Sat.Apr 18, 2020 - Fri.Apr 24, 2020

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How to activate AR in your Oculus Quest Home Menu

The Ghost Howls

Today I was reading Upload VR, and I’ve found a very interesting article by David Heaney stating that now it is possible to use your real environment as your Oculus Quest Home environment. I immediately got excited, because this meant that the Oculus Quest has now some augmented reality functionalities! I tried this new feature, and I’ve also prepared for you a tutorial to explain to you how to activate it and some of its possible uses!

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Virtual Reality in Healthcare

ARPost

Sponsored content. Sponsored by Litslink. Virtual reality, or VR, is shaping up to be the next big technology to revolutionize the healthcare industry. From training new doctors to innovative ways of diagnosing and helping patients, virtual reality brings some major new methods for interactions in healthcare. Some practices even already started implementing virtual reality into their treatments and training.

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In-Vehicle VR Company Holoride Adds Marvel Film Directors To Its Team

VRScout

The Russo Brothers join Holoride’s new advisory board alongside Oculus VR founder Palmer Luckey. Holoride, one of the leading companies in the rapidly-expanding in-vehicle entertainment industry, last week announced the formation of a brand new strategy board composed of several big names in both tech and entertainment. Included in this lineup of esteemed advisors are Anthony and Joseph Russo (aka the Russo Brothers), directors of numerous Marvel Cinematic adventures including Captain Amer

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Snapchat AR Use Jumped 25% in Late March

AR Insider

Data Point of the Week is AR Insider’s dive into the latest spatial computing figures. It includes data points, along with narrative insights and takeaways. For an indexed collection of data and reports, subscribe to ARtillery Pro. In “new normal” shelter-in-place life, lots of businesses are suffering — especially high touch services and local storefronts.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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SkyReal’s VR CAD visualization makes companies save up to 40% of product development time

The Ghost Howls

I had the pleasure of having a quick chat with Hugo Falgarone, the founder and CEO of SkyReal , a startup offering CAD models visualization in VR. SkyReal is a French company that started as a project inside Airbus, and then evolved into a separate company. Its mission is to help enterprise companies , especially the ones working on manufacturing big and complex products like planes, ships and such.

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Supernatural’s One-On-One Coaching Takes VR Fitness To The Next Level

VRScout

The all-in-one immersive fitness platform is available now via the Oculus Store. Today marks the launch of Supernatural on Oculus Quest, a brand new title from VR/AR developer WITHIN that promises users an “unforgettable on-demand workout” experience unlike anything available on VR headsets at the moment. This week I was able to go hands-on with several of these high-intensity cardio workouts prior to the apps launch, and I’m happy to report that each and every routine thorough

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Mozilla to Launch ‘Hubs Cloud’ as a First Step Toward an Open Web-based Metaverse

Road to VR

Mozilla Hubs is the company’s impressive WebXR social app which allows users from almost any device (VR or not) to jump into a virtual room with the click of a link. But the company’s ambitions go much further; soon Mozilla will take a major step toward achieving its “master plan” by launching Hubs Cloud. Hubs is perhaps the most ambitious WebXR project to date—an entirely web-based, device agnostic virtual space that can be joined and shared with a plain old URL through

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Snap’s 3 Pillars of AR: Access, Adoption & Content

AR Insider

This post is adapted from ARtillery Intelligence’s report, Lessons From AR Revenue Leaders, Part I: Snap. It includes some of its data and takeaways. More can be previewed here and subscribe for the full report. A lot can be learned from consumer AR’s early leaders. What are they doing right? How are they engaging users? And how are they making money?

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Training Healthcare Workers With XR

Tech Trends VR

FundamentalVR collaborated with Imperial College to offer free virtual training in ventilating COVID-19 patients. There is an unprecedented demand for ventilators due to the coronavirus pandemic, yet the physical machines are really only part of the equation. There is an unprecedented demand for ventilators due to the coronavirus pandemic Click To Tweet.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Baby Shark VR & AR Experiences Keep Families Entertained & Educated Under Lockdown

VRScout

VR sharks doo doo doo doo doo doo ! The viral children’s song “Baby Shark,” ranked on the Billboard Hot 100 list for 20 straight weeks, the first Korean non-pop song to do so. Collectively the Pinkfong YouTube channels have garnered over 27 billion views and more than 53 million followers , becoming one of the hottest child-friendly entertainment platforms in the world.

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Social VR App ‘VRChat’ is Seeing Record Usage Amidst the Pandemic

Road to VR

Social VR app VRChat is seeing a surge of users thanks to a well timed update and people around the world looking to connect with others while being asked to stay at home. VRChat is a social VR app which lets VR and non-VR users connect to chat and explore worlds and experiences created by the game’s community. The app went viral back in 2018 , bringing an unbelievable 17x rise in usership over the course of just a month to a peak of 20,000 concurrent users of the game on Steam.

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5 Pro Tips for Producing VR Events

AR Insider

This article is the latest in AR Insider’s editorial contributor program. Find out more or contact us to participate here. Authors’ opinions are their own. . What’s it Really Like to Host a Live Event in VR? by Matthew Wren. TL:DR – On April 1, 2020, VR/AR Chicago hosted our monthly event in VR. The biggest three takeaways are: 1. prep and plan just like you would for an in person event; 2. be ready to handle technical issues; 3. prepare your audience for the new environ

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XR Technology for Collaboration Explained in New Free Guide

ARPost

With more and more people turning to technology – including XR technology – in this time of increased remote work, there can be a lot to take in. Fortunately, a new guide was recently published to walk new users through every step of discerning and adopting XR technology for collaboration. Over 30 people worked on the guide. We talked with MetaVRse CEO Alan Smithson.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Oculus Quest Platform SideQuest Receives Complete Overhaul, Announces Developer Awards

VRScout

New additions include private listings, wishlists, and SideQuest badges. I think most of us can agree Facebook’s Oculus Quest headset would not be wear it is today without the support of SideQuest. This past year the popular indie marketplace has served as a breeding ground for innovative VR content, allowing developers to publish full games and experimental tech demos deemed too rough for the Oculus Store and gain valuable feedback from early access players.

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‘Half-Life: Alyx’ Was Among the Best Selling Steam Games Released in March

Road to VR

Valve today announced the top 20 best selling games on Steam released in March. And coming as little surprise to anyone, Half-Life: Alyx (2020) has made it on the list. In its monthly top sales list, Valve is accounting for two weeks of sales, which helps put Half-Life: Alyx on more equal footing with the rest of the games released during the entire month of March.

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Case Study: Industrial AR Isn’t a Silver Bullet

AR Insider

AR Insider Case Studies examine learnings from industrial AR deployments. This post extracts a case study from ARtillery Intelligence’s recent report, Industrial AR: Benefits & Barriers. See more or subscribe here. Early stages of industrial AR have given us plenty of glowing case studies from pilot projects. But the dreaded “pilot purgatory” often stalls deployment and makes long-term adoption relatively rare.

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VR Headsets Provided to Elderly through MyndVR/Pico/Littlstar Partnership

ARPost

Depending on where you are in the XR space, “VR headsets” and “elderly” may or may not go together. Sure, we don’t think of our grandparents playing Beat Saber. However, the elderly often struggle with social isolation as well as limited mobility. As a result, some elder-care facilities have used VR headsets as a way to help their home-bound residents.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Turn On, Tune In, And Breathe Out In Psychedelic Inspired VR Journey SoundSelf

VRScout

The hypnotic technodelic is now available on PC VR headsets. Since we can’t leave our homes and we’re stuck where we’re at, why not take a trip to the middle of your mind? Launching this week after almost a decade in the making, SoundSelf is an interactive, psychedelic journey to the center of you. Behind the scenes is Robin Arnott and his team at Andromeda Entertainment, a games publisher serving the burgeoning community around mindful immersive entertainment.

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‘Dreams’ PSVR Expansion Now in Final Development Stage, Suggesting Nearby Launch

Road to VR

Dreams (2020) launched out of Early Access on PS4 earlier this year, and while PSVR users have been patiently awaiting any news of the promised VR support, Media Molecule has stayed fairly mum on the subject. Now the studio’s creative director & co-founder Mark Healey says Dreams is currently undergoing its final stages before release. Healey says in a recent tweet that the long-awaited PSVR support for Dreams is done “feature/content wise,” and is currently in the bug-fi

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Who’s Waging the Wearables Wars? Part V: Apple

AR Insider

“Wearable Wars” is AR Insider’s mini-series that examines how today’s wearables will pave the way and prime consumer markets for AR glasses. Each installment will profile a different tech leader’s moves and motivations in wearables. For more, subscribe to ARtillery PRO. Common wisdom states that mobile AR is the forbear to smart glasses.

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The XR Week Peek (2020.04.20): Oculus Quest goes AR, Oculus Jedi may be like Valve Knuckles and much more!

The Ghost Howls

Heeeeelllo VR people! It’s time for another mega roundup of news! But before reporting to you what has happened this week, I’m pleased to announce that I will actually be a speaker at AWE in the end! There won’t be a physical AWE, but there will be an online one, made through online webinars. The AWE Online Global will be held on May 26–29 and I will speak on May, 27th from 01:20 PM to 01:40 PM.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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AR Gallery Lets Collectors Sample & Purchase Art From Home During Pandemic

VRScout

Artists can self-publish their creations online for potential buyers to view in WebAR. The ongoing COVID-19 outbreak has severely impacted numerous industries across the globe, including the art sector. Government-mandated lockdowns and strict social distancing protocols have resulted in the mass closure of museums and curated art galleries, making it difficult for many creators to get their artwork in front of potential buyers.

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‘Bigscreen’ Brings On-Demand Movies to Platform in New Update

Road to VR

Bigscreen , the social VR viewing platform, introduced paid movies late last year so you could buy a ticket to join people in watching a number of 2D and 3D films at set times, working more or less like a physical movie theater. Although you’ll still be able to do that through special, one-time events, Bigscreen is adding on-demand movie viewing to the list today, letting you watch its catalog of films whenever you want.

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XR Talks: Will AR Killer Apps Be Ambient and Everyday?

AR Insider

XR Talks is a series that features the best presentations and educational videos from the XR universe. It includes embedded video, as well as narrative analysis and top takeaways. Speakers’ opinions are their own. Though consumer AR’s most prominent formats are gaming and social, we’re big believers in killer apps that are “ boring.” Just as the Internet’s killer apps include search, communications and news, AR could be most valuable when it takes the form of

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VIVE Walks You Through Pre-and-Post Launch Marketing in Fourth GDC Webinar

ARPost

VIVE held their fourth weekly webinar on Tuesday, April 21. The webinars have been and remain ongoing as a replacement for the company’s scheduled GDC content after the globally anticipated event was canceled due to coronavirus. Marketing VR Games. The talk , given by VIVEPORT Senior Manager Thomas Gratz, shared “Lessons Learned from Marketing 100+ VR Games.”. “ My hope is that you’ll be able to come away with some practical and actionable advice to really improve your marketing as you approach

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly