Sat.Mar 09, 2024 - Fri.Mar 15, 2024

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How Much is Spent on AR Commerce Enablement?

AR Insider

How much do brands spend on technologies to AR-enable their eCommerce shopping flows, including product try-ons, and other 3D visualization? Our latest Behind-the-Numbers installment dives in. This post appeared first on AR Insider.

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A fascinating interview with Alvin Graylin about how AI and XR will revolutionize our society

The Ghost Howls

I had the pleasure of interviewing again “Mister President” Alvin Wang Graylin in the occasion of the launch of his book, Our Next Reality , that he wrote together with Louis Rosenberg. During the interview we talked about practical stuff, like if HTC is working on a new product, and when we can expect to see lightweight AR glasses on the head of everyone.

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Pico Reportedly to Release ‘PICO 4S’ Headset, According to New Trademark & Leaked Controller Design

Road to VR

The Game Developer Conference (GDC) is coming up next week, which could give ByteDance’s XR subsidiary Pico Interactive a perfect opportunity to showcase what, according to a recent trademark and leaked controller model, could be its next standalone VR headset. A post by X user and serial sleuth @Lunayian shows a 3D model scraped from the Pico Connect PC client, ostensibly showing off the right controller for the alleged Pico 4S.

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This Chinese VR Headset Vendor is Entering North American Markets

XR Today - Virtual Reality

DPVR, a Chinese VR hardware and software education solution provider, is entering a strategic partnership with ASI Corporation to expand its global market reach to the United States and Canadian regions. DPVR looks to expand its headset portfolio into the western amusements, enterprise, education, and consumer sectors. The firm is already present in these Western markets; however, the ASI partnership will help boost this goal.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Lessons From Developing a Vision Pro App

AR Insider

What are early lessons in Vision Pro app design as the playbook is still being written? Ludenso breaks down its biggest learnings and insights from its educational AVP app. This post appeared first on AR Insider.

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After Building One of VR’s Most Successful Games, ‘Beat Saber’ Founder Plans to Take a Break from VR

Road to VR

Jan ‘Split’ Ilavsky, founder of Beat Games and creator behind VR’s favorite block-slashing rhythm game Beat Saber (2018) , left the studio late last month, stepping down from his position as the game’s Creative Director. Now, Ilavsky tells Road to VR he’s taking an extended break from VR altogether. After creating one of VR’s most successful games financially to date, which generated over $100 million in revenue in 2021 alone , it’s safe to say Ilavsky d

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VWBPE 2024 Conference Mythic Origins starts this Thursday

Hypergrid Business

Screenshot from VWBPE 2023 spotlight presentation. The seventeenth annual Virtual Worlds Best Practices in Education Conference , beginning on Thursday, March 14, 2024, will be an online distributed conference happening in multiple virtual spaces. This conference focuses on the use of immersive virtual environments for educational purposes including virtual and augmented reality.

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Spatial Beats: AI & XR Converge at SXSW

AR Insider

AI and XR meet in Austin, while funding flows and OpenAI avoids foes. We have these and other happenings from this week through the eyes of Charlie Fink. This post appeared first on AR Insider.

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The XR Week Peek (2024.03.12): Apple aims at a $1500 Vision device, Plutosphere shuts down, and more

The Ghost Howls

Today is a tough day for me. You can see why at this LinkedIn post: [link] And now let’s dig into the most interesting pieces of XR news of the week. Top news of the week (Image by Apple) Apple aims at a $1500 Vision device Let me tell you what have been the main pieces of news about the Vision Pro I’ve found this week. First of all, Apple has updated the runtime VisionOS to version 1.1, bringing many quality-of-life improvements.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Meta Issues Voluntary Recall of Early Quest 3 Elite Battery Straps Due to Charging Fault

Road to VR

A widespread charging fault with Meta’s $130 Elite Battery Strap for Quest 3 forced the company to pause shipments back in December and start replacing units on a case-by-case basis. Now, it seems Meta has zeroed in on just which units could potentially be defective, and issuing what it calls “voluntary replacements”—but only if they contact you first.

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OpenSim area continues growth streak

Hypergrid Business

The total land area on OpenSim’s public grids reached the equivalent of 132,969 standard regions this month, an all-time high — and the third month in a row that OpenSim land area has broken records. There was an increase of 1,089 standard region equivalents compared to last month. Meanwhile, the total number of registered users went up by more than 1,338.

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Spawning into the IRL Metaverse at Europapark’s AUREA Award

AR Insider

The AUREA Awards recently took place in Germany. AR Insider Editor-at-Large Emily Olman attended and has all the takeaways and additional color. This post appeared first on AR Insider.

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Virtual Desktop Can Now Use Quest 3's Inside-Out Body Tracking To Emulate Worn Vive Trackers

Upload VR

Virtual Desktop's latest update lets you use Quest 3's Inside-Out Body Tracking and Generative Legs to emulate worn Vive Trackers for SteamVR body tracking. Vive Trackers are mainly used by VRChat users to track body parts such as their torso, elbows, legs, and feet to drive their avatar in real-time. But this incurs a significant added cost. The traditional Vive Trackers cost $130 each and require SteamVR Tracking base stations ($150 each) while the inside-out Vive Ultimate Trackers cost $200 e

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Why “Embodiment” is More Important Than “Immersion” – Inside XR Design

Road to VR

Our series Inside XR Design examines specific examples of great XR design. Today we’re looking at the game Synapse and exploring the concept of embodiment and what makes it important to VR games. You can find the complete video below, or continue reading for an adapted text version. Defining Embodiment Welcome back to another episode of Inside XR design.

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AI to transform world-building

Hypergrid Business

A starting frame for a platform video game generated by Genie. (Image courtesy Google.) I cover artificial intelligence at my day job. Every week, I talk to the experts building the technology and deploying it, and to companies already finding value in it. The AI-powered transformation is bigger than anything I’ve ever covered before, in my two-plus decades of technology journalism.

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Reality Bytes: TikTok, Midjourney & Ready Player One

AR Insider

his week on Reality Bytes, we investigate Midjourney’s hypocrisy, snap a pic with TikTok, and stay ‘Open’ to the idea of a new Metaverse at SXSW. This post appeared first on AR Insider.

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Western Digital Launches PC SN5000S SSD: Low-Cost Meets High Performance

Anand Tech

Western Digital has introduced its new series of SSDs aimed at mainstream PCs, which combine high performance and low cost. The Western Digital PC SN5000S family of DRAM-less drives uses the company's 3D QLC NAND memory and an in-house-developed platform, so the SSDs promise to be relatively inexpensive. Meanwhile, their sequential read performance reaches 6,000 MB/s.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Additional Languages Found in Vision Pro Suggest It May Launch Where Meta Can’t

Road to VR

Since its February 2nd launch, Vision Pro has been a US-only device, which means it only supports the US keyboard layout and emoji. According to code found by MacRumors , Apple may be soon preparing for Vision Pro’s much-awaited international launch, as 12 new languages are about to be added, one of which is simplified Chinese. Like every other Apple device, Vision Pro needs to support a wide array of local languages if it plans to have to sort of broad international launch the Cupertino

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Meta Is Funding Godot Veterans To Improve The Engine's OpenXR & Quest Features Support

Upload VR

Meta is funding a group of Godot veterans to improve the engine's support for OpenXR and Quest feature extensions, as well as to build high-quality samples and documentation. That group is W4 Games, a startup founded in 2021 by Godot's co-creator Juan Linietsky, Godot's Project Manager Rémi Verschelde, Godot's Networking maintainer Fabio Alessandrelli, and serial entrepreneur Nicola Farronato.

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5 Ways AR Elevates Inventory Management

AR Insider

Businesses continue to discover ways AR can help them boost efficiency. Inventory management is just one of these developing areas. We examine the why and the how. This post appeared first on AR Insider.

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Asus Launches Low-Profile GeForce RTX 3050 6GB: A Tiny Graphics Card for All PCs

Anand Tech

Asus this week has become the latest PC video card manufacturer to announce a sub-75W video card based on NVIDIA's recently-released low-power GeForce RTX 3050 6GB design. And going one step further for small form factor PC owners, Asus has used NVIDIA's low-power GPU configuration to produce a half-height video card that can fit into low-profile systems.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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The Apple Effect: Magic Leap Founder’s Previous Company Launches App on Vision Pro

Road to VR

Apple’s significant impact on the market tends to draw attention from companies that might not have otherwise entered a specific product category—aka “The Apple Effect.” With the entrance of Apple Vision Pro, one such entity to follow suit is Stryker’s Mako , a robotic surgery group initially founded as a standalone company by Rony Abovitz, the founder and first CEO of AR unicorn Magic Leap.

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Check Out These WebXR Mixed Reality Demos With Crossplay Between Quest 3 And Phones

Upload VR

Niantic and Meta partnered to fund three multiplayer mixed reality demo games that run in the browser and support crossplay between Quest 3 and mobile. The demos were built over a ten week period using Niantic's 8th Wall web-based AR engine, which has a fully in-browser editor and offers cloud hosting for built projects. Niantic is the company behind smartphone AR games like Pokémon GO, Pikmin Bloom, and Harry Potter: Wizards Unite.

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#1361: Agog Immersive Media Institute Launches to Help Social Good Orgs Leverage XR

Voices of VR

The Agog Immersive Media Institute officially launched today by Grist-founder Chip Giller and philanthropist / investor Wendy Schmit. They describe Agog as “a groundbreaking initiative at the intersection of technology, communications, and social impact. Agog, a philanthropic organization, will help creators and nonprofit leaders harness the power of extended reality (XR) technologies to spur positive […] The Agog Immersive Media Institute officially launched today by Grist-founder C

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BIOSTAR Debuts Barebones A620MS mATX Motherboard For Ryzen 7000 Processors

Anand Tech

BIOSTAR has launched its AM5-based A620MS motherboard today, bringing a new low-end option for PC users on a budget. Though BIOSTAR has not disclosed what MSRP it the A620MS motherboard will carry, the specifications of the board make it clear that it targets the lowest-end segment of the market, though it makes use of the regular A620 chipset instead of the even less expensive A620A chipset.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly