Wed.Dec 20, 2023

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2024 Predictions: MR Becomes Table Stakes in VR

AR Insider

Led by Quest 3 and Vive XR Elite, mixed reality is becoming a new standard in VR. Will this broaden VR's appeal and use cases to the point that it could become table stakes? We examine in our annual predictions. This post appeared first on AR Insider.

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Video Offers a Glimpse of Vision Pro Hand-tracking & Occlusion Performance

Road to VR

A video posted by a Vision Pro developer appears to show the current levels of hand-tracking and occlusion performance that Apple’s new headset is capable of. Apple Vision Pro, expected to launch in the next few months , will use hand-tracking as its primary input method. While system-level interactions combine hand-tracking with eye-tracking for a ‘look and tap’ modality, developers can also build applications that allow users to interact directly with applications using their

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Meta Revives Haptic Feedback Product Portfolio

XR Today - Virtual Reality

Meta is keen to have its hands in almost every emerging technology pie. Namely, within the XR space, the firm works on many related immersive technologies to boost Meta’s hardware and software offerings, from AI to avatars. Another technology space, Meta, is keen to crack the haptics market. It is a space early in its development yet key in providing advanced levels of immersion, input, and feedback during enterprise operations such as training sessions.

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AI, Education, and XR: Quotes from Tech Giants

EON Reality

Here’s a compilation of what prominent tech leaders have said about the intersection of artificial intelligence, education, and emerging realities like virtual reality, augmented reality, and the Metaverse: Mark Zuckerberg: “The Metaverse has the potential to revolutionize education by creating immersive learning experiences that feel like you’re actually there.” “AI can personalize learning pathways in the Metaverse, adapting to individual needs and styles.”

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Apple Is Reportedly Now Aiming To Launch Vision Pro In February

Upload VR

Apple is aiming to launch Vision Pro in February, Bloomberg's Mark Gurman reports. Gurman reliably reported many details of the upcoming headset before it was officially revealed or even acknowledged to exist by Apple. Today Gurman cites "people with knowledge of the matter" as saying that production is now ramping up in China, with the goal being for units to be ready in January to be sold to buyers in February.

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SteamVR Beta Now Supports Quest Pro Tongue Tracking In VRChat Over Steam Link

Upload VR

Steam Link now supports Quest Pro's new tongue tracking feature in VRChat. The Steam Link app for Quest has supported Quest Pro's face and eye tracking capabilities since launch and passed it though to VRChat on your PC, but Quest Pro's face tracking didn't include your tongue until an SDK update a few days ago. Valve has rapidly integrated that new SDK version in the latest version of Steam Link and the SteamVR Beta, and implemented the tongue tracking.

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EON-XR App Creator: A New Frontier in Content Creation Across Education, Enterprise, and Consumer Markets

EON Reality

Revolutionizing XR Content Creation: EON XR App Creator Unveils a New Era of Innovation for Education, Business, and Beyond. IRVINE, CA – December 20 , 2023 – EON Reality, a leader in educational technology and VR solutions, today announced the launch of its latest innovation, the EON XR App Creator, a transformative tool designed to redefine content creation for education, enterprise, and the consumer sector.

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Rec Room Built A World Using Generative AI Tools, And You Can Visit It

Upload VR

Rec Room built a world using generative AI tools called Fractura. Last year Rec Room added direct integration with Unity, called Rec Room Studio , letting creators build higher quality worlds in the Unity editor instead of being limited to the ingame shape-based creation tools. Fractura is such a world, but mainly built using a pipeline of generative AI tools instead of fully manually.

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2024 Is the Year Of Vision: Large Vision Models, Apple Vision Pro, And AI Wearables That Can See

Cathy Hackl

From computer vision to Large Vision Models and Apple's Vision Pro launch, 2024 is the year we will see through the eyes of the machine and wearable technology will take center stage.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Meta Fights Motion Sickness for Quest Headsets

XR Today - Mixed Reality tag

This month, Meta Quest received its V60 update, which, among a trove of new features, reduces the rate of motion sickness in users – as reported by Anroidcentral. Coming just in time for the holidays and a potential adoption rate increase, the Meta Quest V60 update introduces full-body tracking into its Meta Quest 3, Meta Quest Pro, and Meta Quest 2 headset portfolio.

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Very Human Takeaways from an AI Event

Forrester VR

Takeaways from the 2023 Berkeley Business Analytics Summit: Analytics, AI, and Society: Towards a Wiser World?

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‘Asgard’s Wrath 2’ Hands-on: The New Benchmark for Quest Games

Road to VR

If you’re just getting into VR, chances are you haven’t played Asgard’s Wrath , the Meta-funded RPG from Sanzaru Games that came exclusive to Oculus Rift in 2019. At the time, the 30+ hour adventure was one of the first VR games of ‘AAA’ scope, basically setting the bar for what was possible in VR. Take it from us: Sanzaru has done it again, this time creating the next big benchmark to beat for games on Quest.

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