January, 2022

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How Artificial Intelligence Can Reshape AR, VR, and MR Technologies

ARPost

Artificial intelligence is a versatile piece of technology that encompasses a wide aspect of our daily lives, including emerging technologies such as augmented reality , virtual reality , and mixed reality. It’s used in various fields, including medicine, education, marketing, gaming, and manufacturing to automate workflows and processes, offer more personalized experiences to consumers, predict market patterns, and develop self-driving smart vehicles.

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PlayStation VR 2 Reportedly Entering Mass Production Soon

VRScout

Rumors are circulating that the highly-anticipated console VR headset could be available for purchase this holiday season. According to a report by ????008, a respected Chinese supply chain analyst, Chinese hardware manufacturer Goertek will soon begin mass production of Sony’s PlayStation VR 2 headset. According to hardware analyst Brad Lynch, the company will be in charge of the production of not only the PSVR 2, but Project Cambria—Meta’s upcoming non-Quest VR headset—

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SteamVR Updated to Play Nicer with Quest Headsets

Road to VR

Oculus Quest headsets now account for nearly 44% of all headsets used on Steam, and this clearly hasn’t gone unnoticed by Valve. An update to the latest SteamVR beta aims to make the experience easier for new users. Despite making its own VR headset, Valve has stayed true to its commitment to make SteamVR a hardware agnostic platform, including for Quest headsets which can be plugged into to a PC to play PC VR games.

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Apple’s future AR/MR headset may be years ahead of the competition

Slashgear

Over the past few months, rumors of work on an Apple augmented reality/mixed reality (AR/MR) headset have shaped up to be quite exciting. According to a recent report that Apple analyst Ming-Chi Kuo prepared for investors, the upcoming Apple AR headset may require the same level of computing power as the MacBook Pro. Kuo has also stated that the device … Continue reading.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Leaked Chats Reveal Evidence of Hate Crimes by U.S. Fascists

GizModo VR

For the second time in as many years, American fascist organization Patriot Front is facing a humiliating leak of internal communications, messages revealing a trove of evidence pointing to coordinated criminal activities in multiple states, including New York, Washington, Indiana, Virginia, Massachusetts, and Oregon. Read more.

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Full Sail University to Create Virtual Production Studio

ARPost

We usually think about extended reality in terms of display. However, extended reality is also being used in the production of media that may or may not be viewed immersively. As varying factors make these means of production more popular, the small number of people knowledgeable in virtual production come into higher and higher demand. Full Sail University is stepping up to meet these needs and provide more value for future students by investing in its own virtual production studio.

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Hideo Kojima Is Rumored To Be Working On A VR Game

VRScout

Could Metal Gear Solid VR be on the way? Word is legendary video game developer and industry-darling Hideo Kojima might be working on his own VR game. According to a tweet from OopsLeaks, a Twitter account dedicated to video game rumors and leaks, the award-winning game designer, director, producer, and writer is currently in possession of the recently-announced PlayStation VR2 and may be in development of a new indie project with Céline Tricart, an award-winning filmmaker specializing in VR, MR

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‘Wooorld’ is a Multiplayer Version of ‘Google Earth VR’ for Quest, Releasing Soon

Road to VR

Google Earth VR is a fun and useful way of seeing the world—it’s easy to lose yourself visiting your home town, or mapping out new adventures thanks to the company’s extensive 3D building scans. Unfortunately Google Earth VR is a PC VR only app, meaning it doesn’t work natively on Quest. That’s not set to change anytime soon, although a third-party Quest app is looking to offer up much of the magic of Earth VR while also making it a multiplayer experience.

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Norton has a crypto miner for PCs that can’t be easily uninstalled

Digital Trends

Norton recently launched its new Crypto feature, allowing users to mine Ethereum while their PC is idle, but it’s already drawing ire from regular users.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Pennsylvania Police Find Monkeys That Slipped Away After Car Crash on Way to Lab

GizModo VR

Pennsylvania State Police were scouring an area near Danville in the central part of the state on Friday and Saturday in a search for three high-profile subjects. The authorities were clear: The public was not to attempt to look for or get near the subjects on the run. This was not a case of dangerous criminals on the… Read more.

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Intel Expands 12th Gen Core to Ultraportable Laptops, from 5-cores at 9 W to 14-cores at 28 W

Anand Tech

Over the years Intel has prided itself on its ability to provide processors that fit into the ultraportable, professional market. We’re talking thin and light designs with obscene levels of performance and battery life for the form factor. It’s so important to Intel, that over the years they’ve produced several design and validation standards relating to how the best ultraportables should be developed, such as low power displays, the best connectivity standards, and approaching

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LGBTQ+ Virtual Reality: Equity and Inclusion Challenges in VR

ARPost

By immersing users in a digitally-rendered environment, virtual reality can revolutionize how people work, learn, and interact. The advent of virtual reality technology has brought major changes to the way we interact with each other. It creates new avenues for remote collaboration, promotes the accessibility of education and healthcare, and introduces novel ways for strangers to interact with one another.

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New Report Says Chewing Gum Reduces VR Motion Sickness

VRScout

Feeling queasy while exploring the metaverse? Grab a stick of your favorite gum and start chewing. It’s every VR user’s worst nightmare. You’ve just finished installing a new game or app and excitedly dive in only to find yourself feeling nauseous from the experience just moments later. It’s a common issue within the VR community, one that can severely dampen your in-headset experience if left unaddressed.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Avatar Creation Tool ‘Ready Player Me’ Raises $13M to Provide Metaverse-wide Avatars

Road to VR

Wolf3D, the Estonian startup behind web-based avatar creator Ready Player Me , has closed a $13 million funding round. The company says it will use the funds to further build out its avatar creation tools and eventually allow developers to earn money through the sale of in-game assets and non-fungible tokens (NFTs). Ready Player Me studio Wolf3D has secured a $13 million Series A funding round, which was led by Wise and Teleport co-founders Taavet+Sten, and features participation from GitHub co-

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Solving VR’s ‘infinite walking’ problem with moon boots

Digital Trends

For decades, engineers have been dreaming up creative ways to solve the infinite walking problem in virtual reality. Ekto thinks it has a new one.

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Exxon’s Plan to Hit Net Zero Carbon Emissions: LOL

GizModo VR

Exxon announced on Tuesday it would set a goal to be net zero by 2050, thus proving oil companies are just like you and me: prone to peer pressure and willing to fudge a few numbers to look good. Unfortunately, Exxon’s fudged numbers hold a lot more sway over the fate of the planet than my bench press personal record. Read more.

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Interview with Alex Katouzian, Qualcomm SVP: Talking Snapdragon, Microsoft, Nuvia, and Discrete Graphics

Anand Tech

Two driving forces are driving the current technology market: insatiable demand for hardware, and the supply chain shortages making it difficult to produce enough in quantity to fulfil every order. Even with these two forces in action, companies have to push and develop next generation technologies, as no competitor wants to sit on their laurels. That includes Qualcomm, and as part of the Tech Summit in late 2021, I sat down with Alex Katouzian, Qualcomm’s GM of Mobile, Compute, and Infras

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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AR Smart Glasses for Enterprise and Consumers: A Conversation With Vuzix’s Paul Travers

ARPost

By now, you’ve probably seen that Vuzix released two new AR smart glasses at CES – one for enterprise and one dipping its toes in the consumer side of the pool. As the dust of these announcements was settling, we had a video call with Vuzix President and CEO, Paul Travers, about what this and other news means for Vuzix and the larger AR industry.

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Skyrim VR Looks Even Better As A Comic Book

VRScout

VR mods bring the popular VR game to life in a whole new light. I know what you’re thinking: “another story about Skyrim ? Really?” Bethesda’s seemingly unkillable fantasy RPG was first released back in 2011 for PC and consoles and has since been ported to every platform known to man, including VR. So what more could we possibly have to talk about?

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PSVR 2 is Getting a Made-for-VR Game in the ‘Horizon Zero Dawn’ Universe

Road to VR

Today during Sony’s CES 2022 press conference the company not only confirmed a bunch of PSVR 2 specs , but also announced Horizon Call of the Mountain , a new made-for-VR game that will take players inside the world of Horizon , one of the company’s most popular PlayStation exclusive franchises. More than five years after the launch of its original PSVR headset, Sony is just starting to ramp up marketing ahead of its next-gen VR headset, PSVR 2.

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Sonos wins patent lawsuit, Pixel phones and other Google devices face sales ban

Digital Trends

A trade court has ruled that Google infringed on Sonos-owned patents. Now, Sonos is seeking a ban on the sale of everything from smart speakers to Pixel phones.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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Sadly, 'Covid Dick' Is Real

GizModo VR

It seems we can add sexual dysfunction to the long list of unexpected and unpleasant effects of the coronavirus. Thankfully, this doesn’t appear to be a common occurrence, and there are some potential remedies that those afflicted can try. Read more.

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Intel’s Next Gen Bitcoin ASIC called BZM2: Built on 7nm, 137 GigaHash/sec at 2.5 W

Anand Tech

It has been noted in the media that at the upcoming ISSCC conference at the end of February, Intel is set to give a talk entitled ‘Bonanza Mine: An Ultra-Low Voltage Energy Efficient Bitcoin Mining ASIC’ It already has a lot of attention, as it confirms the fact that Intel is working towards blockchain-enabling hardware. Through a number of channels, we’ve been able to acquire more details about this chip ahead of the conference.

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The best AR and VR news from CES 2022

The Ghost Howls

As it is a tradition of this blog , I’ve prepared a big roundup of the best news in XR from this year’s CES! For every piece of news, I’ll share with you a brief summary and one or more links to go deeper. I hope that this way, even if you lost the announcements from CES, you can catch up with all the most important ones by just reading a single article.

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Google Reportedly Working On Its Own Mixed Reality Glasses

VRScout

Insiders claim the device resembles a pair of ski goggles and will launch in 2024. According to The Verge , Google is currently in development of its own AR device capable of blending virtual graphics over the real world, citing “two people familiar with the project.” Similar to Snap’s Spectacles 3 glasses, Google’s device will supposedly feature two outward-facing cameras capable of projecting digital graphics over the wearer’s real-world environment.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly