO. Proof points continue to roll out for AR’s effectiveness as an advertising medium.

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XR Technology for Industry According to Unity’s Andre Gauthier

ARPost

XR Immersive Enterprise 2020 is coming up in early May. Hopefully, the world will be back together by then but the event is still going to be entirely online. While missing the social aspect is regrettable, the meat of the XR technology event is hearing people talk, and that can be done from anywhere. On the topic of hearing people talk, your friends at ARPost are media partners for the event.

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XR Swim Platform Wants To Become The Steam Of WebXR Content

VRScout

Discover and play indie VR/AR content without having to make a single download. XR experiences in general, have proven themselves to be an amazing tool for everything from workforce training and digital marketing to product visualization, entertainment, and immersive online education. Thanks to the rigorous submission processes used by major platforms, however, many independent XR content developers are finding it difficult to publish their experiences in marketplaces such as the Oculus or Apple

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Holo-BLSD is a powerful AR tool to teach first-aid procedures and save lives

The Ghost Howls

When I was at the Polytechnic of Turin, I already had a strong passion for multimedia technologies, and since VR was still a dream at that time, my first passions were the two technologies that are its foundations, that is computer graphics and computer vision. My teacher of computer vision, that later on would have become my thesis supervisor, was professor Andrea Bottino, a young but already very talented professor.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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VR Headsets on Steam Reach 1.7 Million

AR Insider

Data Point of the Week is AR Insider’s dive into the latest spatial computing figures. It includes data points, along with narrative insights and takeaways. For an indexed collection of data and reports, subscribe to ARtillery Pro. AR Insider readers know that we’re obsessed with collecting clues for VR hardware penetration. Because hardware sales figures aren’t disclosed ( except from Sony ), this becomes an ongoing exercise in piecing together known quantities to extrapolate

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‘Supernatural’ is a New Subscription-based VR Fitness App, Coming to Quest April 23

Road to VR

Within , the immersive studio known for some of VR’s highest quality experiences, unveiled a new fitness app for Oculus Quest that aims to give you a fun, fast, and intuitive cardio workout in VR. Called Supernatural , the subscription-based app is said to launch on Quest April 23rd. The subscription includes new workouts published daily at a discounted introductory rate of $20 per month, as well as a free trial to see if its right for you.

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Resident Evil 8 Will Support VR According To Reports

VRScout

Reports state the next installment will feature a first-person perspective and the return of RE7 protagonist Ethan Winters. According to a series of new leaks making the rounds online, Capcom’s next installment to their legendary survival horror series Resident Evil will feature VR support for Playstation VR. According to the Japanese video game new publication Gematsu , “one source familiar with ongoings at Capcom” claims that the upcoming sequel, much like 2017’s Reside

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The XR Week Peek (2020.04.13): iPhone 12 adds depth camera, StarVR One is back to the market and much more!

The Ghost Howls

Happy Easter everyone, and if you don’t celebrate Easter, Happy Sunday! I really wish you and all your families a lot of peace and joy. These are harsh times, but we must stay united and resist. We can do it As it is tradition, I prepared a terribly photoshopped image to wish you Happy Holidays! You can find it here: [link] And since it is tradition, I ate a lot of sweeties to celebrate Easter.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Snapchat’s Virtuous AR Cycle: Users, Developers & Advertisers

AR Insider

This post is adapted from ARtillery Intelligence’s report, Lessons From AR Revenue Leaders, Part I: Snap. It includes some of its data and takeaways. More can be previewed here and subscribe for the full report. A lot can be learned from consumer AR’s early leaders. What are they doing right? How are they engaging users? And how are they making money?

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Valve Explains the Deceptively Simple Design Process That Made ‘Half-Life: Alyx’ Excellent

Road to VR

The secret to Half-Life: Alyx’s near-universal acclaim is… well, not as secret as you might think. Yes, the game surely had a budget much larger than any other VR game to date, but it’s far more than money that makes a great game. In an interview with Half-Life: Alyx game designer Robin Walker, I got a glimpse of Valve’s game design process which felt intriguingly different from much of what I’ve seen elsewhere in VR game development.

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Family Gaming: VR Experiences Transforming Together Time Under Lockdown

VRScout

12 immersive ways to keep your family entertained and fit while at home. With the current Coronavirus (COVID-19) outbreak , we are all adjusting to a new normal. For many parents and guardians this means learning to work from home while simultaneously keeping their families safe, happy, and healthy under quarantine. According to the ILO , “Americans work 137 more hours per year than Japanese workers, 260 more hours per year than British workers, and 499 more hours per year than French workers.

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Oxford VR White Paper Shows the Effectiveness of Gamified VR Therapy in Mental Health Treatment

ARPost

Mental health treatments will become more effective and available to a larger number of patients thanks to VR technology. This is one of the key takeaways of the white paper published by Oxford University spin-off, Oxford VR (OVR). In the white paper, the pioneer gamified VR therapy developer shares the results of their own clinical trials. These data are put in context against various statistics of traditional mental health therapy.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Why is Apple Buying NextVR?

AR Insider

This article is the latest in AR Insider’s editorial contributor program. Find out more or contact us to participate here. Authors’ opinions are their own. . Why is Apple Buying NextVR. by Devon Copley. The coronavirus pandemic is impacting every industry, and the AR/VR space is no exception. Some AR/VR firms have seen dramatic increases in interest — especially those, like my company Imeve, who are focused on collaboration tools like AVATOUR which can lessen the impact of distance.

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Mozilla Updates the Unity WebXR Exporter to Run VR Apps in the Browser

Road to VR

WebXR is an open standard which allows VR apps to run directly from web browsers. While the tools for building WebXR apps are designed to be familiar to web developers, many VR developers use game engine tools like Unity to build their apps. With the Unity WebXR Exporter, developers now have the option of targeting browsers as their publishing platform, making their app easily accessible on the web.

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Indie Rock Band Launches AR Concert Experience Complete With On-Stage Banter

VRScout

The WebAR performance includes a full stage setup complete with on-stage banter. With a majority of the world under lockdown as a result of the ongoing COVID-19 outbreak, music artists from around the globe have already begun exploring new ways in which to entertain their fans in the absence of live concerts. Many performers have started live streaming their sets on platforms like Twitch, while others have been experimenting with remote jam sessions and posting the results online for others to e

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Annual AWE’s AR and VR Awards Show “Auggie Awards” Goes Online

ARPost

You probably already know that the annual Augmented World Expo (AWE) is going online this year. But, what about the Auggies? The Auggie Awards is the AWE’s AR and VR awards show, so, with AWE moving online , so are the Auggies. “The Auggies Are Going Online!”. “ This year, the Auggies are going online!” read a recent email from AWE’s Mary Potter. “ As we adapt to and enter a new reality – the Auggies will continue to award innovation and excellence in Spatial Computing.”.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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ARtillery Briefs: Tracking AR Success Traits

AR Insider

ARtillery Briefs is a video series that outlines the top trends we’re tracking, including takeaways from recent reports and market forecasts. See the most recent episode below, including narrative takeaways and embedded video. During consumer AR’s early stages, success stories are relatively rare. But once identified, a lot can be learned from early leaders.

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Microsoft is Expanding HoloLens 2 Availability with “tens of thousands” Shipped to Date

Road to VR

Microsoft started shipping HoloLens 2 back in November 2019, but it’s been a slow rollout to select customers. While the company says it has shipped “tens of thousands” of HoloLens 2 headset to “hundreds” of enterprise customers, it hasn’t been easy to get hands on one as a smaller company or individual. Now, Microsoft says, that’s changing.

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Facebook Confirms OC7 Will Be A Digital Event, Promises ‘Tons Of Announcements.’

VRScout

Oculus Connect 7 switches to a virtual format as a result of Coronavirus. Facebook has confirmed its upcoming Oculus Connect 7 developer conference will be switching to a digital format this year due to the ongoing COVID-19 outbreak. In a blog update posted to the Oculus website, the company states that in order to ensure the safety of the staff, developers, and attendees, OC7 will be switching to a digital format in lieu of the standard in-person event held in San Jose, California.

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VIVE’s Third GDC Webinar Introduces Sync

ARPost

This Tuesday, April 14, was the third Tuesday of VIVE’s online GDC content. It was the third of seven scheduled live webinars that VIVE announced as a way to share content in lieu of the canceled Game Developers Conference. The first week’s talk discussed how to design games for release on VIVEPORT looking at user data trends. Last week’s talk focused on VIVE’s hand tracking SDK.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly