Sat.Jan 20, 2018 - Fri.Jan 26, 2018

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‘Wolves in the Walls’ Marks a New Chapter for Interactive Narrative VR

VRScout

Fable Studio’s long-awaited Wolves in the Walls carries the banner of Story Studio with its Sundance debut. In May 2017, when Oculus shuttered Story Studio—the premium narrative VR house behind Emmy-winners Henry and Dear Angelica —many mourned the presumed loss of Wolves in the Walls , an adaptation of a children’s book by Neil Gaiman and Dave McKean.

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Windows VR Headsets See Huge Sales at Amazon US

Road to VR

If you’ve been eyeing a Windows VR headset, you’ll be interested to see the huge discounts currently available from Amazon US on every Windows VR headset except for the Samsung Odyssey. The Windows “Mixed Reality” VR headsets launched just a few months ago, but you can already pick one up with some steep savings currently available from Amazon US.

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Tencent invests in film and VR maker Skydance Media, the company behind Archangel

Cats and VR

Skydance Media, LLC (“Skydance”), a diversified media company that creates elevated, event-level entertainment for global audiences across multiple platforms, and Tencent Holdings Limited (“Tencent”, SEHK: 00700), a leading provider of Internet value-added services in China, announced today that they have entered into a partnership, with Tencent making a strategic investment in Skydance Media.

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Team USA skiers use VR to train for 2018 Winter Olympics

Slashgear

The Olympic organization U.S. Ski & Snowboard is working with California-based STRIVR to leverage virtual reality for training athletes. The technology is a key component in helping athletes training for events, giving them “mental access” to courses they will run so that they can learn the terrain, gate positions, turns, and more. According to the U.S.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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7 Must-Have Samsung Gear VR Apps and Experiences

VRScout

It may be hard to believe but its been four years since Samsung and Oculus first announced their smartphone-powered Gear VR headset. Since then, Marvel has released not one but two Guardians of The Galaxy films that people actually love. I’m not sure which impresses me more. The mobile headset has gone through more redesigns and updates in the past four years than the LinkedIn homepage.

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The new Paul George Nike and Playstation colab is the shoe for your VR future.

Cats and VR

Paul George considers himself one of the biggest gamers in the NBA. Ever since getting his PS2 for Christmas as a kid, he has always wanted to work with Playstation. "This collaboration has been a long time coming. Ask me what my favorite PlayStation memory is and I’ll tell you it’s when my dad got me a PS2 for Christmas. I’d been dropping hints left and right because I knew that was it.

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Windows Mixed Reality headsets are now more affordable

Slashgear

If you expected virtual, augmented, and mixed reality to be the centerpiece of CES 2018 a few weeks ago, you might have been sorely disappointed. Is the honeymoon finally over? Perhaps not. But there is a growing trend of making the technology more accessible to more people, in terms of design and, more importantly, price. As if to counter the … Continue reading.

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VR & AR Goes For Gold At 2018 Winter Olympic Games

VRScout

You can experience the 2018 Winter Olympic Games in entirely new ways. The 2018 Winter Olympic Games is getting a big technology boost when it opens on February 9th in Pyeongchang, South Korea. With plans to go where no other large scale sporting event has ever gone before, VR and AR will play a large role in giving fans unique one-of-a-kind viewing experiences.

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A Glimpse of the New Vive Pro Controllers & SteamVR Tracking 2.0 Base Stations

Road to VR

While HTC is planning to launch the Vive Pro headset itself starting in Q1, the full package including the headset, controllers, and new SteamVR Tracking 2.0 base stations won’t come until later in the year. Until then, here’s a glimpse that comes to us from Alvin Wang Graylin, HTC’s Vive China president, who recently took the kit to a Vive developer meetup in the region.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Darren Aronofsky produced VR Experience lands a massive seven-figure deal at Sundance.

Cats and VR

Executive produced by Darren Aronofsky , Ari Handel , and Jessica Chastain , who also serves as the narrator and with an original score comes from Michael Stein and Kyle Dixon the minds behind the Stranger Things, Spheres just landed a massive seven-figure deal at Sundance. VR financing and distribution venture CityLights announced today that it is acquiring Spheres-a virtual reality journey that transports viewers into the deepest pockets of the Universe to bring to life interactive visions of

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Plex VR arrives on Daydream with co-watching and drive-in theater

Slashgear

Plex has announced support for Google’s Daydream platform, enabling home media enthusiasts to access and play their personal movie collection in the privacy of a VR headset. The support follows the launch an unofficial solution for VR headset owners called “Plevr,” which Plex says was impressive enough that it decided to bring about official virtual reality support.

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VRChat User Has Terrifying Seizure In-Game

VRScout

Users gather in concern as full-body tracking captures every moment of one individuals intense ordeal. Anyone unfortunate enough to have to deal regularly with episodes of paralyzing convulsions brought on by seizures knows how terrifying the process can be. Just witnessing one take place is a harrowing experience in itself. There isn’t all that much you can do besides provide comfort until it eventually passes.

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Facebook Open-sources ‘Detectron’ Computer Vision Algorithm for AR Research

Road to VR

Facebook announced this week the open-sourcing of Detectron , the company’s platform for computer vision object detection algorithm based on a deep learning framework. The company says that its motive for opening up the project is to accelerate computer vision research, and that teams within Facebook are using the platform for a variety of applications, including augmented reality.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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PlayStation VR exclusive Pop-Up Pilgrims comes to our hearts in time for Valentines Day.

Cats and VR

Independent games developer Dakko Dakko, the team behind acclaimed titles Scram Kitty And His Buddy On Rails , Floating Cloud God Saves the Pilgrims , and The 2D Adventures of Rotating Octopus Character, has revealed its first foray into virtual-reality with Pop-Up Pilgrims , coming exclusively to PlayStation VR on Feb 13th. In Pop-Up Pilgrims , players guide a group of devoted followers across colourful pop-up islands - uniquely presented as 2D platforms in a wraparound 3D space.

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Virtual Reality and Production Ergonomics

EnterpriseWear

The big automobile manufacturers have been using Augmented and Virtual Reality to both design cars and sell them in dealerships; but there is a step in between design and sales where AR/VR can be employed and that is production. I’m not talking about auto workers wearing AR glasses to view assembly instructions on top of […]. The post Virtual Reality and Production Ergonomics appeared first on BrainXchange.

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The Lightsaber VR Rhythm Game Of Your Dreams

VRScout

Curious about what a Jedi moonlighting as a club DJ might look like? Well wonder no more. Most rhythm games tend to follow the same general formula: Trigger a particular note/sound at its designated point in the corresponding timeline in the hopes of building up combos for maximum points. We’ve seen plastic guitars, touch-sensitive dance mats, electronic bongos—the list of peripherals go on.

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The Key Technology Behind Varjo’s High-res ‘Bionic Display’ Headset

Road to VR

Varjo is a relatively new name to the VR scene, but the company is certainly making a buzz, having quickly raised some $15 million in venture capital touting the promise of delivering a VR headset achieving retina resolution at the center of the field of view. But how exactly does it work? A new graphic shows the key tech behind the company’s headset.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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The 2018 GDC survey shows that interest may now be waning for VR development.

Cats and VR

The 2018 Game Developers Conference (GDC) has released the results of the sixth annual State of the Industry Survey, revealing trends in the games industry ahead of GDC 2018 this March. With responses from nearly 4,000 game developers, this year’s survey results reflect a growing level of developer interest in the Nintendo Switch, with 12% of respondents currently developing games for Nintendo’s unique hybrid console.

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HTC Vive Focus ships in China, may have US debut after all

VRWorld

Consumer electronics company HTC officially started shipping pre-ordered Vive Focus VR headsets at an event earlier this week, in what was heralded as the “world’s first on-stage in-VR customer product delivery.” The company also announced that forty pieces of VR content, including several games, are already available for the Focus. The news comes via HTC’s China Regional President of VR, Alvin Wang Graylin.

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Become a Black Hole in this Sundance VR Experience

VRScout

SPHERES: Songs of Spacetime makes its debut at Sundance. When it comes to exploring space, we are constantly in search for what else exists in the Universe. As we reach for the stars, we’re able to make new discoveries that help us better understand the cosmos and learn more about our origin as humans. But one discovery, black holes, have continued to be a mystery.

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Pimax “8K” Headset Kickstarter Deliveries Delayed to Q2

Road to VR

Following their appearance with a new “8K” prototype at CES 2018, Pimax’s latest update says that backers won’t see their finished headsets until Q2, delaying the initially expected delivery date by several months. Pimax ran an awfully successful Kickstarter for the “8K” headset back in 2017, concluding the crowdfunding campaign with some $4.2 million in funding.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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NEON BULLET HELL "BLASTERS OF THE UNIVERSE" COMING TO PS VR ON FEB. 27

Cats and VR

Primetime Emmy® Award-winning developer Secret Location and publisher Archiact have joined forces to bring the unabashed bullet hell mayhem of Blasters of the Universe to PlayStation®VR. Available on Feb. 27, 2018, nimbleness will be key in Blasters of the Universe as players duck, dodge and deflect their way through increasingly challenging levels in a neon-bathed world inspired by the outrageous cover art of 90s VHS tapes.

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Dan White and Brandon Pittser of Filament Games

Everything VR & AR

We are joined by Dan White, Co-founder and CEO of Filament Games, and Brandon Pittser, Director of Marketing and Outreach at Filament Games. We discuss how Filament Games is applying their mission of creating playful experiences that improve people’s lives to game-based learning. Filament games has over 100 games they’ve produced for clients like National Geographic, The Smithsonian, McGraw Hill Education, and universities including MIT, Oklahoma State University, and the University of Wisconsin

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Sony’s ‘Jumanji: The VR Adventure’ is Unacceptably Terrible

VRScout

Jumanji: Welcome to the Jungle is a massive, and desperately needed, hit for Sony Pictures. Its tie-in virtual reality experience is…not. In less than a month, Jumanji: Welcome to the Jungle has already raked in over $650 million at the worldwide box-office — proving there is no franchise that can’t be improved by casting Dwayne “The Rock” Johnson (get ready for Ladybird 2: Shaking up The Nest).

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U.S. Olympic Athletes Are Using Virtual Reality to Train for Events

Road to VR

U.S. Ski & Snowboard Association, the national governing body for Olympic skiing and snowboarding, announced a partnership with Menlo Park-based STRIVR Labs to use VR to help prepare for and recover from World Cup and Olympic events. According to the association , both 360 video and VR are being used “in multiple ways in competition, from inspections of the race course, helping athletes learn the lines they will race through, to helping athletes rehabilitate from injuries.” Tro

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly