Thu.Jul 13, 2023

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Unveiling the Spacetop AR Laptop: AWE 2023 First Impressions

ARPost

This year’s AWE 2023 was a remarkable testament to the accelerating pace of innovation in the field of augmented reality, hosting an unprecedented 6,000 guests and 300 exhibitors. Amidst the sea of booths, one exhibit captured sustained attention—the Spacetop laptop by Sightful. Throughout the day, from early morning until the closing hours, its stand was constantly buzzing with activity.

AR 294
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Swim With The Sharks In Nat Geo’s New AR Experience

VRScout

We’re going to need a bigger smartphone… Sharkfest is just around the corner and National Geographic and Verizon are kicking off the annual celebration of all things predatory fish with a new educational augmented reality (AR) experience that brings you up close and personal with the ocean’s apex predator. You can access the web-based experience by scanning the QR code provided below.

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How Europe is Regulating the Industrial Metaverse

XR Today - Virtual Reality

This week, the European Commission (EC) launched a regulation initiative to stimulate competition within the XR space, notably enterprise-grade metaverse services. The regulations aim to stop big technology firms from dominating the space, in line with the EC’s values and fundamental rights. The EC is aiming to promote an open and interoperable metaverse future whereby various companies, big or small, can take part in creating a shared foundation for immersive web services.

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The 1987 Arcade Classic Operation Wolf Is Back In VR

VRScout

Welcome back, soldier. Available now on VR headsets, Operation Wolf Returns: First Mission VR is an immersive VR remake of the classic 1987 arcade game, Operation Wolf. For those too young to remember, this fast-paced action rail shooter was largely responsible for popularizing the military-themed first-person light gun genre. A “reinterpretation” of the original classic, Operation Wolf Returns: First Mission VR brings that same level of ridiculous, white-knuckle action to VR headset

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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AA Drives VR Training for 2,500 Mobile Mechanics

XR Today - Virtual Reality

This month, roadside assistance firm AA partnered with leading immersive training solutions provider ARuVR to deliver XR-enhanced classroom opportunities for its engineering workforce. The AA is leveraging the award-winning immersive learning platform to help its 2,500 mobile mechanics prepare for roadside service operations. Frank Furnari, CEO & Founder, ARuVR added: Linear learning cannot replicate specific situations such as working at the roadside.

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Meta Working On Letting You Video Call As Your Avatar From Quest Headsets

Upload VR

Meta is working on letting you make and join video calls from inside its Quest VR headsets. Messenger audio calling is already available on Quest today, but not video calling. Meta Avatar video calling on smartphones. This week Meta released avatar calling on Messenger and Instagram for iPhone and Android smartphones, leveraging the device's front camera to track your face in real time and translate it to the avatar's movement.

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“Take Your ROBLOX Adventures to a Whole New Dimension with Meta Quest VR Headsets!”

VRGames

Roblox, the popular game creation platform and metaverse is coming to Meta Quest VR headsets. Already an extremely successful title on PC-based headsets with its great customizability and expansive reach into the world of gaming, Roblox’s arrival onto Quest App Lab in the coming weeks marked a huge milestone for both parties.

Gaming 75
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Nock Comes To SteamVR & Gets Airside Park Update Today

Upload VR

Nock arrives on SteamVR today, coinciding with a major update that adds a social space to the VR multiplayer game. Nock is already available on Meta Quest, Pico 4, and PlayStation VR2. Calling this Airside Park, developer Normal VR revealed this latest update will offer players a new way of meeting on July 13. "Meet new players in the social space between matches or compete in the many mini-games throughout the park," the team confirms on Twitter.

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This Week In XR: Musk Launches X.ai, Meta Threads Blasts Off, Roblox VR Launch

Charlie Fink

The cage match is far from over.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Eolia: Quena's Requiem Expands Hand-Tracked Adventure Today On Quest

Upload VR

Eolia: Quena's Requiem offers a major expansion to this hand-tracked adventure, adding a new level and sweeping changes on Quest. Expanding Eolia into an 8-hour adventure, ROTU Entertainment states this update introduces "highly sought-after improvements" alongside the titular new level. The studio promises refined hand tracking, redesigned tutorials, audio-visual changes across all maps, enhanced challenges, new collectibles, "community feedback improvements," a Quest Pro fidelity increase and

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The Future of Learning Reshaped By VR, AR, And Blockchain

Bernard Marr

The world of education is rapidly changing, and the introduction of new future internet technologies like augmented reality, virtual reality, and blockchain are revolutionizing how we learn. Education in the metaverse has become a hot topic as these advancements have enabled us to expand our learning opportunities beyond traditional classrooms and training rooms.

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Breachers Introduces 'Control Point' Mode In Major Update

Upload VR

Breachers adds a new 'Control Point' mode in a major update on Quest, PC VR and Pico. "In this game mode, enforcers and revolters have access to the exact same weapons and gadgets, while both teams will fight to hold designated rooms to gain points," says Triangle Factory on Discord. Playable on the Factory, Hideout, and Skyscraper maps, the team confirms Control Point will also be playable "on the new map we’re still working on for a future update.

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#1234: Geospatial Browsing AR Feature in Google Maps with Screen Reader Support

Voices of VR

Ohan Oda works at Google on an AR feature in Google Maps called Live View that he was showing off during the demo session at the XR Access Symposium. It adds some screenreader support for geospatial browsing where users can search for nearby landmarks and businesses, and Oda wanted to get some feedback and raise […] Ohan Oda works at Google on an AR feature in Google Maps called Live View that he was showing off during the demo session at the XR Access Symposium.

Google 52
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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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“Roblox Rising: A Quest to Challenge Meta’s Dominance in the Social VR Arena!”

VRGames

Roblox, one of the most popular social gaming and user-generated content platforms today, is coming to Quest. Meta confirmed Roblox will launch on Quest in the form of an Open Beta through App Lab before eventually graduating to full launch on the main store.

Gaming 40
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#1235: Head-Mounted AR as an Assistive Technology for Blind and Low-Vision Users with Yvonne Felix

Voices of VR

Yvonne Felix has been using augmented reality as an assistive technology since 2012. She tells me, “I actually wear an augmented reality device that allows me to see. I’m legally blind, so that means that I have about 2% of my vision left. And I use something called eSight Eyewear that actually gives me access […] Yvonne Felix has been using augmented reality as an assistive technology since 2012.

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Rev Your Engines! Experience BMW’s Virtual Motorcycle Thrill Ride in the Metaverse!

VRGames

Experience the world of BMW Motorrad like never before! The company recently unveiled its new virtual brand space, BMW Motorrad MetaRide, an immersive digital metaverse accessible via Spatial for VR gamers to explore.

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#1230: Captioning for XR Accessibility with W3C’s Michael Cooper

Voices of VR

Michael Cooper works for the World Wide Web Consortium’s Web Accessibility Initiative, and he was attending the XR Access Symposium to learn more about the existing XR accessibility efforts but also to moderate a break-out session about captions in XR. One of Cooper’s big takeaways is that there is no magical, one-size-fits-all solution to captioning […] Michael Cooper works for the World Wide Web Consortium's Web Accessibility Initiative, and he was attending the XR Access Sym

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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“Ready Your Roblox Players: It’s Time for the Meta Quest 2 & Pro Open Beta in App Lab!”

VRGames

Roblox, one of the most popular online video game platforms, is set to make its debut in Meta Quest. Players can now experience a unique and immersive virtual world as they enjoy some classic Roblox games like Work at a Pizza Place and Jailbreak.

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#1232: Low-Vision VR Design Innovations & XR Accessibility in Owlchemy Labs’ “Cosmonious High”

Voices of VR

Owlchemy Labs has been on the leading edge of accessible VR game design since 2016. starting with Job Simulator, and then following up with key accessibility features for Vacation Simulator, and Cosmonious High. They were at XR Access Symposium showing off their pioneering work on low-vision VR features for Cosmonious High launched last March, and […] Owlchemy Labs has been on the leading edge of accessible VR game design since 2016. starting with Job Simulator, and then following up with

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‘Synth Riders’ Celebrates Its 5-Year Anniversary

Oculus

It’s been just about five years since Synth Riders launched (originally on the Rift Platform), taking the VR world for a ride on rails with its neon-infused dance-action take on the rhythm genre. And to celebrate, developer Kluge Interactive is debuting the Synthwave Essentials 3 music pack! It’s a 10-track party (five free songs, five paid DLC), and the crown jewel is a brand-new cover of New Order’s classic “Blue Monday,” created just for Synth Riders by lege

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#1233: Intersection of AI and Spatial Computing for XR Accessibility with Mozilla’s Liv Erickson

Voices of VR

Liv Erickson is the ecosystem development lead at Mozilla focusing on innovation in spatial computing and AI technologies, and they are the former director of the Mozilla Hubs team. They gave a presentation at the XR Access Symposium that they summarizes in their blog post on “Multidimensional computing accessibility in the age of XR and […] Liv Erickson is the ecosystem development lead at Mozilla focusing on innovation in spatial computing and AI technologies, and they are the form

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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Swing Through a Massive World in ‘Yupitergrad 2: The Lost Station,’ Out Today on Meta Quest 2 + Pro

Oculus

The original Yupitergrad was a quirky cosmic platformer that tested your reflexes as you navigated a mysterious space station using a pair of sticky grappling.

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#1236: Blind and Low-Vision Challenges & Opportunities for XR Accessibility with Lighthouse Access Tech Experts

Voices of VR

Sean Dougherty and Jeffrey Colon are Access Technology Experts who work for the LightHouse for the Blind and Visually Impaired non-profit, and they were very active at the XR Access Symposium during a number of sessions focusing on the NSF-grant funded SocialSense XR: Making the Invisible Visible program, doing a review of Vision Accessibility with […] Sean Dougherty and Jeffrey Colon are Access Technology Experts who work for the LightHouse for the Blind and Visually Impaired non-profit,

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ASRock Announces Taichi Lite Motherboards: Same Specs, Less RGB

Anand Tech

Last month at Computex, ASRock unveiled two new Taichi-inspired motherboards based on a 'lite' approach to aesthetics and design, which they called Taichi Lite. Today, ASRock has officially announced the new Taichi Lite series motherboards to the market with two new models, the ASRock Z790 Taichi Lite (Intel) and the B650E Taichi Lite (AMD).

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#1228: XR Accessibility and Public Policy with XR Association’s Liz Hyman

Voices of VR

Liz Hyman President and the CEO of the XR Association (XRA), which is a non-profit, industry trade association representing 47 XR companies including major players like Meta, Google, Microsoft, HTC, Sony Interactive Entertainment, Unity, and HTC. XRA has been collaborating with XR Access from the beginning, and they collaborated on Chapter 3 of their an […] Liz Hyman President and the CEO of the XR Association (XRA), which is a non-profit, industry trade association representing 47 XR comp

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How Digital Transformation will Bend the Curve of the Linear Economy Toward the Circular

Speaker: Bruce Armstrong Taylor, Co-Founder & Managing Director of SmartNations Foundation, Jimmy Jia, Venture Partner at Pi Labs, Fabienne Durand, Senior Advisor to the SmartNations Foundation, & Roger Strukhoff, Executive Director of the Tau Institute

The Climate 4.0 Economy. Climate change is here. We see it in many ways already. Weather catastrophes: Texas freezing over, the wildfires of California, the increasingly unpredictable violence and frequency of hurricanes, the rapid melting and disappearance of polar ice caps. Much more evidence all around us. What can we do in our corporate organizations, in our homes and communities, to change the current course?