Mon.Nov 06, 2023

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How Much is Spent on Consumer XR App & Game Development

AR Insider

How much is spent on software and developer tools to build XR entertainment & gaming experiences? Our latest Behind the Numbers installment unpacks original data from our research arm, ARtillery Intelligence. This post appeared first on AR Insider.

Gaming 373
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SteamVR Gets New ‘Theater Screen’ for Playing Flatscreen Games in VR

Road to VR

Valve released the SteamVR Beta 2.1.1 update which includes a new way to play flatscreen games in VR. Called SteamVR Theater Screen, the new function is said to replace the old Desktop Game Theater app , which was first released in 2016. Like Desktop Game Theater, the new Theater Screen is a way of playing non-VR games from a large, virtual screen—i.e. it doesn’t turn your non-VR games into actual VR games.

Gaming 253
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Spatial Beats: Smart Contact Lenses & GenAI Shorts

AR Insider

Welcome back to Spatial Beats, AR Insider's weekly series that features observations and insights of author and futurist Charlie Fink. This week, we look at smart contact lenses and new AI funding and M&A. This post appeared first on AR Insider.

AR 341
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‘Arizona Sunshine’ Studio Working on Unannounced “AAA VR game” Based on a Global Franchise

Road to VR

According to a recent job offer posted by Amsterdam-based developer Vertigo Games, pre-production has begun on a “high-profile, multiplatform AAA VR game,” which is said to be based on a globally recognized franchise. Posted earlier this month, the studio is looking for a Lead Level Designer with a proven track record in level design for console/PC action-adventure games as well as expertise in Unreal Engine.

Arizona 244
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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Virtualware Becomes Official Sponsor of Unity’s Unite 2023 Education Summit

XR Today - Virtual Reality

European virtual reality (VR) solution Virtualware announced on Monday it had officially sponsored the Education Summit at the Unite Summit 2023. With the new sponsorship, the company aims to boost “the potential of immersive technology in industry and education,” it said in a statement. Virtualware will also serve as the exclusive sponsor of the event to unite “Unity instructors and workforce development professionals,” according to a press release.

Education 214

More Trending

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The 10 Biggest Cyber Security Trends In 2024 Everyone Must Be Ready For Now

Bernard Marr

By the end of the coming year, the cost of cyber attacks on the global economy is predicted to top $10.5 trillion. This staggering amount reflects the growing need for cyber security to be treated as a strategic priority on an individual, organizational and governmental level. As in every other field of business and technological endeavor, artificial intelligence (AI) will have a transformative impact on both attack and defense.

Trends 142
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Is Microsoft Planning a Mixed Reality Showcase?

XR Today - Mixed Reality tag

Next week, Microsoft Ignite 2023 will kick off, where the leading computing firm will showcase its latest innovations over a two-day schedule, which covers the firm’s comprehensive product portfolio. Among its innovations in AI and digital communications, the firm is working on boosting its mixed reality (MR) and industrial Metaverse offerings going into the new year.

Microsoft 104
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EON Reality Inc Ushers in a New Era of Spatial AI with 3D Infinity Library

EON Reality

Revolutionizing Digital Asset Creation by Transforming Text into Detailed 3D Models. IRVINE, CA – November 6 , 2023 – EON Reality Inc, the global vanguard in spatial artificial intelligence for knowledge transfer, is excited to announce a groundbreaking addition to its 25-year legacy of pioneering solutions for academia and enterprise: the 3D Infinity Library.

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Kuwait’s 4Sale Launches Matterport-Based Property Viewer

XR Today - Mixed Reality tag

Kuwait’s largest online classifieds platform, 4Sale, announced on Monday that it had launched an immersive reality-focused real estate platform 4Sale Realty. Leveraging Matterport ‘s volumetric capturing technologies and solutions, 4Sale Realty hopes to reinvigorate the Kuwaiti property market. For many, the process of buying, renting, and selling is mostly limited to in-person and ‘virtual’ video tours.

Kuwait 99
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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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The 10 Biggest AR, VR And Immersive Internet Trends In 2024

Bernard Marr

The term “immersive internet” refers to what I believe will be the next stage in the evolution of the online environment. It’s about moving beyond flat web pages, images and videos to create experiences that are more engaging, as well as conducive to shared interaction and collaboration. It will include technologies such as augmented reality (AR and virtual reality (VR).

Trends 98
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The Rise of Metaverse Real Estate: The New World in the Future of Property

Program Ace

Explore the phenomenon of the metaverse real estate in the Program-Ace's blog. Learn where and how you can buy your own real estate in the metaverse.

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ByteDance-Owned Pico Is Laying Off A Significant Portion Of Its Workforce

Upload VR

Pico is laying off a large number of employees as it works to "restructure" its business. Update November 7: ByteDance confirmed that layoffs were taking place but denied the claimed scale, and provided a statement. Tencent Technology News reports that these layoffs are "widespread and are expected to affect more than a thousand employees", bringing Pico's workforce down to just "hundreds" compared to the peak of around 2000.

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EON Reality Launches Virtual Campus Knowledge World, Revolutionizing the Educational Experience with Extended Reality

EON Reality

An interactive, augmented reality (AR) version AI Centric of a physical campus environment. IRVINE, CA – November 6 , 2023 – In a bold move to transform the future of education, EON Reality, a global leader in virtual and augmented reality academic solutions, has unveiled the Virtual Campus Knowledge World. This state-of-the-art platform elevates the educational experience, blending the physical and digital worlds to create an immersive Extended Reality (XR) campus where students can learn, inte

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Nimo: Productivity-Focused Smart Glasses With A Compute Puck & Spatial OS

Upload VR

Nimo is a productivity-focused spatial computing package consisting of smart glasses and a tethered puck with a spatial operating system. Existing smart media glasses like the XREAL Air series focus on showing any USB-C (or HDMI with the beam adapter) display source on a virtual screen in front of you. Nimo instead uses a tethered compute puck with a mobile chipset running an custom Android-based operating system designed for productivity.

Course 90
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Is AI/AR a Paradigm-Shift for Patients?

XR Today - Augmented Reality tag

Smart glasses vendors increasingly market AR devices as a paradigm-shifting hardware landscape for business and consumer clients. Leading AR device representatives like Meta, RealWear, and Qualcomm are highlighting how lightweight immersive hardware can streamline work tasks with assistive reality visuals. Moreover, immersive healthcare solutions partially drive the industry forward, thanks to new opportunities presented by XR training, telehealth, and more.

AR 86
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Vertigo Games Is Developing A 'High Profile AAA VR Game' Based On Global Franchise

Upload VR

Vertigo Games is in pre-production on a "high-profile, multi-platform AAA VR game" based on a globally recognized franchise, a job listing suggests. Revealed through the new job listing for a Lead Level Designer , Vertigo Games outlined more about its future plans. Spotted by Brad Lynch , this listing suggests the studio's upcoming project will utilize Unreal Engine and asks for "proven experience in level design through the full development cycle of console/PC action-adventure games.

Gaming 86
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The Impact Of Digital Transformation On Business Models: Opportunities And Challenges

Bernard Marr

Digital transformation in business involves using new technologies like artificial intelligence (AI) and cloud computing to drive growth, streamline operations and increase our competitive edge. Its impact can be seen across every industry, driven by the growth in online business and the ongoing digitization of business and society. It has also fundamentally affected many traditional business models.

Retail 59
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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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PowerWash Simulator VR Review: A Relaxing Port, But No Clean Sweep

Upload VR

PowerWash Simulator VR brings the cleaning sensation to Quest headsets, but not without some compromises. Here’s our full review. PowerWash Simulator VR is a casual cleaning game that asks players to become the ultimate dirt aficionado, building up local clientele and pulling off increasingly impressive (and eventually, strange) odd jobs. Establishing yourself in the fictional town of Muckingham takes considerable effort and many hours spent with tools in hand.

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Elevating ROI: Cost-Effective Software Delivery with DevOps Development Services

Program Ace

Explore the benefits of DevOps with Program-Ace.

Software 105
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SteamVR Beta Shows Correct Controller Models For Quest 3 & Pro And Upgrades Theater Mode

Upload VR

A beta update to SteamVR adds render models for Meta's Touch Plus and Touch Pro controllers, and a new Theater Screen for 2D games and applications. When using Quest 3's new Touch Plus controllers or last year's Touch Pro controllers (which come with Quest Pro and are compatible with Quest 2 and 3) SteamVR has until now shown Quest 2's Touch controllers.

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Creed: Rise To Glory Update Adds A Familiar Foe, Hand Tracking & More

Upload VR

Creed: Rise To Glory receives hand-tracking support, Quest 3 enhancements and a familiar adversary in a free update. Over five years after its initial release, Creed: Rise To Glory continues receiving new updates after April's ' Championship Edition ' introduced new content based on Creed III. Today, Survios announced Rise To Glory will now add Tommy “The Machine” Gunn, Rocky Balboa's main adversary from 1990's Rocky V.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?