Sat.Sep 09, 2023 - Fri.Sep 15, 2023

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ArborXR Directory: The Connective Tissue That XR Needs

AR Insider

An in-depth, searchable directory of the top enterprise content creators and their demo apps from around the world––making it easier for companies to discover partners and get started in XR.

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Quest 3 Specs may have all already been leaked

The Ghost Howls

In two weeks, Meta will launch the Meta Quest 3 , and everyone in the community is excited about that. The problem is that there’s no space left for surprises because we already know everything about it. Meta already teased some details in June before the Apple Event, and over these weeks we had all the information revealed through leaks and rumors.

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Epic Games is “exploring native Unreal Engine support” for Apple Vision Pro

Road to VR

Unity, makers of the popular game engine, announced earlier this week it’s getting ready to levy some pretty significant fees on developers , causing many to rethink whether it makes more sense to actually go with the main competition, Unreal Engine from Epic Games. It seems Epic isn’t wasting any time to help transition those creating projects for Apple Vision Pro.

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Major Partnerships set to Revolutionize XR Training

XR Today - Virtual Reality

This week, hand-tracking market leader SpectreXR made various strides in innovating in XR input with various partnerships that aim to elevate immersion for XR training applications and user experiences. Notably, SpectreXR is collaborating with UltraLeap in a “ shared goal ” to enhance immersive training by leveraging UltraLeap hardware alongside “OctoXR” – the firm’s first-party hand-tracking SDK.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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How Can We Encourage More Women to Work in Immersive Technology?

AR Insider

As immersive tech evolves it's increasingly important for women to be part it. However, they're still underrepresented. How do we change that, and encourage immersive pursuits among women? This post appeared first on AR Insider.

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iPhone 15 Pro is Apple’s First Smartphone With Spatial Video Capture, for Viewing on Vision Pro

Road to VR

Apple today announced its iPhone 15 lineup of smartphones, including the iPhone 15 Pro which will be the company’s first phone to capture spatial video for immersive viewing on Vision Pro. While Apple Vision Pro itself works as a spatial camera, allowing users to capture immersive photos and videos, I think we can all agree that wearing a camera on your head isn’t the most convenient way to capture content.

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OpenSim land area at new all-time-high — again

Hypergrid Business

OpenSim land area has passed 130,000 standard region equivalents this month, for a new all-time high. This is the second month in a row that OpenSim has set a land record. The total number of regions grew by over 2,000 over the past month. Registered users also increased, by more than 5,000, and active users increased by more than 800. Traffic is expected to be even higher in the next month because the annual OSFest kicked off today.

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Will this Tricked-out Firefighter Helmet Save Lives?

AR Insider

We all know what a scuba diver is, but what about a smoke diver? Firefighters not only need oxygen but thermal imaging for search and rescue. Emily Olman goes hands on with Longan Vision's solution. This post appeared first on AR Insider.

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Leading VR Engine Unity Will Start Charging Developers Per Install

Upload VR

Unity plans to introduce a new 'Runtime Fee' next year and charging developers based on how many installs they reach. Effective from January 1, 2024, Unity confirms any games running the Unity Engine - comprised of Unity Editor and Unity Runtime - will incur this new charge based on revenue in the last 12 months and lifetime installs. Studios on Personal or Plus plans must hit $200,000 revenue and 200k installs, with subsequent installs costing $0.20 each.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Why Nintendo Hasn’t Made a Real VR Headset Yet

Road to VR

There’s a rumor going around that Nintendo is making a VR headset in partnership with Google. The rumor is still unconfirmed, but when the world’s oldest extant gaming company finally thinks it’s time to make a dedicated XR device, you know it’s going to be something special. Having seen how far the technology has come though, it raises a question: why hasn’t Nintendo made a VR headset yet?

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OSFest 2023 starts Friday, runs through Sunday

Hypergrid Business

(Image courtesy OSFest.) The annual OpenSimulator Community Conference, known as OSFest , will take place September 15 through 17 inside the OSFest virtual world grid. The three-day event features live music, exhibits, talks, tours, social spaces, and shopping for attendees across the hypergrid metaverse. This year’s OSFest offers 94 hours of presentations, panels, tours, and workshops as well as 98 hours of live music performances across four stages.

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Can ShapesXR Reshape XR Development?

AR Insider

ShapesXR is a VR design and collaboration platform. But what makes it different is that users collaborate on VR design while inside VR. Charlie Fink talks to the company about its approach and recent funding. This post appeared first on AR Insider.

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Unity Sticks With Install Fees As Developers Mull Lawsuits

Upload VR

SideQuest threatened Unity with legal action over its planned install fees while telling the game engine maker to "stick that up your pipe and smoke it." Yesterday saw Unity announce the Runtime Fee , a new charge based on revenue in the last 12 months and installs, counting from 2024 forward. With costs as high as $0.20 per install depending on your Unity plan , this new fee covers both future releases and currently available games.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Apple Confirms Vision Pro Still Slated to Release in Early 2024

Road to VR

Apple’s “Wonderlust” product launch event featured the official unveiling of iPhone 15 and both Watch Series 9 and Ultra 2. While XR wasn’t a major focus of the event, Apple confirmed its upcoming mixed reality standalone Vision Pro isn’t seeing any delays to push it off its early 2024 release. First unveiled at WWDC in June, Apple CEO Tim Cook said last night during the product event that Vision Pro is still “on track for release in early 2024.” Vision

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The 5 Biggest Risks of Generative AI: Steering the Behemoth Responsibly

Bernard Marr

In the constantly evolving technological landscape, Generative AI emerges as both a beacon of opportunities and a nucleus of substantial risks. Leveraging massive data sets to conjure anything from realistic text to fabricated videos, Generative AI, underpinned by engines like OpenAI’s GPT-4, carries with it a Pandora’s box of potential dangers.

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ArborXR Directory Elevates XR’s Ecosystem

AR Insider

One challenge in early-stage tech sectors is opportune but dispersed ecosystems. ArborXR Directory faces that challenge as connective tissue between XR players and professionals. This post appeared first on AR Insider.

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Meta's Horizon Worlds Avatars Finally Have Legs

Upload VR

Meta Avatars in Horizon Worlds now have virtual legs. If you launch Horizon Worlds and look in the mirror in the menu space, you'll see your avatar's full body, and you'll see it for other people too when you enter a world. The company's virtual avatars had previously faced widespread ridicule for their upper-body-only appearance. If you look down however you still won't see your own legs.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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This Steam Add-on Aims to Make It Easier to Sleep in VR

Road to VR

Sleeping in VR is definitely a thing. Just head to any of the so-called ‘sleep worlds’ in VRChat to see avatars snoozing away whilst curled up on a virtual couch. Now a Steam overlay looks to make it easier for the VR sleepers among us to catch their forty winks. Called OyasumiVR – VR Sleeping Utilities, the software is designed to detect when you’re asleep and automate various tasks, something its creator ‘Raphii’ says can help make VR sleeping “as co

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Intel Unveils Barlow Ridge Thunderbolt 5 Controllers - TB5 Launching In 2024

Anand Tech

The USB-IF and VESA released the specifications of USB4 v2 and DisplayPort 2.1 in Q4 2022. At that time, Intel also announced that their next-gen Thunderbolt specifications would build upon these standards. However, concrete details were not divulged. Today, the company is unveiling Thunderbolt 5 officially with discrete controllers in tow for both hosts and peripherals.

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Spatial Beats: Apple, Google & Nintendo

AR Insider

Welcome back to Spatial Beats, AR Insider's weekly series that features observations and insights of author and futurist Charlie Fink. This week, we look at Apple and Google's AI moves, and Nintendo VR rumors. This post appeared first on AR Insider.

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'Nearly All' iPad & iPhone Apps Will Be Available On Apple Vision Pro At Launch

Upload VR

Apple confirmed that "nearly all" iPad and iPhone apps will be available on Vision Pro at launch early next year. Vision Pro will have an App Store that serves both apps developed specifically for visionOS and any compatible iPad and iPhone apps that can run on the headset. In a note to developers , Apple explains: "By default, your iPad and/or iPhone apps will be published automatically on the App Store on Apple Vision Pro.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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New Quest Update Reimagines the Landing Page, Once Again Sequestering Your App Library

Road to VR

Instead of taking you right to your library of installed apps, Meta is making yet another perplexing change to the Quest landing page in v57. Since the earliest days of Meta’s VR platform, the company has been seemingly obsessed with not putting your library of VR apps front-and-center. Instead the first thing you see when you put on a headset from the company, or launch its companion smartphone app, is some kind of dynamic ‘feed’ with content you weren’t looking for in t

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Managing Stress at Work: 5 Top Tips Anyone Can Follow

Bernard Marr

In our contemporary world, the pressures of the professional sphere often encroach upon our personal space, giving rise to stress and an overwhelming sense of dread. However, understanding and managing this stress is not just about enhancing productivity but also safeguarding our mental and physical well-being. In this article I would like to outline a detailed guide with my top 5 strategies designed to effectively shield you from work stress and propel you towards a more balanced professional l

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Can AR Transform Product Sales?

AR Insider

Among AR use cases, one with an early lead is immersive product marketing and sales. How is this shaping up and where is it headed as AR evolves from handheld to headworn? This post appeared first on AR Insider.

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Bigscreen Beyond Ultra-Compact SteamVR Headset Now Shipping

Upload VR

Bigscreen Beyond is now shipping to the first US preorder customers. Beyond is an ultra-compact and ultra-light SteamVR headset designed to enable truly comfortable long duration PC-based VR sessions. The key drivers of its tiny size and light weight are the use of OLED microdisplays and the fact that each unit is customized for the buyer's face and eyes instead of being adjustable, based on an iPhone 3D face scan.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly