September, 2019

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#BuildTheFuture Immersive Collaborative Environments

Tech Trends VR

The Wild partners up with Igloo Vision to bring real-time collaboration to shared XR environments. The Wild , a start-up from Portland, Oregon has just announced an integration with UK-based Igloo Vision to open up new avenues for collaboration and experiential design review for teams working in architecture, engineering, and construction (AEC). Igloo Vision designs and develops immersive 360° projection spaces, along with the enabling software and technology.

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Oculus Reveals New VR Headset Prototypes with Major Advances in Optics Form-factor

Road to VR

On stage at Oculus Connect today, Facebook Reality Labs Chief Scientist Michael Abrash revealed two new prototype VR headsets from the company, Half Dome 2 and Half Dome 3. Both headsets offer improvements over the original Half Dome prototype showed off last year. Last year Facebook showed off Half Dome, a prototype VR headset which offered up a much larger field of view than current Rift or Quest headsets, as well as varifocal displays which allows the headset to display a more comfortable and

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400K Live Viewers Tuned In For Lindsey Stirling’s VR Violin Performance

VRScout

The dancing violinist broke new ground with her one-of-a-kind VR performance. Last month acclaimed electronic violinist, dancer, and singer-songwriter Lindsey Stirling performed a one-of-a-kind VR performance for a live crowd of 400,000 viewers scattered all across the globe. Hosted by online music platform Wave , Stirlings 1 ½ hour performance featured a stunning combination of live music and choreographed dancing as the singer-songwriter performed a variety of tracks from her fifth and latest

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HTC Vive Cosmos, maybe the most versatile PC VR headset, launches at $699

The Ghost Howls

Finally, the moment has come: after months of teasing, silence, rumors and spinning heads, the Vive Cosmos has finally been launched! The final price has been revealed: 699$ and so its availability, plus some little surprises! Discover everything with me…. Vive Cosmos. HTC Vive Cosmos (Image by HTC). The Vive Cosmos is the latest PC VR headset announced by HTC at CES 2019.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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drew label. Debuts Augmented Reality App and Street Art To Famous LA Landmarks

ARPost

Los Angeles, Hollywood, and Santa Monica are famous cities you can unlock drew label. ’s hidden works of art. Label’s creative works include “toast.” as well as the August 6 launch of his “label. LA” app. Using an augmented reality app format, the 15 street art installations pop up at the Hollywood Walk of Fame, Santa Monica Pier, and other famous locales.

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Infographic: Augmented Reality Landscape Q1 and Q2 2019

Tech Trends VR

Seven Key Facts about AR. The Venture Reality Fund , which invests primarily in immersive applications and games, has just released its latest quarterly update covering Q1 and Q2 of 2019. Mobile AR 2.0 is coming Click To Tweet. Key Takeaways include: 1. AR is Growing. Augmented Reality is hot. The Venture Reality Fund now tracks more than 380 companies on the AR landscape, a 33% increase from 2018.

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Facebook Publishes New Research on Hyper-realistic Virtual Avatars

Road to VR

Facebook Reality Labs, the company’s AR/VR R&D group, published detailed research on a method for hyper-realistic real-time virtual avatars, expanding on prior work which the company calls ‘Codec Avatars’ Facebook Reality Labs has created a system capable of animating virtual avatars in real-time with unprecedented fidelity from compact hardware.

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AltspaceVR Announces September 12th Oculus Quest Launch

VRScout

Microsoft’s flagship social VR platform brings its unique brand of events to the Quest. When I bought my HTC Vive in 2017, I already had a list of games and experiences I wanted to try first. Experiences giving you magical powers were at the top of that list, followed by games like Job Simulator and Star Trek: Bridge Crew. Noticeably absent from the list were any apps you might categorize as ‘social VR’ – virtual platforms focused primarily on allowing you to speak and interact

Oculus 398
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Augmented reality is reaching a mature state according to Gartner

The Ghost Howls

According to the very famous market analysis company Gartner, Augmented Reality is no more an “emerging” technology, but it has graduated as a mature one. This news comes one year later than a similar one regarding Virtual Reality : in a popular post of mine of 2018, I highlighted how in that year VR had disappeared from the Gartner Hype Cycle (the curve showing the current maturity status of all emerging technologies).

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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XR Company LucidWeb Launches Platform for Distributing VR Content

ARPost

The Belgium-based XR technology startup, LucidWeb, recently launched a beta of a new platform. The platform allows users to easily create 3D videos and VR experiences to share on their websites or social media. LucidWeb founder Leen Segers told ARPost all about how the platform works, why it’s special, and what its future is. What Is LucidWeb? Leen Segers, LucidWeb founder.

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Who Should Own VR Creation at Your Company?

InstaVR

(Header image courtesy of RefreshVR ). Virtual Reality is, relatively speaking, a new technology. And like with the introduction of any new tech, there’s the question of which department should take ownership of it when adopted. The answer at your company will have important ramifications — what budget VR comes from, what personnel gets put together for VR projects, what constitutes acceptable ROI, etc?

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Top 10 XR Trends for 2019-20

Tech Trends VR

As another year hurtles inexorably towards Christmas, it’s an opportune time to take stock of how far XR has come so far, and what 2020 might hold in stock for building a virtual world we might actually want to live in. . Haptics. Experiences feel more “real” when they engage several – if not all – of our senses. Most of us are already familiar with haptics from playing video games, where rumble and vibration are creatively used to create a connection between the action on the screen and the ga

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VR Fitness Startup YUR Secures $1.1M Investment, Releases Calorie-counting Software for Quest

Road to VR

YUR, a VR fitness company, today announced it’s secured $1.1 million in pre-seed funding, something the company says will help them to further use VR to address what it considers a ‘worldwide epidemic of sedentary behavior’ The pre-seed investment round was led by The Venture Reality Fund and BoostVC. A San Francisco-based startup, YUR (pronounced “why you are,”) was founded in early 2019 by Cix Liv and Dilan Shah.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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New Volumetric Capture Studio The Lightframe Co. Opens In NYC

VRScout

The company is scheduled to host a Microsoft pop-up later this month. There’s a new studio in town and it’s here to capture the world in 3D. Calling Brooklyn’s Industry City home, The Lightframe Co. is a digital production studio specializing in mixed reality production and holographic technology. Using a bleeding-edge 360-degree green screen set for volumetric capture, the studio works alongside a variety of companies, assisting them in any and all of their 3D spatial recording needs.

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My Oculus Connect 6 predictions: a glimpse of the XR of the future

The Ghost Howls

The Oculus Connect 6 is approaching. Next week, on 25th and 26th, Oculus will hold its main yearly event , and as always, it will talk about the milestones reached by the company and then it will show future hardware and software. But what can we expect from this important event? What will Oculus announce? Well, I love doing the predictions’ game, so let me tell you what I think we will hear from Oculus!

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3 Ways Non-Profits Are Exploring Augmented Reality

ARPost

Many of those who aren’t familiar with augmented reality are convinced that the technology is only a fad. But the truth is: the applications of AR extend way beyond the world of gaming. As a matter of fact, AR can potentially disrupt nearly every industry and transform them for the better. See Also: How Augmented Reality Is Transforming the Restaurant Industry.

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Fandango brings movies and TV shows to Oculus Go and Quest

Slashgear

Fandango is bringing its FandangoNOW on-demand video service to the Oculus Go and Oculus Quest virtual reality headsets, the company announced on Wednesday. The arrival will enable headset owners to access their favorite shows and movie news through the headset, essentially offering viewers their own private entertainment room — one literally strapped to their face.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Biggest Announcements at Oculus Connect 6 (OC6) for InstaVR Clients

InstaVR

Oculus Connect 6 (OC6) took place this Wednesday and Thursday at the San Jose Convention Center. Unlike last year’s event, with the unveiling of the Oculus Quest and Rift S, there wasn’t any expected major hardware announcements. But Oculus Connect is always a great opportunity to see advancements in the overall ecosystem. This year certainly didn’t disappoint.

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Björk Releases ‘Vulnicura Virtual Reality Album’, A Collection of Immersive Music Videos

Road to VR

The perennially avant-garde singer-songwriter Björk has brought her entire 2015 album, Vulnicura , to virtual reality. Available today, headset owners can finally get to dive into a collection of immersive music videos that only previously graced museums worldwide via the Björk Digital Exhibition since late 2016, Pitchfork reports. The Vulnicura Virtual Reality Album is now available Steam (Oculus Rift, Valve Index, HTC Vive) priced at $30.

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Enklu Launches San Francisco’s First AR Maker Space

VRScout

Memberships and day passes are now available to west coast developers and players. The city of San Francisco will be getting its very first dedicated AR maker space thanks to Enklu , a cutting-edge company that approaches traditional venues and transforms them into modern experience centers using immersive AR technology. The interactive space, dubbed E.den, is a large-scale social immersive playground that gives players and creators, both professional and amateur, access to community-developed m

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Valve Index review: a step closer to next-gen VR

The Ghost Howls

Some weeks ago, thanks to the help of VR professional Guido Haag (thanks a lot, man!), I have been able to use the Valve Index for one month. In this period, I made some tests using it for gaming, work, fitness and lots of other activities, so that to be able to write a complete review about it. And after all this time, finally, this thorough review is ready and you can read it today.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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The Future of Augmented Reality in Autonomous Driving Technology

ARPost

Everyone in the automotive industry is racing to advance autonomous driving technologies and deploy driverless cars. This year, we’ve seen massive strides thanks to emerging technologies such as augmented reality and artificial intelligence. At this rate, Tesla CEO Elon Musk might actually be able to create a fully autonomous car by the end of 2020.

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Facebook’s plan for our post-web future

TechCrunch VR

Let us connect some dots. Five years ago, Facebook acquired VR pioneers Oculus for $2 billion. This week, it snapped up neural-interface pioneers CTRL-Labs for somewhere north of $500 million, and announced that its own massively multiplayer VR shared universe Horizon will launch early next year. Oculus became (somewhat creepily named) Facebook Reality Labs , headed by Andrew Bosworth , one of the company’s first 15 engineers, who also headed the company’s transition from desktop to

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Miro Shot Explores The Future Of Live Music With VR

Charlie Fink

Miro Shot performed live in Virtual Reality as part of a recent London showcase for booking agents and festivals.

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‘LOW-FI’ Kickstarter Aims for an Open-world VR Game in a Atmospheric Cyberpunk Universe

Road to VR

IRIS VR today launched a Kickstarter crowdfunding campaign for LOW-FI , an atmospheric cyberpunk virtual reality game and so-called spiritual successor to TECHNOLUST (2016). Low-Fi is now on Kickstarter , aiming to raise roughly $45,000 ($60,000 CAD) in 30 days for an ambitious VR title. The game is set in a cyberpunk world from the mind of creator Blair Renaud; he doesn’t hide his inspirations, saying much is drawn from “great cyberpunk, noir, and sci-fi works” like Blade

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly