Mon.Jan 29, 2024

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Will Mobile AR Revenue Reach $40 Billion by 2027?

AR Insider

Mobile AR is projected to grow to $39.8 billion in 2027 as it piggybacks on 3.6 billion global smartphones. Who's spending what and which revenue subsegments are seeing the most action? Our latest Behind-the-Numbers dives in. This post appeared first on AR Insider.

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The XR Week Peek (2024.01.30): Vision Pro prepares to ship, PSVR 2 sales are stagnating, and more!

The Ghost Howls

This is going to be the week of the Apple Vision Pro, with the first people who preordered it finally receiving the device at home! Finally, we will have some real impressions on the device not coming from scripted demos. I’m not envious, no… absolutely no, don’t worry… And it will also be a bit my week… Top news of the week (Image by Apple) Apple Vision Pro preorders were a success, but… As I’ve said in the introduction, this is going to be an epic week for Apple and XR in general, because Appl

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Report: Quest to Natively Support Spatial Video Originally Meant for Vision Pro

Road to VR

One of the big features being touted by Apple is Vision Pro’s ability to play back spatial video captured on iPhone 15. According to data recently mined in the Meta app, Quest is reportedly set to natively support the specific video codec. The information was obtained by X (formerly Twitter) user M1Astra , who notes a number of strings found within a beta version of Meta’s app for iOS.

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Virtualware Celebrates 20 Years of Operation

XR Today - Virtual Reality

This week, longstanding XR solutions provider Virtualware is celebrating 20 years of operation and supporting enterprise end users who are undergoing transformative XR journies. Virtualware is a global leader in providing VR training solutions for industry, education, and healthcare companies. Since its founding in 2004, the firm has been consistently recognized as a worldwide leader in providing enterprise XR.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Why I Suspect Quest 3 Lite Will Support Color Passthrough Mixed Reality

Upload VR

Meta's next headset needs to support color mixed reality, and hints suggest it will. Mixed reality is a headline feature of Quest 3. Meta even markets Quest 3 as "the first mainstream mixed reality headset". Despite this, most of the Quest Store remains VR-only. Some apps offer passthrough as an optional background instead of a virtual environment, but few developers offer full mixed reality content that truly integrates with the geometry of your real environment.

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Will Meta Be The Android Of Spatial Computing, Or The Blackberry?

Upload VR

Meta is reportedly optimistic about the release of Apple Vision Pro, seeing itself as the future Android of the market. But is this thinking flawed? The Wall Street Journal cites "people familiar with their thinking" as saying that Meta executives believe Apple's entry into the market will "validate Chief Executive Mark Zuckerberg’s gamble and draw more consumers".

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Meta Optimistic about Apple’s Entry into the Market

XR Today - Mixed Reality tag

The Apple Vision Pro is due later this week, and according to reports from “ people familiar ” with Meta and its operations, Mark Zuckerberg’s firm plans to become the Android competitor against Apple as the firm enters the XR world. Much like smartphone users are generally pushed to choose between an iOS or Android device, some pundits believe that the headset market will reach the same point as Apple and other major firms invest in XR devices. “Meta employees see the Qu

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Apple Has Sold Over 200,000 Vision Pro Preorders, MacRumors Reports

Upload VR

MacRumors is citing "a source with knowledge of Apple's sales numbers" as saying it has sold "upwards of 200,000" Vision Pro preorders. MacRumors has in the past accurately reported upcoming features and specifications of products such as iPhones and MacBooks, suggesting it does have some sourcing close to or inside Apple. Apple Vision Pro Will Have Limited Availability At Launch Apple will have only around 70,000 Vision Pro headsets produced by launch, according to a prominent supply chain anal

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EON Reality Elevates AI-Powered Soft Skills Feature with Advanced Role-Play Capabilities

EON Reality

Sharpening Human Potential in the Digital Age with Advanced Role-Play for Recruitment, Mental Health, and Talent Development Irvine, California, January 29 2024 — With a steadfast commitment to innovation in immersive learning, EON Reality, the global leader in AI-powered Augmented and Virtual Reality knowledge transfer for education and industry, announces a transformative expansion of its renowned EON-XR training platform, ‘EON Soft Skills’ Leveraging the power of AI avatars integr

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Zoom Will Debut on Apple Vision Pro, Feb 2nd

XR Today - Mixed Reality tag

Today, leading video conferencing solutions provider Zoom officially announced a new spatial application, ready for the Vision Pro debut later this week. Following snippets suggesting that Zoom will debut on the device, Zoom is now officially confirming its first spatial computing solution to assist the device’s first customers in leveraging XR productivity tools.

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EON Experience Fest 2024: Where Innovative Minds Ignited the Educational Revolution

EON Reality

Charting the Frontiers of Spatial AI and Immersive Learning IRVINE, CA – January 29 , 2024 – EON Reality, the global leader in AI-powered Augmented and Virtual Reality knowledge transfer for education and industry, proudly reflects on the monumental success of EON Experience Fest 2024. Hosted in the innovation hub of Irvine, California, the event drew a global audience, surpassing all expectations and laying new foundations for the future of immersive and intelligent education.

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PlayStation State Of Play Returns With PSVR 2 Reveals This Week

Upload VR

PlayStation's State of Play presentation returns this week, promising a "new look" at PSVR 2 games. Airing on January 31, Sony confirms the latest State of Play presentation will last for over 40 minutes. However, while this broadcast includes "a new look at other titles coming to PS5 and PSVR 2 in 2024 and beyond," we'd expect this to primarily focus on flatscreen PS5 games with only a couple of VR titles, as was the case during PlayStation Showcase and September's presentation.

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EON Revolutionizes Online Spatial AI Education, Setting New Standards Beyond Traditional Platforms

EON Reality

Empowering Learners with Immersive Experiences for a Boundless Educational Journey IRVINE, CA – January 29, 2024 – In an ambitious leap forward for online education, EON is proud to announce a transformative approach that redefines the learning experience, transcending the capabilities of traditional online platforms. With an innovative blend of immersive technologies and AI-driven content creation, EON is poised to elevate online learning to unprecedented levels of engagement, effectiveness, an

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Ultrawings 2 Wasn't Supposed To Launch On PSVR 2 Yet

Upload VR

Ultrawings 2 is out now on PSVR 2 but it shouldn't be. Suddenly appearing on the PlayStation Store last week, developer Bit Planet Games was equally surprised to see Ultrawings 2 launch. Calling this release "unforeseen," Bit Planet Games doesn't know where the fault lies. "It could be something we did or didn’t do. Just don’t know (yet). I will say we don’t think Sony accidentally released the game," the team advised Kotaku.

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The Metaverse And Its Dark Side: Confronting The Reality Of Virtual Rape

Bernard Marr

The police in the UK are currently investigating a virtual rape in the metaverse involving a young girl under the age of 16 who was sexually attacked by a gang of adult men in an immersive video game. That experience is alleged to have caused significant psychological trauma reminiscent of that experienced in a physical assault. This highlights a crucial aspect of virtual reality technologies: they are designed to be immersive, making experiences in the virtual world intensely real.

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3 Ways Generative AI Is Making Our World A Better Place

Bernard Marr

Bored of the negative headlines around AI, and specifically generative AI? Then this article is for you. Because we’re going to explore three heartwarming examples that showcase generative AI’s potential to make our world better, not worse. Preserving The Icelandic Language What country doesn’t love its native language? And yet, in this increasingly digital world – where English and other major languages dominate – smaller languages are at risk of going extinct.

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Harnessing AI’s Full Potential: 5 Adoption Essentials For Enterprise Success

Bernard Marr

Anyone paying attention to business and technology knows that AI is already driving seismic waves of change in industry and day-to-day life. It’s no longer a futuristic concept but a present-day reality with profound, multi-trillion-dollar implications. In fact, according to PwC, AI is set to add up to $15 trillion to the global economy by 2030. However, although its reach and influence is undoubtedly growing, many businesses and organizations are still struggling to implement it effectively.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.