Wed.Jul 12, 2023

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Roblox Is Finally Heading To Meta Quest VR Headsets

VRScout

Meta today announced that Roblox , the immensely-popular online video game platform, is coming to Meta Quest VR headsets. In an official blog post, the company revealed that an open beta will be available on Quest 2 and Quest Pro in the “coming weeks” via App Lab, a virtual distribution platform for games and apps not officially approved by Meta.

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Apple Vision Pro’s Enterprise Impact: Profound but Slow

AR Insider

Apple has positioned Vision Pro as a consumer device. But the specs, capabilities and price tag signal ample opportunity for enterprise endpoints. We examine the evidence. This post appeared first on AR Insider.

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ROSE Partners With Premier League for AR Experience Celebrating Summer Series

ARPost

Whether you’re an American fan of British football, or a citizen of the British Commonwealth spending time in the States, the Premier League Summer Series might be just what the doctor ordered. The first-ever Premier League Summer Series will see six football clubs face off in five US cities from July 22 to July 30. Even if you can’t watch the matches live and in person, you can find trophies thanks to an AR experience from ROSE. “The Hunt Is On.” – Celebrating the Summer Serie

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Rony Abovitz Maps Out XR’s Next Phase

AR Insider

One of the best things about Augmented World Expo is the sheer volume of insights. We spend months disseminating it all. The latest is Magic Leap founder Rony Abovitz' insights on XR's next phase. This post appeared first on AR Insider.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Ride A Virtual Motorcycle In BMW’s New VR Metaverse

VRScout

Cruise the metaverse in style. This past weekend, BMW unveiled BMW Motorrad MetaRide, a virtual world dedicated to the auto manufacturer’s new motorcycle, the BMW CE 02. Accessible via the VR social platform Spatial , this digital brand space promises a variety of activities designed to immerse users in the world of BMW Motorrad, the company’s official motorcycle brand.

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Meta Reveals Real-Time Avatar Calls For Bad Hair Days

VRScout

Animated stickers have also arrived on iOS and Android. Yesterday, Meta revealed real-time avatar calls, a new feature that allows Messenger and Instagram users to conduct real-time conversations using their personalized Meta avatars. No longer do you have to worry about tidying up your hair before an early morning meeting. Instead, let your perfectly kept digital persona do the smiling for you.

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Roblox is Coming to Quest, Casting a Shadow on Meta’s Own Social VR Platform

Road to VR

One of the biggest names social gaming is coming to Quest. Roblox is home to tens of millions of daily users and user-generated experiences. “In the coming weeks” Roblox will launch on Quest, casting a shadow on Meta’s own social VR platform, Horizon Worlds. A Curious Proposition Meta confirmed today that Roblox is coming to Quest “in the coming weeks” starting as an Open Beta on App Lab before eventually graduating to a full launch on the main Quest store.

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NHS Nurse Speaks on First-Hand VR Experience

XR Today - Virtual Reality

This month, the NHS took another leap in its XR journey. Utilising its already deep relationship with immersive technology, the healthcare organisation recently leveraged XR at its Herefordshire and Worcestershire divisions to improve patient health outcomes. To successfully pilot its XR initiative, the NHS worked with its Co-Lab programme, a digital innovation Hub at Kidderminster Hospital and Treatment Center, which the NHS established to promote discussion, learning, and adoption of emerging

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PSVR 2 On PC Project Gets Headset Positional Tracking Working In SteamVR

Upload VR

The project to get PlayStation VR2 working as a PC SteamVR headset just got headset positional tracking working. PSVR 2 already does technically work on PC, without any third party tools or drivers, but only in the "cinema mode" where it shows your monitor floating in front of you, and only on specific NVIDIA 20-series GPUs. On PC, this mode also lacks positional tracking. iVRy, the developer of one of the third party SteamVR drivers for the original PlayStation VR, has been experimenting with P

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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How this AEC Firm Deployed HoloLens Devices

XR Today - Virtual Reality

XR is finding a role in countless industries. The use cases are endless, according to vendors and champions, and there is a lot of truth to that – if correctly approached. With the right approach and the right people supporting it, XR is flexible enough to suit a range of use cases. However, the technology is still emerging rapidly, a challenge today may not exist tomorrow, and a use case this week may become outdated the next.

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Roblox Is Coming To Meta Quest VR Headsets

Upload VR

Roblox is coming to Meta Quest VR headsets. The popular game creation platform - arguably a metaverse - will first arrive on Quest App Lab "in the coming weeks", followed by a full Quest Store release at a later date. App Lab apps are meant to be shared via URL, and aren't surfaced in the store interface unless you search by exact name. Roblox has 66 million daily and over 200 million monthly active users - around as much as Minecraft and Fortnite combined.

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AMD Quietly Introduces Ryzen 3 5100 Quad-Core Processor For AM4

Anand Tech

Further to AMD's latest Micro Center exclusive processor, the Ryzen 5 5600X3D with 3D V-Cache , AMD has seemingly introduced a budget-focused quad-core processor based on their Zen 3 architecture. Officially confirmed via GIGABYTE's CPU support pages for their AM4 motherboards, an unannounced Zen 3 CPU is listed in the way of the Ryzen 3 5100 processor.

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EON REALITY PARTNERS WITH SANDALS CORPORATE UNIVERSITY (SCU) TO INTEGRATE SPATIAL AI IN HOSPITALITY EDUCATION

EON Reality

The novel collaboration introduces EON AI Assistant and more to SCU’s hospitality professionals. IRVINE, CA, July 12, 2023 – EON Reality, Inc. (“EON Reality”), a global leader in Virtual and Augmented Reality (“XR”) industry and education solutions powered by Artificial Intelligence (AI), announces a new partnership with Sandals Corporate University (SCU) to provide cutting-edge Spatial AI technology to its professionals.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Home Is A West African PC VR Stealth Adventure Coming This Year

Upload VR

Home combines West African myths into a VR stealth adventure, and it's releasing this year on Steam. Created by solo developer Tade "gazuntype" Ajiboye, Home describes itself as combining "the intrigue of West African myths and legends with particularly unique stealth challenges." It follows the story of Efe, a young girl who finds monsters have invaded her boarding school, and you are tasked with helping her escape.

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EON REALITY CELEBRATES ITS UMBRIA ACADEMY’S ONGOING HOLOBIM APPLICATION AND CONTRIBUTION TO ITS 4.0 PROJECT

EON Reality

IRVINE, CA, July 12, 2023 – EON Reality, the world leader in Augmented and Virtual Reality (AR/VR)-based knowledge and skills transfer, is thrilled to announce that its esteemed partner, ITS Umbria Academy, has launched the innovative HoloBIM application and made significant contributions to the national ITS 4.0 project. ITS Umbria Academy, known for its top-tier non-university higher technological education, has further exemplified its dedication to fostering digital skills among young Italians

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Generative, Predictive, Prescriptive AI: What They Mean For Business Applications

Bernard Marr

So many people are talking about generative artificial intelligence (AI) these days that it’s easy to forget it’s just one category of AI application that’s making a difference to businesses today. What do I mean by different categories of AI applications? Here’s a quick explainer: The term “AI” really refers to any machine system that attempts to carry out tasks intelligently.

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#1226: Poster Session Interviews from XR Access Symposium 2023

Voices of VR

I had a chance to do six brief interviews during the poster session of XR Access Symposium 2023 that I’ve compiled into this single podcast episode. This gives a great overview of some of the emerging topics for XR accessibility including XR accessibility heuristics, representing disabilities through avatars, audio descriptions for 360 videos, using AR […] I had a chance to do six brief interviews during the poster session of XR Access Symposium 2023 that I've compiled into this sing

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Roblox Open Beta Coming to App Lab for Meta Quest 2 & Pro

Oculus

You’ve waited. And waited. And waited some more. And now we can finally share that, yes, Roblox is coming to Meta Quest, starting with an open beta hitting App Lab in the coming weeks!

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#1227: Journey of Making XR Accessible with XR Access COO Dylan Fox

Voices of VR

Dylan Fox is the Director of Operations for the XR Access Initiative, where he focuses on outreach and advocacy for making virtual and augmented reality accessible for people who have disabilities. I previously interviewed Fox for the white paper on Accessibility that he co-wrote for the IEEE Global Initiative on the Ethics of Extended Reality. […] Dylan Fox is the Director of Operations for the XR Access Initiative, where he focuses on outreach and advocacy for making virtual and augmente

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#1222: Kickoff of XR Accessibility Series with XR Access Co-Founder Shiri Azenkot

Voices of VR

This is the first of fifteen in a Voices of VR podcast series on XR Accessibility based upon my coverage from the XR Access Symposium 2023 that happened in New York City on June 15th and 16th. I’m kicking off my 8 hours of coverage with an interview with XR Access co-founder Shiri Azenkot, who […] This is the first of fifteen in a Voices of VR podcast series on XR Accessibility based upon my coverage from the XR Access Symposium 2023 that happened in New York City on June 15th and 16

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#1224: Towards XR Accessibility Heuristics via Principles of Universal Design with Reginé Gilbert

Voices of VR

Reginé Gilbert is the author of the book Inclusive Design for a Digital World: Designing with Accessibility in Mind, and teaches at the New York University in the Tandon School of Engineering.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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#1225: XR Accessibility for the Deaf and Hard of Hearing, Captions, & Potential of Haptics

Voices of VR

Christian Vogler leads the Technical Access Program at Gallaudet University, and has been looking into captions for VR and 3D spatial environments for folks who are deaf and hard of hearing. I had a chance to catch up with him at the XR Access Symposium where he was providing warnings about translating of 2D accessibility […] Christian Vogler leads the Technical Access Program at Gallaudet University, and has been looking into captions for VR and 3D spatial environments for folks who are d

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#1223: Defining Disability Through Differences in Movement, Sensing, Feeling, Thinking, & Communicating

Voices of VR

Christine Hemphill started Open Inclusion in 2018 as a disability-inclusive research and design organization that is working at the intersection between accessibility and emerging technologies. She makes sense of the broad spectrum of disabilities by saying, “I talk about people that think, feel, move, sense or communicate significantly enough differently that they’re excluded from the […] Christine Hemphill started Open Inclusion in 2018 as a disability-inclusive research and