Sat.Aug 10, 2019 - Fri.Aug 16, 2019

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Curing Insomnia With VR Light Shows, Ambient Music, And Interactive Beds

VRScout

Inducing restfulness via kaleidoscopic visuals and ambient music. Originally developed as part of a public art installation by PluginHUMAN, a group of creators based out of RMIT University’s Exertion Games Lab, Inter-Dream is garnering the attention of researchers and sleep specialists who believe the unique device could be used to improve the sleep quality of those suffering from restlessness. .

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Top Enterprise Use Cases for Oculus Quest VR Headset

InstaVR

As mentioned in last week’s blog , the Oculus Ques t has blown away sales expectations since launching three months ago. Businesses, particularly enterprises and Fortune 500 type companies, are an important part of that customer segment. Companies are seeing real improvement and ROI from utilizing Virtual Reality. The Oculus Quest, in particular, is a great vehicle for delivering VR experiences.

Oculus 104
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The Secret To Snap's Success

Charlie Fink

Snap represents the first consumer augmented reality application to go mainstream.

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How to be a good VR startupper – Part 1

The Ghost Howls

This is the week of this blog’s birthday and so I’m publishing a very special post, that I’m going to split into two parts. It’s a while that I don’t write something about entrepreneurship, so I thought it could be a good idea to give you some pieces of advice on how to be a good VR startupper. If you are not into VR, don’t worry… most of these rules apply to all kinds of companies.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Doghead Simulations CEO Turns VR Social Platform Into His Own Personal Gym

VRScout

Doghead Simulations CEO uses social VR to get back in shape. Mat Chacon , co-founder and CEO of Doghead Simulations , the company behind the VR tool Rumii, spent most of his life in remarkable shape. On his 30th birthday, he climbed Mt. Baker in Washington State and basked in the glory of his success at the summit. Whether it be biking, running, or walking, Chacon always seemed to be on the move; that is until he shifted his priorities to climbing the virtual mountain of business.

More Trending

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Moving Towards Experiential Marketing

Tech Trends VR

Engaging both existing and potential customers through meaningful, immersive and multi-sensory experiences is a growing marketing trend. Many influential brands such as Coca-Cola and IKEA have used VR and AR to create campaigns to enhance the customer experience. Collectively known as XR, these technologies are becoming much more accessible to retailers looking for additional tools to create engaging experiences.

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Red Matter on Quest review: a new quality bar for mobile VR games

The Ghost Howls

Vertical Robot’ s acclaimed indie game Red Matter has just been ported to Oculus Quest and the title has already got a lot of interest. This is because from the teaser video it seems that the developers have made a great job in having amazing graphics on the Quest. I have been so lucky to have the possibility of trying the game in preview , so here you are my review of Red Matter on Oculus Quest!

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Hospitals Now Using VR To Reduce Pain During Childbirth

VRScout

Combating labor pains with VR technology. A new program being conducted at the University Hospital of Whales in Cardiff is using VR technology to treat pain and anxiety during labor. “It provides us with an opportunity to do something really different, something innovative, something that’s not being used elsewhere,” said Ms. Hardacre, Head of Midwifery for Cardiff and Vale Health Board, during an interview with BBC. “There’s a great opportunity particularly to use this w

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Has Sony Captured 30% of VR Hardware Revenues?

AR Insider

Data Point of the Week is AR Insider’s dive into the latest spatial computing figures. It includes data points, along with narrative insights and takeaways. For an indexed collection of data and reports, subscribe to ARtillery Pro. Sony is the market share leader for VR hardware revenues according to the latest report from Strategy Insights. Specifically, the firm pegs PSVR’s revenue share at 30 percent.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Extending Retail

Tech Trends VR

XR is a powerful tool being used to attract, engage, and retain customers as online commerce and bricks-and-mortar converge. How can we increase AR awareness & adoption and what does the future look like? Click To Tweet. Immersive technologies such as Augmented reality (AR) Virtual Reality (VR) and Mixed Reality (MR) which collectively come under the umbrella of – keep up with me here – Extended Reality (XR) are being used by an increasing number of companies to build consumer engageme

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Experience 6 amazing indie VR games at the Gamescom VR Showcase!

The Ghost Howls

Gamescom is one of the most important gaming fairs in the world, and probably the most important in Europe. Last year I was there , and I had lots of fun, meeting cool VR people (like the Youtuber Nathie or the journalist Scott Hayden) and trying VR games and hardware (e.g. the bHaptics suit). The three musketeers of virtual reality: my partner Max, Scott Hayden of Road To VR and me!

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Immersed Debuts Public VR Co-Working Space Designed For Remote Collaboration

VRScout

Water cooler talk just got an upgrade. Rather than setting up in a noisy coffee shop or paying for access to a co-working space, Renji Bijoy, the CEO of Immersed, is using VR technology to allow remote employees in multiple fields to work and collaborate entirely in a comfortable and productive VR space. He and his team see the future of the working world as one where teams of coworkers can come together in VR and collaborate remotely in the same virtual space.

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Hands-on: Dexmo Haptic Force-feedback Gloves are Compact and Wireless

Road to VR

With a development journey starting way back in 2014, Dexta’s Dexmo haptic force-feedback VR gloves have come a very long way. I recently went hands-on with the latest version of the company’s gloves, which are now production ready, and came away impressed with their compact size and freedom of mobility. Dexta Robotics originally envisioned building a consumer force-feedback glove for VR but has in recent years pivoted the Dexmo gloves toward the enterprise market.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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What Are Industrial AR’s Biggest Benefits and Barriers?

AR Insider

This post is adapted from ARtillery Intelligence’s latest report, Industrial AR: Benefits & Barriers. It includes some of its data and takeaways. More can be previewed here and subscribe for the full report. One of AR’s proposed beneficiaries is the enterprise. That can take many forms including data visualization in corporate settings, or software to create customer-facing AR experiences for brands ( B2B2C ).

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The Ghost Howls’s VR Week Peek (2019.08.11): Gear VR is over, Go long term future is uncertain, Huawei teases its metaverse and much more!

The Ghost Howls

Next week my blog will turn 3 years old! I am so excited. I’m preparing to celebrate this birthday by hanging around in some social VR environment and chatting with people that will be there. Probably I will choose UXR, so you won’t need to install anything if you want to join me. Anyway, I will keep you posted about that in a dedicated article! For now, just know that The Ghost Howls’s birthday is coming!

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The Angry Birds Movie 2 VR: Under Pressure Brings Chaotic Couch Co-Op To The PSVR

VRScout

Put on your captain’s hat (headset) and set sail on a piggy submarine. The Angry Birds Movie 2 hit theaters nationwide this week, offering both kids and kids-at-heart the chance to join Red, Chuck, and Bomb on another lighthearted adventure, complete with vicious prank wars, high-flying antics, and plenty of pig-based puns. Here’s the deal: after saving Bird Islands eggs from the nefarious pigs and their leader, King Leonard Mudbeard, Red is revered as a hero by his fellow bird brethren an

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Nate Mitchell is the Final Oculus Co-founder to Leave Facebook

Road to VR

Nate Mitchell, Facebook’s Head of VR Product, and the last of Oculus’ co-founders, has announced that he’s leaving the company. Mitchell was among five core people at the inception of Oculus in 2012, which also included Palmer Luckey, Brendan Iribe, Jack McCauley and Michael Antonov, all of which have now departed the company following the 2014 Facebook acquisition.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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XRDC Releases Annual Report on the State of AR/VR Innovation Ahead of the Conference

ARPost

The state of AR/VR innovation looks promising, but the industry still has to overcome some hurdles. At least, these are the major findings published by Informa Tech in their annual report. This report comes two months ahead of the company’s XRDC conference , which will take place in San Francisco on October 14-15. The State of AR/VR Innovation: Going Strong, but Still Facing Challenges.

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XR Talks: How Does AR Jump From Technology To Product?

AR Insider

XR Talks is a series that features the best presentations and educational videos from the XR universe. It includes embedded video, as well as narrative analysis and top takeaways. Speakers’ opinions are their own. There’s a big difference between technologies and products. The value chain goes in that order but they’re still separated by time, money, design and execution.

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Relive Past Memories As Location-Based AR Experiences With ReplayAR

VRScout

AR technology turns your smartphone into a personal time machine. Available for free on iOS devices now, ReplayAR features a combination of geocaching and AR technology that allows users to capture and freeze photos in specific locations and visit their visual memories at any point in the future by simply returning to the location in which they were snapped.

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YouTube Unleashes First AR Makeup Try-On Tool with Mac Cosmetics

Next Reality AR

While Modiface, YouCam, and others have been playing in the virtual make-up marketing pool for a while, here comes Google ready to splash down with a cannonball. On Wednesday, YouTube rolled out its first virtual makeup try-on experience in a video by Roxette Arisa, a Los Angeles-based makeup artist whose channel has more than 1.1 million subscribers and 66.5 million views.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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Kmart Partners with OmniVirt for AR Ad Campaign in Australia

ARPost

Augmented reality and advertising have already proven that they work together splendidly. And the latest proof in this respect comes from furniture producer Kmart. The company partnered with immersive advertising agency OmniVirt to create a programmatic AR ad campaign. Web AR Helps Kmart Sell More Furniture. The ad agency has developed a web-based AR ad campaign targeted at Australian consumers.

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AR Briefs, Episode 30: Industrial AR’s Double-Edged Sword

AR Insider

ARtillery Briefs is a video series that outlines the top trends we’re tracking, including takeaways from recent reports and market forecasts. See the most recent episode below, including narrative takeaways and embedded video. One of AR’s biggest potential beneficiaries is the enterprise. It has lots of different flavors in different types of enterprises, but the biggest impact could happen in industrial settings.

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Massive ‘No Man’s Sky Beyond’ Update Launches With Full VR Support

VRScout

Expanded multiplayer and VR support could make this one of the largest VR games currently available. Today marks the launch of No Man’s Sky Beyond , a highly-anticipated update to Hello Games’ action-adventure multiplayer survival game that adds an absolutely gargantuan list of new features and exciting upgrades to the No Man’s Sky experience. Among these new offering are advancements to multiplayer that include 16-32 player interactions and a new social hub referred to as the “Nexus,” as well a

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Why Making VR is Now Easier Than Ever Before

InstaVR

VR has become much more powerful over the last three years. We’re seeing great leaps forward in 360-degree cameras ( Insta360 Pro 2 ), all-in-one VR headsets with 6 Degrees of Freedom + robust hand controllers ( Oculus Quest ), and headsets with amazing clarity that are guaranteed to wow you ( Varjo ). You’d think with the step up in quality output, there’d also be more complexity to building VR for these headsets.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly