Sat.Feb 22, 2020 - Fri.Feb 28, 2020

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Sketchfab Launches Public Domain Program so Museums Can Share Cultural Relics in 3D

Road to VR

Sketchfab is a great resource for developers looking for a place to share and download 3D models—all of which can be viewed in VR headsets. Now, the company has launched a new program that makes it easier for museums and like-minded organizations to display and freely share 3D scans of their objects of cultural heritage. According to a Sketchfab blog post , cultural organizations can now dedicate their 3D scans and models to the Public Domain using the Creative Commons (CC) 0 Public Domain Dedi

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Breaking Barriers Through Immersive Technology

ARPost

Baby boomers are thrilled that the fictional Holodeck from Star Trek is now a real and functional immersive technology. What’s even more thrilling for them is the development of holographic technology they all marveled at in the Star Wars series. The younger generation might not be quite as familiar with these classic sci-fi movies, but they can relate to Wakanda holographic technology.

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Netherlands-Based VR Arena Aims To Bring Full-Body Esports To Mainstream Audiences

VRScout

Active Esports Arena Eindhoven promises a competitive VR experience that’s as much fun to watch as it is to play. This week marked the launch of Active Esports Arena Eindhoven, a full-body VR esports facility that blends immersive gaming with physical sports. . Developed by Pillow’s Willow VR Studios in partnership with PSV and Sportscloud, Active Esports Eindhoven immerses players in the world of Exodus Burn, a combination VR escape room and digital obstacle course in which your body becomes th

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Qualcomm releases XR2 5G reference design, paving the way for the headsets of the future

The Ghost Howls

After having announced the impressive XR2 chipset in December, today Qualcomm has released the related XR2 reference-design, upon which will be based most of the upcoming standalone XR headsets. This is a piece of very important news for the future of AR and VR, so let me explain to you everything about it. Qualcomm XR2 reference design. Some months ago, Qualcomm had announced its XR2 chipset, which should be the beating heart of all the upcoming AR and VR headsets based on Qualcomm technology.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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20 for ’20: More Spatial Projections for the Coming Year

AR Insider

This article is the latest in AR Insider’s editorial contributor program. Find out more or contact us to participate here. Authors’ opinions are their own. . 20 for 2020: Augmented Reality Trends and How They May Play Out This Year. by Tom Emrich. 2020 has arrived! What can we expect for augmented reality as we enter the first year of this brand new decade?

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Jaw-Dropping Oculus TV Documentary ‘Everest VR’ Is An Absolute Must-Watch

VRScout

The three-part VR docuseries features an incredible selection of breath-taking shots captured in immersive stereoscopic 360. Standing at an incredible 29,029 feet, Mount Everest is the highest mountain in the world above sea level. To-date, less than 200 of the 4,000 climbers to ascend Everest have done so without the assistance of bottled oxygen; that’s less than the number of people who’ve traveled to space.

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VRCover Oculus Quest covers unboxing and review

The Ghost Howls

VR Cover is a Thai company that produces accessories for VR headsets since 2014, and i t has recently started selling covers for the popular Oculus Quest as well. Discover in this review how they are! VR Cover is a veteran company when it comes to VR accessories : I remember buying my first VRCover accessory in 2015, because we had to showcase our ImmotionRoom full-body VR solution at the WTT in Turin (Italy).

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Google Grants Augmented Reality Access to Historic Art of Chauvet Cave via Arts & Culture App & Google Search

Next Reality AR

Some of the oldest art on Earth was created 36,000 years ago on the walls of the Chauvet Cave in France. However, these days, physical access to the cave is restricted in order to preserve the site. Thanks to augmented reality, the cave is now virtually open to the public once again. Don't Miss: Google Arts & Culture Builds AR Replica of Bangladeshi Mosque as Part of Historic Site Preservation Project Google's Arts and Culture team, working in partnership with the site's caretaker, Syndicat

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More Than 100 VR Games Have Exceeded $1 Million in Revenue

Road to VR

While VR is still young, it crossed an important milestone at the start of 2020: more than 100 VR games have exceeded $1 million in revenue. In an analysis published earlier this month, VR Fund investor Tipatat Chennavasin made the case that 2019 was a significant inflection point for the VR industry. Based on data gathered from the major VR storefronts—Steam, PlayStation Network, Oculus PC, & Oculus Rift—and insights from developers, Chennavasin estimates that a total of 106 VR games have e

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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VR Multiplayer Art Exhibit ‘Museum of Other Realities’ Now Available On PC VR

VRScout

Enjoy a continually growing lineup of captivating VR art alongside fellow art lovers without having to leave the house. . Originally founded by Colin Northway and Robin Stethem in 2017, the Museum of Other Realities is vastly different from other conventional museums and exhibits in that it can not be visited at a geographical location. Technically speaking, The MOS doesn’t even physically exist; it’s an intangible destination accessible only through modern VR technology. .

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Snapchat Reaches 163M Daily Active AR Users

AR Insider

Data Point of the Week is AR Insider’s dive into the latest spatial computing figures. It includes data points, along with narrative insights and takeaways. For an indexed collection of data and reports, subscribe to ARtillery Pro. Snapchat’s AR engagement levels continue to ratchet up. Seemingly buried in Snap’s Q4 earnings and unnoticed by the AR press corps (including us), it’s up to 163.5 million daily active AR users.

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Hands-On: Whiteboard App For Magic Leap Lets You Share Your Strategic Genius In Augmented Reality

Next Reality AR

The business world is currently in the midst of figuring out how to deal with the coronavirus crisis, with many offices opting to work remotely for at least the next few weeks as a safety precaution. Predictably, this has thrown remote meeting software back into the spotlight, especially augmented reality solutions. And while we've covered many of the top tier AR solutions for remote meeting, the space is constantly evolving and presenting new options, the latest being Whiteboard for the Magic L

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Linden Lab Planning to Spin Off ‘Sansar’ to Refocus on ‘Second Life’

Road to VR

Sansar , Linden Lab’s VR-capable Second Life follow-up, is being spun out, the company’s CEO has confirmed. . First launched in beta in mid-2017, Sansar was Linden Lab’s first VR-native attempt at a virtual world platform. Designed to allow creators to build and host virtual worlds and experiences for other to visit, the platform struggled to gain traction and notoriety among VR users.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Facebook Cancels F8 Conference Over Fears Of A Coronavirus Outbreak

VRScout

The company announced that Oculus will be backing out of GDC over similar concerns. As fears of a Coronavirus pandemic continue to dominate the news cycle, Facebook today confirmed that the company will not be holding its somewhat-annual F8 developers conference this year over concerns of a potential outbreak. Originally scheduled to take place May 4th through the 6th at the McEnery Convention Center in San Jose, California, Facebook states in an official blog update that it will be canceling th

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The AR Show: Designing AR for the Way Our Eyes Work

AR Insider

This article features the latest episode of The AR Show. Based on a new collaboration, episode coverage joins AR Insider’s editorial flow including narrative insights and audio. See past and future episodes here or subscribe. Guests’ opinions are their own. One of the ongoing themes in our AR Show coverage is how executives exercise the muscles developed in early-career cross-training.

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Burberry Teams with Google Search to Let You Browse High Fashion in Augmented Reality

Next Reality AR

Just days ago, Georgio Armani canceled his live show in Milan and opted to stream it instead due to coronavirus concerns. Now, at the start of Paris Fashion Week — shadowed by similar worries — Burberry has launched an augmented reality tool that lets you view the latest high fashion from the comfort of your home. The international brand has harnessed the powers of Google Search to allow tech-centric fashionistas to experience its latest creations in immersive AR.

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Facebook Acquires the VR Studio Behind ‘Asgard’s Wrath’, Sanzaru Games

Road to VR

Just a few months after the acquisition of Beat Saber studio Beat Games , Facebook today announced the acquisition of Sanzaru Games, the studio behind the Oculus-exclusive Asgard’s Wrath and a handful of other VR titles. Sanzaru will join Facebook’s VR game division, Oculus Studios, but continue to be run as an “independently operated studio.” As far as VR studios go, Sanzaru Games is one of the most veteran you’ll find.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Over 75 Purdue University Students Will Attend Their Commencement Ceremonies In VR

VRScout

Viewers will “march down” the procession line alongside their peers via a mobile 360-degree camera. This Thursday over 400 students at Purdue University Global will participate in their final commencement ceremonies. Of those graduating, over 75 will have done so remotely over the internet, and therefore will not be there in-person to walk the stage.

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Who’s Waging the Wearables Wars? Part II: Microsoft

AR Insider

“Wearable Wars” is AR Insider’s mini-series that examines how today’s wearables will pave the way and prime consumer markets for AR glasses. Each installment will profile a different tech leader’s moves and motivations in wearables. For more, subscribe to ARtillery PRO. Common wisdom states that mobile AR is the forbear to smart glasses.

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The XR Week Peek (2020.02.24): HTC shows Cosmos and Proton, devs make cool hands interactions, Sansar on sale and more!

The Ghost Howls

The damn coronavirus has arrived in my city in northern Italy, but I’m still alive and kicking, reporting you the most interesting XR news of the week! This weekend I’ve also organized together with SIDI a big VR workshop on new technologies (XR, AI, neural links, etc…). It was cool making people dream about our future in 5–10 years and I’m happy I got lots of compliments for my speech on neural interfaces.

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Mind-bending VR Art Showcase ‘Museum of Other Realities’ Exits Early Access

Road to VR

The Museum of Other Realities (MOR) first launched into Early Access on PC VR headsets in June 2019, bringing with it a curated selection of multi-sensory art pieces from some of the medium’s most talented illustrators, animators, and engineers. Now, the group of artists behind the space has officially released MOR out of Early Access with its 1.0 update.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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Company Turns Employees’ Memories Into An AR Vinyl Record On Instagram

VRScout

A new Instagram AR filter transforms data into a symphony of notes. HUSH , a company designing innovative ways to connect digital technology with physical spaces, has created an AR filter for Instagram that leverages a collection of data composed of experiences and nostalgia from its own employees to deliver a really cool interactive experience that employs both sound and physical motion.

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The What, When & Why of Apple’s AR Play

AR Insider

This post is adapted from ARtillery Intelligence’s report, Spatial Computing: 2019 Lessons, 2020 Outlook. It includes some of its data and takeaways. More can be previewed here and subscribe for the full report. At this stage of spatial computing’s lifecycle , it’s becoming clear that patience is a virtue. After passing through the boom and bust cycle of 2016 and 2017, the last two years were more about measured optimism in the face of the sobering realities of industry shakeou

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Below The Surface AR: A WebAR Experience Raising Awareness About Bycatch Issue

ARPost

Commercial fishing is an industry that pulls more than just tuna and sardines out of the oceans and seas. A significant part of fish brought to the surface by fishing nets is bycatch. This means anything outside the target species intended by fishing companies- whales, dolphins, turtles, and even birds. Now, a raw and emotional wrecking WebAR experience wants to show consumers what really happens during a regular day of commercial fishing.

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Preview: ‘The Room: A Dark Matter’ Sets a New Bar for VR Puzzle Games

Road to VR

The Room: A Dark Matter is an upcoming VR puzzler from Fireproof Games , the same minds behind The Room (2014), its beloved predecessor for PC and mobile, and VR shooter-adventure Omega Agent (2016). With the fresh VR entry in franchise, Fireproof has shown a new level of mastery with the medium with this engaging, wondrous world of puzzles and arcane magic—something that truly sets a new bar for the VR puzzle genre.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly