Sat.Jul 06, 2019 - Fri.Jul 12, 2019

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Report: VR as an Empathy Builder

Tech Trends VR

Todd Maddox delves into the Neuroscience behind immersive technologies’ unique ability to make us experience things from another person’s perspective. Merriam-Webster defines empathy as “the action of understanding, being aware of, being sensitive to, and vicariously experiencing the feelings, thoughts, and experience of another…without having these fully communicated in an objectively explicit manner.”.

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Continental Wants To Turn Your Drivers Seat Into A Holographic Cockpit

VRScout

Glasses-free 3D dashboards could be heading to vehicles as early as 2022. Automotive technology manufacturer Continental has announced a partnership with Silicon Valley-based display technology start-up Leia Inc. to develop a glasses-free 3D lightfield display designed to increase the safety and comfort of both drivers and passengers. Referred to by Continental as the “Natural 3D Lightfield Instrument Cluster,” the technology would supposedly add a greater level of interactivity betw

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AR storytelling - John Morrison & The Verbatim Formula

Zappar

AR is being leveraged to highlight hidden voices and create a new frontier in interactive storytelling. Using ZapWorks Studio - our complete AR creative toolkit - creators are merging audio testimony and 3D models to create immersive experiences that inspire learning and new digital spaces for dialogue and understanding.

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Dexmo force feedback gloves show the future of hands presence in VR

The Ghost Howls

One of the most interesting encounters I had in my trip to Beijing has been with Dexta Robotics , the company behind the Dexmo force-feedback glove s. They have been so kind to set up a demo just for me in Beijing (the company is from Shenzhen) to let me try their product and have a chat about it, and I really want to thank them for their kindness and the time they spent with me.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Early Augmented Reality Concept Film That Envisioned the Future Gets a Sequel Powered by Kickstarter

Next Reality AR

Long before the HoloLens or the Magic Leap One, a California-based team of independent filmmakers envisioned what the future of augmented reality might look like. Now, after millions of people viewed the initial short film called "Sight," the directors, operating under the name Robot Genius, are looking to extend their futuristic vision. Don't Miss: The Future of Augmented Reality Mainstream Adoption This week, the team launched a Kickstarter with the goal of creating a longer version of the hau

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Call of the Wild: An Upcoming VR Live Music Performance Created by Sansar and Monstercat

ARPost

Enjoying music will never be the same after you experience the Call of the Wild VR live music show. This innovative concept brings together the social VR platform Sansar and the electronic music label Monstercat and aims to transform the world of entertainment. Through their recent partnership, the two brands want to bring artists closer to their audiences than ever before.

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nReal AR glasses hands-on preview

The Ghost Howls

It is something that I say since the beginning of 2019 : nReal is one of the most interesting AR startups out there. That’s why when I traveled to Beijing, I really did everything that I could to visit its HQ. Entrance of nReal offices in Beijing, China. There, I have been able to discuss with people of the company about the status of the HMD and I also had a try-on session with the latest version of nReal glasses.

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Report: Facebook Signs Deal for ‘Assassin’s Creed’ & ‘Splinter Cell’ VR Games

Road to VR

According to a report by The Information , Facebook is allegedly looking to sign more deals with game studios, the result of which aims to bring some high-profile franchises to the Oculus platform. This is said to include VR versions of Ubisoft’s Assassin’s Creed and Tom Clancy’s Splinter Cell. The Information report cites “two people familiar with the matter,” and says that Facebook CEO Mark Zuckerberg is directly involved in the initiative.

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Reality Rebels Wants To Turn Your Home Into A Location-Based VR Playspace

VRScout

Using the Oculus Quest to bring house-scale VR to the masses. Arguably one of the most attractive features of the Oculus Quest is the headsets inside-out tracking technology, which not only removes the need for external sensors, but allows for more opportunities in terms of potential playspaces. The Quest’s simple, but intuitive Guardian System allows users to draw their own custom boundaries in which to play inside.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Microsoft Launches Closed Beta Sign-Ups for Minecraft Earth Mobile Augmented Reality Game

Next Reality AR

The long tease that is the release of Minecraft Earth continues, this time with an opportunity to start playing what might be one of the hottest augmented reality games ever, before the general public. As promised back in May, Microsoft has opened up its closed beta program for those interested in signing up and diving into the world of Minecraft Earth as soon as possible.

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LexSet Takes Home Two AR/VR Industry Awards

ARPost

LexSet, a visual AI solution for object recognition and visual search, recently saw its efforts recognized by the AR/VR community with awards at the AWE USA and GS1Connect conferences. The company won the inaugural Startup Pitch Competition at GS1Connect USA June, and the Startup to Watch Auggie Award at AWE USA in May. Both awards come with cash prizes and recognition from leaders within the AR and VR industries.

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Oculus Job Listing Points to Eye-tracking in ‘next gen AR/VR products’

Road to VR

Oculus seems to be on a bit of a hiring spree as of late; its parent company Facebook is advertising over 400 positions dealing with AR/VR via its job portal at the moment. One posting in particular at Facebook’s Reality Lab— Electrical Engineer – Eye Tracking in AR/VR —lends a healthy dose of credence to the belief that the company is indeed pushing to include eye-tracking in their next generation products.

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Esqapes VR Massage Center Opens Its Doors In Los Angeles

VRScout

10 relaxing VR environments enhanced by fragrances and a gentle breeze. Esqapes Immersive Relaxation Center opened in Los Angeles this Friday, offering overworked locals the opportunity to lose themselves in a variety of relaxing VR locales, each accompanied by a massage chair routine synced to their in-headset experience. Located in the SAG-AFTRA building on Wilshire Boulevard, Esqapes Immersive Relaxation Center immerses clients in their own personal VR oasis using a combination of proprietary

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Google Teams with New York Times to Deliver 'Stranger Things' Augmented Reality Easter Egg in Newspapers

Next Reality AR

The promotions around last week's release of Stranger Things 3 have been numerous, with Netflix at one point even taking over an entire baseball field via augmented reality. Don't Miss: YouTube App Lets You Put Yourself in the World of 'Stranger Things 3' via Augmented Reality Now, after fans have had a week to binge the show, Google has teamed up with The New York Times to deliver yet another AR treat involving the series, this time coming straight from the pages of the print edition of the new

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Feed Gorillas with Krikey AR App and Donate to a Good Cause

ARPost

Krikey is an iOS and Android AR app with a number of fun mobile games on it. One of the games, Gorillas! has users scan the world around them to make a baby gorilla appear. This isn’t a mobile version of the Tamagotchi you forgot to check on, rather it’s a feel-good game of feed the gorilla for awareness. How To Use It. Once the app’s opened and the game gets selected, the baby gorilla appears.

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Rumor: Apple Reportedly Suspends Work on Consumer AR Headset

Road to VR

The Cupertino-based tech giant may be pumping the brakes on its long-rumored Apple AR headset , something that was reportedly slated to see a release as early as 2020. A DigiTimes Taiwan report (via MacRumors ) now suggests that Apple has disbanded the team behind it, effectively putting its consumer AR device on hold. DigiTimes cites “people familiar with the situation,” saying that the team was disbanded back in May, and its members reassigned to other divisions within the company

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Dan Carlin’s War Remains VR Experience Puts You In The Trenches Of WWI

VRScout

Podcast legend Dan Carlin immerses you in one of the most brutal battlefields in history. War Remains is an immersive VR experience that drops you deep into the chaos of WWI, placing you right in the center of a raging battle filled with heavy explosions, entrenched soldiers battling for their lives, and an endless barrage of bullets. Now the historical VR experience – or immersive memory as the creatives call it – is opening up to the general public for a limited run in Austin, TX,

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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SIF: Mandala mixes interactive theater with VR, my experience with redirected walking and much more!

The Ghost Howls

Last post about my experience at Sandbox Immersive Festival! (If you lost the other ones, you can find them at these links: episode 1 , episode 2 , episode 3 , episode 4 , episode 5 ). Today I will talk to you about other 4 experiences : Mandala, that has been one of my favorite installations; Andy’s World, that let me finally try redirected walking in VR; The Tide and The Emergence that were quite innovative.

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Smithsonian Channel Launches AR App for Apollo 11 Anniversary

ARPost

The Smithsonian Channel is taking its first step into the world of AR. In order to celebrate the 50th anniversary of the Apollo 11 mission to the moon in July 1969, the channel recently launched a new app as a companion piece to their original series “Apollo’s Moon Shot”. See Also: Experience Space as a Virtual Reality Astronaut. The Apollo’s Moon Shot AR app is a mix of historical information about the mission and interactive games.

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15 Minutes of ‘Lone Echo II’ Gameplay

Road to VR

Lone Echo II isn’t due out until 2020, but developer Ready at Dawn recently offered up a glimpse of some of the gameplay to come. Lone Echo II was first announced back in mid 2018, but the first playable demo was just revealed at E3 2019 last month. Here we have 15 minutes of footage from the demo which shows some of the new gameplay that players will encounter (including an irksome new enemy that hungers for your robotic energy).

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CBS Uses Insta360 Cameras For VR Game Development

VRScout

How the Insta360 Titan allowed an amateur developer to recreate ‘Let’s Make a Deal’ in VR. If you were lucky enough to stop by E3 2019 this year, you may have come across a line of people waiting to check out a small booth set up by CBS and Insta360. There, players could step into an interactive VR experience based on the popular game show ‘Let’s Make a Deal’ and compete in a game of “CarPong” for the chance at winning some sweet prizes, including Insta360 cameras, t-shirts, even a f

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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SIF: My reviews of Bonfire, Ello Echo, Home After War and Ayahuasca!

The Ghost Howls

In today’s recap of my favorite experiences of Sandbox Immersive Festival , I will talk you about Baobab Studios ‘s latest creation Bonfire, the cute Ello Echo, the harsh Home After War and the trippy Ayahuasca! If you are into immersive storytelling, I’m sure you will love these experiences… Bonfire. Bonfire is a funny story by Baobab Studios.

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Trigger’s Jason Yim Talks Toy Story 4’s AR Movie Posters

ARPost

Buzz, Woody, Little Bo Peep, and the rest of the toys are back in the film Toy Story 4. This time, they’ve got a new friend, Forky joining them in their adventures! ARPost chatted with Jason Yim, CEO and Executive Creative Director at Trigger. He discusses working with Disney, Pixar, and Regal, and how mobile phones with AR can use the Regal Cinemas App on iOS to bring the characters to life.

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Hyperviolent Gladiator Sim ‘GORN’ to Exit Early Access Soon

Road to VR

GORN , the ridiculously violent VR combat game, is ending its two-year stint in Early Access soon. The physics-based gladiator sim—available on Steam (Rift, Vive, Index) and the Oculus Store (Rift)—is slated to leave Early Access on July 18th. Free Lives , the team also behind Broforce (2015) and Genital Jousting (2018), haven’t spoken yet about what updates they’ll be bringing to the full version of the game when it launches next week, although a Free Lives developer took to Reddit

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The Pentagon Is Looking At VR To Train Soldiers For Nuclear War

VRScout

Training combat forces engaged in ‘battlefield nuclear’ warfare using VR technology. According to a recent solicitation posted by the United States Department of Defense, the executive branch department is seeking additional information pertaining to VR technology that could be used to train US forces for potential nuclear combat. . DTRA scientists in the Foxhole program // Image Credit: Stacy Smenos, Dugway Proving Ground.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly