Wed.Jan 10, 2024

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Will XR Revenue Reach $70 Billion by 2027?

AR Insider

ARtillery Intelligence released a new report that projects XR revenue to grow to $70.1 billion by 2027. How will it get there? We examine strategic takeaways in the latest "Behind the Numbers." This post appeared first on AR Insider.

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Apple Will Host in-Store Vision Pro Demos on Release Weekend

Road to VR

Apple quietly announced plans to host in-store demos at the launch of Vision Pro, but it isn’t clear how long they will continue. Alongside its announcement of the forthcoming pre-orders and release of Vision Pro , Apple noted in a marketing email that it plans to host demos in US stores so customers can try Vision Pro themselves. “Starting at 8:00 a.m. on Friday, February 2 [Vision Pro launch day], we invite you to sign up for a demo of Apple Vision Pro at your local Apple Store.

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AI and AR: Driving the Future of Content Creation

AR Insider

In an era where technology transcends imagination, Omnia stands as a beacon of innovation in the augmented reality (AR) space. Its latest venture, the Generative… Continue reading → AI and AR: Driving the Future of Content Creation This post appeared first on AR Insider.

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Apple Vision Pro Knock-offs Are Already Here

Road to VR

Apple has always been a trendsetter, with hopeful competitors copying everything from the company’s iconic marketing campaigns to its unique industrial design language. Still, we didn’t expect to see a knock-off of Vision Pro so soon. Hall-walkers at CES 2024 this week noticed a headset that looks awfully familiar. If you thought Apple was hocking their latest and greatest down on the expo floor with the rest of the unwashed masses though, you’d be sadly mistaken.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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ASUS Unveils NUC 14 Pro and Pro Plus Meteor Lake Mini-PCs

Anand Tech

As part of its 2024 CES announcements, ASUS officially unveiled a number of NUCs based on Intel's Meteor Lake platform. The company had earlier released the NUC 13 Rugged - the first NUC product that had not been inherited from Intel's existing lineup - based on Alder Lake-N processors. The new NUCs fall under the mainstream category and are marketed with the Pro tag.

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VRChat Can Now Automatically Generate A Mobile Version Of Your PC Avatar

Upload VR

VRChat can now automatically generate version of your PC avatar that mobile users can see. The feature, called Impostors, arrived with version 2023.4.2 at the start of December and its rollout is starting to bridge the divide between PC and mobile users. As well as being available on PC with optional VR support, VRChat is also on the Google Play store for Android phones and on the app stores of Meta Quest, Pico 4 , and Vive XR Elite standalone VR headsets.

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MSI Announces the Claw: A Handheld PC Game Console with Intel's Meteor Lake Inside

Anand Tech

The success of Valve's Steam Deck console has clearly inspired numerous makers of gaming hardware to try their luck with portable gaming systems. One of such companies is MSI, which introduced its Claw handheld console at CES. The Claw A1M mobile console uses Intel's latest Core Ultra 'Meteor Lake' platform along with Windows 11 operating system and is compatible with the vast majority of PC games.

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Apple Vision Pro: Every Confirmed AR/VR Game So Far

Upload VR

Interested in what games you can play on Apple Vision Pro? Here's the full line-up. Out on February 2 in the US, Apple Vision Pro is almost here but the $3,500 headset isn't specifically focused on gaming. Because Vision Pro ditches motion controllers for hand-tracking, the kinds of VR/AR/MR/XR games that will be available may be quite a bit different from other headsets, while Apple insists on calling them "spatial" games.

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NVIDIA Omniverse Secures Automotive Partners to Boost Digital Twin Development

XR Today - Mixed Reality tag

The Consumer Electronics Show 2024 is proving fruitful, with many leading immersive technology firms showing face and presenting innovative products ready to boost workplace operations with AR/VR/MR tools. One such firm is NVIDIA. The firm is building a sturdy XR development and delivery framework to assist AR/VR/MR solution providers create immersive workplace applications.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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There’s Already A Cheap Chinese Apple Vision Pro Knockoff, And We Tried It

Upload VR

There's already a Chinese knockoff of Apple Vision Pro, and we tried it on at CES. The AX162 from Chinese startup EmdoorVR is already available to purchase from retailers like Aliexpress for around $500. EmdoorVR's AX162 It's clearly designed to resemble Apple Vision Pro as closely as possible, to ride the wave of Vision Pro's reputation and popularity.

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XREAL Achieves Industry Milestones at CES 2024 with XREAL Air 2 Ultra AR Glasses Debut

XR Today - Augmented Reality tag

This week at the Consumer Electronics Show (CES) 2024 in Las Vegas, AR smart glasses vendor XREAL showcased its new Air 2 Ultra product and its recent success stories within the XR device marketplace. Last week, Xreal officially announced the Air 2 Ultra, which the firm heralds as an affordable route into spatial computing. The firm is allowing CES visitors to get hands-on with the product; seemingly, XREAL is targeting firms like Apple and Meta with a low-cost AR/MR device.

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VRMMO Zenith: The Last City Is Currently Running At A Loss

Upload VR

Zenith: The Last City, Ramen VR's VRMMORPG, has not been profitable for "the better part of a year." Following on from October's Might and Mastery updates, Zenith: The Last City is currently preparing for Patch 2.0. Having previously detailed 2.0's design pillars on its blog, Ramen announced it was holding closed pre-alpha playtests for the upcoming update.

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Trezi showcase: power up your catalog and discoverability

Trenzi VR

Businеssеs across industries arе constantly seeking innovative ways to showcasе thеir products and sеrvicеs. With the advent of technologies like Augmented Reality (AR), the landscapе of product catalogs and showrooms has undergone a transformative shift. Among thе pionееrs in this domain is Trеzi Showcasе, a cutting-edge digital catalog maker that not only revolutionizes how products are prеsеntеd but also elevates discoverability through immersive virtual еxpеriеncеs.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Eye Of The Temple Wasn't Profitable Until Quest Release

Upload VR

Eye of the Temple didn't turn a profit until it launched on Quest. Initially released for PC VR in 2021, Eye of the Temple made its way to Quest last year with assistance from Salmi Games, and in a 2023 recap blog , developer Rune Skovbo Johansen shed some light on its development. Explaining that he didn't pay himself a regular salary during the three years of full-time development, Johansen was "initially slightly disappointed" in the Steam year one sales, which covered 40% of the investment.

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A Guide to Understand the Use of Metaverse for Enterprise

Trenzi VR

Metaverse is a 3D virtual world where the virtual avatars of billions of people can live, work, shop, learn and interact with each other without moving away from their couch. Metaverse offers a more immersive and engaging experience. The advancement in Metaverse architecture design allows users to immerse themselves in a 3D environment in a more realistic way than in a traditional 2D environment.

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Rec Room Will Get Full Body Avatars By March, Though Without Tracking At Launch

Upload VR

Rec Room is getting full body avatars in March. Full body avatars will be an optional alternative to Rec Room's current avatars, which only feature a head, torso, and hands. At launch full body avatars will only be available for level 50 players, and Rec Room says it will lower this requirement over time as they test the implementation and sort out any bugs before a wider release.

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2023 MEI Awards?Owatch VR Cyber-X won the award

Steki Amusement

VR Cyber-X won the Manufacturing Beauty Award and the Design Award On January 10, at the “Connecting MEI Good·2023 Beauty of Made in China Award Ceremony” hosted by the Made in China website (hereinafter referred to as “MIC International Station”), all creative products designed and produced by Chinese enterprises were unveiled and presented to the public at home and abroad.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Akka Arrh Takes A Psychedelic Trip This March On PSVR 2

Upload VR

Akka Arrh takes Jeff Minter's psychedelic shooter to PSVR 2 this March. Released last year for most flatscreen platforms, Akka Arrh is an arcade shooter with tower defense elements, taking inspiration from Tempest 2000. Developed by industry veteran Jeff Minter through Llamasoft and published by Atari, your aim involves destroying enemies through a command center, triggering chain reactions with bombs.

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Trezi showcase: power up your catalog and discoverability

Trenzi VR

Businеssеs across industries arе constantly seeking innovative ways to showcasе thеir products and sеrvicеs. With the advent of technologies like Augmented Reality (AR), the landscapе of product catalogs and showrooms has undergone a transformative shift. Among thе pionееrs in this domain is Trеzi Showcasе, a cutting-edge digital catalog maker that not only revolutionizes how products are prеsеntеd but also elevates discoverability through immersive virtual еxpеriеncеs.

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CES 2024: How Immersive Tech Is Redefining the Limits of Human Connection

Oculus

CES 2024 is well underway in Las Vegas, and we had the chance to attend an event hosted by Forbes and sponsored by Meta that.

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A Guide to Understand the Use of Metaverse for Enterprise

Trenzi VR

Metaverse is a 3D virtual world where the virtual avatars of billions of people can live, work, shop, learn and interact with each other without moving away from their couch. Metaverse offers a more immersive and engaging experience. The advancement in Metaverse architecture design allows users to immerse themselves in a 3D environment in a more realistic way than in a traditional 2D environment.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?